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Species: Artificial Life, Real Evolution News

0.13.0.6 will be pushed to the Stable branch tomorrow

Hi all,


I'll be pushing 0.13.0.6 from the Experimental branch to the Stable branch tomorrow. Please note that save games from 0.12.0.10 will no longer work in 0.13.0.6.



Among other fun things, 0.13.0.6 adds the Map Editor, Seasonal Cycles, and Starting Creature Customization to the game, as well as making the world look prettier with Erosion effects on the terrain and Bloom Lighting on the everything.



Cheers,

Qu

0.13.0.6 Experimental

You can opt in to the experimental branch by right clicking on "Species", selecting "Properties" and going to the "Betas" tab.

WARNING: for our Mac & Linux users, please note: the erosion algorithm performance fix includes a graphics format that I haven't had a chance to test on non-Windows PC's. Please let me know if you see any issues and I'll roll it back asap!

Changelog

* Added Seasonal Bloom Lighting (I've tried to keep it subtle and non-obstrusive, but if you don't like it you can turn it off in Options)
* Significantly improved performance of erosion algorithm
* Fixed Fertility changes (grazing pixels, tree stabilisation, climate devices) affecting temperature
* Fixed Blank Slate "Respiration" setting range going from 0 to 1 (Amphibious to Terrestrial) instead of -1 to 1 (Aquatic to Terrestrial)
* Fixed Tail Thickness Gene not changing the appearance of the tail.
* Fixed limb length not contributing to limb damage.
* Reduced harshness of default seasonal temperature/fertility changes
* Multiplied ground friction by gravity
* Fixed seasonal settings not being saved and resetting to default when loading a game
* Fixed new world options not being saved and resetting to default when loading a game (gravity, oxygen, stamina bar modifiers)

0.13.0.5

You can opt in to the experimental branch by right clicking on "Species", selecting "Properties" and going to the "Betas" tab.

Changelog:

* Added option to display temperatures as Celsius, Fahrenheit or Kelvin. (Rankine temperatures still in development)
* Fixed a bug locking the Creature Cap and preventing it from being adjusted after being set to a value lower than 5
* Fixed the Starting Creature counts on the "Customize Blank Slate" page not affecting creature generation
* Fixed a crash when "Restart on Mass Extinction" is enabled and you attempt to restart a game that was loaded from a save file.
* Fixed a crash when you set the Mutation Rate to a negative number.
* Fixed a crash when you set the nursery's Mutation Rate to a negative number.
* Fixed a crash when you set the Feature Location in the gene editor to a negative number (special thanks to those of you who keep breaking the game on purpose. :thumbsup:)
* Fixed a crash when you Initialise Aquatic/Predator and Prey after loading a save file and then quitting to the main menu.
* Added a bit more detail about the game state to the crash logs to assist with future debuggery.

0.13.0.4 Experimental

Scrollbars. Scrollbars everywhere. Eeeheheheh.

Changelog:

* Added scrollbar to the Save World page
* Added scrollbar to the Load World page
* Added scrollbar to the Export Creature page
* Added scrollbar to the Import Creature page
* Added scrollbar to the Species List on the Sat Map/Cladogram pages
* Added scrollbar to the Clade Diagram itself
* Acknowledged I might have a scrollbar problem
* Added scrollbar to the Gene Editor
* Added scrollbar to the Creature Overview page
* Added scrollbar to the Creature Physiology page
* Increased the gene editor value spinner size to match the rest of the UI
* Added a "Reset To Defaults" button for the Season Editor
* Implemented a minimum value for Seasonal Curve Period to prevent crashes
* Moved the map editor "Randomize" Button
* Moved the map editor "Erode" Button and progress bar
* Fixed some bugs related to the Nursery thinking it's enabled when it's not
* Quickstart worlds now have the Nursery enabled by default
* Tweaked the blank-slate "preferred temperature" calculation
* Turned the "Show Tutorials" Yes/No menu back on

0.13.0.3 Experimental

Changelog:

* Right-click now rotates the Map editor.
* Middle-click now pans the Map editor.
* Fixed bug with Creature Cap value spinner not setting Creature Cap correctly
* Fixed bug with Creature Detail Cap value spinner not setting Creature Detail Cap correctly
* Added the Creature Cap value spinner to the Quick Start page for easier access
* Fixed crash when selecting "Initialise Random" after quitting a world and going back to the menu
* Fixed "Erode" button removing terrain and temperature changes
* Some tooltip wording changes