1. Species: Artificial Life, Real Evolution
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Species: Artificial Life, Real Evolution News

0.14.1.13

0.14.1.13 Changelog

  • More consistent fossil generation.
  • Fix a crash when loading a world.
  • Fix a different crash when loading a world.

0.14.1.12

0.14.1.12 Changelog

  • Add a lifecycle progress bar to Creature Details – Overview page.
  • Fix clade diagram problem that was causing long-term saves to become corrupt and fail to load. Clade diagram will reset on load when this happens.
  • Keybindings disabled when typing into the Save/Export Creature filename
  • Holding keys down (eg. backspace) will work correctly when typing into the Save/Export Creature filename
  • Substantial refactoring behind the scenes to make memory-pooled objects (creatures, corpses, eggs & trees) easier and simpler to work with. Hopefully, this won’t cause any noticeable changes.

0.14.1.11

  • Change diet pie chart colours
  • Add consumption percentage figures
  • Fix crash when putting creatures in nursery
  • Fix creatures not being lifted when being moved
  • Fix Nursery UI disappearing when opening it by clicking on the tower

0.14.1.10

* Add dietary pie chart to the clade diagram and sat map views.
* Fix teleporting pounce bug
* Fix liedownanddie micronap loop
* Fix a multithreaded related crash
* Fix creatures able to target locations beyond fences when running
* Fix creature thumbnail stretching in export creature screen
* Fix rovers being able to target creatures in the nursery
* Possibly fix creatures escaping the nursery

0.14.1.9

0.14.1.9 Changelog

  • Significant performance improvement: Creature AI now runs somewhere in the vicinity of 17% faster.
  • Fix single frame micro-naps when all needs are satisfied.
  • Fix "Index was out of range" crash thrown by the Save and Load World screens.
  • Disable Nursery Fertility Emissions to prevent them from impacting underwater biomes.