1. Species: Artificial Life, Real Evolution
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  3. 0.14.1.6

0.14.1.6

  • Add Gene Cycling function to the nursery.
  • Gene cycling artificially selects by one gene at a time, allowing others to mutate freely, instead of by measuring the genetic distance to target. In theory, this should allow it to fix outliers that the default method can't catch.
  • Note: This is an experimental feature that hasn't been working out particularly well in testing so far. I believe the nursery likely still has other issues I need to address.
  • Add Genetic Distance To Target to the Nursery UI
  • Fix NoAudioHardwareException on startup
  • Fix InstancePlayLimitException when headphones or speakers are unplugged
  • Make pressing M, N, L, R hotkeys a second time dismiss the screen they originally brought up.
  • Remove false Ignore state which was creating "Meh" thought bubbles.
  • Fix number of starting creatures not applying to Random and Exported creature options.
  • Shorten move distance for "move to habitable node" action (taken when all other food options fail)