0.13.2.1 Experimental
You can opt in to the experimental branch by right clicking on "Species", selecting "Properties" and going to the "Betas" tab.
Changelog
* Fix a multithreading-related crash when a creature modifies it's Behaviour Tree while another creature is accessing it via combatInstance.
* Fix a multithreading-related crash when a creature's target is set to null in while it is attacking aforementioned target.
* Fix a multithreading-related crash when a creature's combatInstance is set to null while it is attacking
* Fix a crash when a rover cannot pathfind around player built fences (this may occasionally result in a some very confused rovers)
* Ignore a potential crash when loading the clade diagram: keep loading the game and reset the clade diagram instead.
* Added some additional error detection to catch problems before they become crashes.
Changelog
* Fix a multithreading-related crash when a creature modifies it's Behaviour Tree while another creature is accessing it via combatInstance.
* Fix a multithreading-related crash when a creature's target is set to null in while it is attacking aforementioned target.
* Fix a multithreading-related crash when a creature's combatInstance is set to null while it is attacking
* Fix a crash when a rover cannot pathfind around player built fences (this may occasionally result in a some very confused rovers)
* Ignore a potential crash when loading the clade diagram: keep loading the game and reset the clade diagram instead.
* Added some additional error detection to catch problems before they become crashes.