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Species: Artificial Life, Real Evolution News

0.14.1.8

* Fix a hunger/sleep behaviour loop that kicks in when a creature has both zero fatigue and zero food. The LayDownAndDie subroutine returns, with a vengence.
* Remove mouse tooltips and ground pixel selection when using right click to rotate the camera
* Fix fertility noise map resetting when using map editor tools
* Fix fertility immediately reverting to non-terraformed biomes after you start the game
* Fix animation speed problem when feeding underwater
* Fix off-map underwater rendering as black or purple

0.14.1.7

0.14.1.7 Changelog

  • Add nursery TURBOCHARGE option. If you turn TURBOCHARGE on in the nursery, it will dramatically increase the growth rate of eggs, juveniles and pregnancies.*
  • Add nursery-specific wandering behaviour
  • Fix a minor nursery button overlap issue
  • Fatigue will no longer drop rapidly when max fatigue is reduced due to bad temperatures
  • Cause creatures to wake up and make one last desperate bid to find food if their food stores run out while asleep. (replaces the LayDownAndDie behaviour)
  • Rename the “Metabolic Heat Production” gene to simply “Metabolism”
  • Make Healing and Fatigue recovery scale with Metabolism
  • Fix another crash caused by lack of audio hardware that I missed last time. (“The given key ‘WindInBroadleavedTrees’ was not present in the dictionary.”)
  • Possibly fix the “Embryos should not be able to die” crash. But don’t hold me to that, I don’t have any way to test it.


*footnote: TURBOCHARGE is not recommended for Primum specium with anxiety, heart palpitations, neurotic yapping disorder or suicidal ideation. Immediately discontinue use if your potatoes exhibit early warning signs of sentience and/or begin mimicking human speech. If life signs persist after 4 hours, aim for the head.

0.14.1.6

  • Add Gene Cycling function to the nursery.
  • Gene cycling artificially selects by one gene at a time, allowing others to mutate freely, instead of by measuring the genetic distance to target. In theory, this should allow it to fix outliers that the default method can't catch.
  • Note: This is an experimental feature that hasn't been working out particularly well in testing so far. I believe the nursery likely still has other issues I need to address.
  • Add Genetic Distance To Target to the Nursery UI
  • Fix NoAudioHardwareException on startup
  • Fix InstancePlayLimitException when headphones or speakers are unplugged
  • Make pressing M, N, L, R hotkeys a second time dismiss the screen they originally brought up.
  • Remove false Ignore state which was creating "Meh" thought bubbles.
  • Fix number of starting creatures not applying to Random and Exported creature options.
  • Shorten move distance for "move to habitable node" action (taken when all other food options fail)

0.14.1.5

  • Add small coloured progress bars above creatures heads for basic tasks. Tasks they will appear for include:
    - Eating Foliage, Fruit, Eggs and Meat
    - Sleeping
    - Fighting
    - Gasping for oxygen
    - Eggs Hatching
    - Pregnancy
  • This is likely to be too much in large crowds and I will probably remove some of these as I continue to polish the build.
    - If you find the bars annoying, you can turn them off by clicking the "Thought Bubbles" toggle button on the right hand side of the screen through to "Bubbles only".
  • Increase fatigue while sleeping so creatures stop waking up with half-full stamina meters.
  • Increase broodiness of creatures in the Nursery so they don't stop producing offspring and die off.
  • Fix a semi-common NaN crash ("corpseWorldMatrix should not be NaN")

0.14.1.4

0.14.1.4 Changelog

  • Add "Delete World" functionality to the Load World screens.
  • Add a detection routine to disallow loading of corrupt or outdated saved worlds and warn the user when they're only potentially outdated.
  • Add a detection routine to disallow importing of corrupt or outdated exported creatures and warn the user when they're only potentially outdated.
  • Half the fatigue loss cost of pregnancy.
  • Reduce default forest density to 2.
  • Fix a bug lobotomizing rovers.
  • Fix rover stat selection dropdown menu appearing offscreen.
  • Fix eggs laid in water appearing on the floor even though the offspring appear at the height the parent was when they were laid.