1. Project Winter
  2. News

Project Winter News

Easter Eggxtravaganza 2020!



Happy Easter!

We're happy to announce Easter Eggxtravaganza 2020! We are bringing back last year's progression tree for those who did not unlock every item. We've also added 3 new items for those who did! Along with new items, we also added the Easter Crate!

These exclusive Easter items will be available starting today until April 22. You have two weeks to get in the game and grab these items for yourself. Come see them before it's too late!

Stay safe out there, everyone!

Identity Crisis Update

March 18th, 2020 Build v1.1.13064 - The ‘Identity Crisis’ Update



Happy Late Paddy’s Day! It's time to roll out our latest Project Winter update: Identity Crisis!

Along with the main changes listed below, we also bring you new cosmetics, refreshed in-game and Steam store items, as well as a myriad of balancing tweaks and bug fixes.

NEW FEATURES & GENERAL CHANGES:
  • New role! The Identity Thief. Embrace your thieving instincts! As the Identity Thief, you begin the match with a neutral stance. However, once another player dies, you’ll be able to steal their identity (role) and become it! But, beware! Stealing someone’s role is permanent for the rest of the game.
  • New objective! The Cipher Station. Work together as a group to crack the code for this new escape task, which joins the rotation of first objectives for the base game.
  • The survivor airdrop now provides an ability to unlock all bunkers except for the armory and truth serum lab. This will give players a chance to complete the cipher station repairs after they’ve fallen below the required threshold for opening the console bunkers.
  • Bears have a new area of effect attack that deals light damage and slows affected players for several seconds.
  • Player role changes over the course of a match can now be tracked on the game over results screen by hovering over any role icons with an asterisk displayed.
  • Credit for players you’ve killed during a match can now be seen by hovering over the kills score value on the game over score screen.
  • Players cloned by the scientist will now display either a survivor or traitor-themed event on the timeline rather than a neutral event, depending on what class they revived as.
  • [Blackout] The animal wave objective can now appear as the first objective in addition to the second (limited to one total per match).


BALANCE CHANGES:
  • Increased duration animal wave consoles take to repair by 66%.
  • Increased difficulty of animal waves for both first and second objectives.
  • Sabotaging a first objective animal wave console will now cause its progress to partially reset, for up to 3 sabotages (to match the first objective repair console requiring additional parts).


NEW COSMETICS:



BUG FIXES:
  • Fixed issue where players kicked from a lobby could rejoin by accepting an invite from a friend in the lobby
  • Fixed issue where players without the Blackout DLC were able to join Blackout lobbies by accepting an invite from a friend in the lobby
  • Fixed “reveal escape” traitor airdrop ability not showing indicator in some cases
  • Fixed case where multiple armory icons could appear on cabin map
  • Fixed snowmen damage sfx sounding like rocks instead of snow
  • Fixed issue where animal wave console could spawn on hot springs tile and not correctly spawn animals when activated
  • Fixed “use” control prompt appearing to the right of inventory slots for items that have no primary action (logs, scrap, etc.)
  • Fixed control prompt for activated role ability under ability meter not hiding when player dies and becomes a ghost
  • Fixed issue where camera could get stuck when exiting the truth serum lab if a player was cloned while they were in a bunker or yellow flag area
  • Fixed issues with medic health bars not syncing correctly
  • Fixed case where Blackout-specific bonus objectives could be rarely chosen in the base game mode
  • Fixed several areas where crates were difficult to target in bunkers
  • Fixed camera not properly following a cloned player when they are ragdolled
  • Fixed interactive tutorial taking longer than necessary to start if your region is not set to “best”
  • Fixed “don’t deal damage with ranged weapons” bonus objectives not correctly tracking poison crossbow damage
  • Fixed issue where disconnecting while the settings screen is open could cause you to get stuck on that screen
  • Fixed player names occasionally appearing too large on the lower-left proximity voice indicators
  • Fixed various issues affecting performance for some players
  • [Blackout] Fixed Yeti not receiving artifacts for completed games
  • [Blackout] Fixed Medium promoted to Whisperer still being able to see ghosts
  • [Blackout] Fixed bloom effect on several objects being too strong
  • [Blackout] Fixed issue where a converted Medic promoted to Whisperer would have the Whisperer area of effect visuals remain the same as the Medic’s
  • [Blackout] Fixed objects being visible during the blackout event if monitor brightness was sufficiently high


Thanks, and happy thieving!

Role-ing With It Update

Feb. 12, 2020 Build v1.1.12515

Dear Survivors:

Would you be our Valentine’s? Yes / No

We’re back with another update for you! This time around we focused mostly on adding a new role, plus updating some of the existing ones as a first step to make them more effective towards the overall goal of creating mayhem and paranoia.

Alongside these changes, we also bring you the regular monthly items and a special treat for those of you who have been with us since we launched, in the form of a couple of ‘One Year Anniversary’ Items, ready to be claimed. To find them, simply go to the Announcements UI on the main menu, check the Anniversary announcement and collect them.

As usual, a big Thank You goes out to our community for being amazing and continuing to support us.

We hope you enjoy the update, see you out there!

Happy Valentines!


GENERAL CHANGES:
  • New Role! The Mad Scientist: If I could choose, I'd resurrect you ❤️. The Scientist is able to bring a player back from the dead, provided he/she has their heart. Simply put the heart into the ‘cloning’ machine in the truth serum lab and watch the aborrent process take place. Just be careful… sometimes, death is better. (This role is available to both survivors and traitors, with a maximum of one Scientist per game.)
  • Medic ability revamp: The targeted heal has been replaced with an area of effect pulse that will revive anyone in the vicinity of the Medic when used. Be warned, however, that for each player revived you will suffer a permanent max health penalty. (Stitcher role also shares these changes, and has been renamed to Medic for clarity.)
  • Survivor version of Hacker role: Rather than using traitor credits to open a bunker alone, they require electronic scrap.
  • Soldier role overhaul: The Soldier no longer has an ability that will reveal the armory location upon charge-up. Instead, they will now see the location of the armory on the cabin map after the first objective has been repaired, and will be required to operate a new console at the armory in order to open it. Be warned, however, as traitors can both see the armory location and operate this console as well.
  • Ability charging revamp for all base game roles: Abilities will now be fully charged and available to use at the beginning of a game. After use, they will now recharge passively over time and no longer require actions to be performed to gain charge.
  • Various optimizations to improve performance on lower-end machines


NEW STEAM ITEMS:
We are swapping out the current Steam Store items and replacing them with this set:


BALANCE CHANGES:
  • Probability for Innocent role has been decreased
  • The medic role can now appear a maximum of two times in a match instead of three. This can be either as two survivor medics, or a survivor medic and a traitor medic.
  • Increased health of animals for the combat wave objective


BUG FIXES:
  • Fixed defector role ability icon appearing if playing as a role with no ability while another player disconnects while still alive
  • Fixed issue with player roles distribution, where players who joined a lobby first would be more likely to receive certain roles
  • Fixed criteria for player kill tracking: now takes time into account, so damage dealt will only be considered for several minutes before a player has died
  • Fixed “survivors escaped” game over message appearing when game ends on a sabotaged escape pod
  • Fixed traitor who sabotaged an escape pod not always receiving credit for the kill
  • Fixed bear kills being tallied twice at the end of a match (for stats tracking)
  • Fixed several issues with player deaths tracking for stats screen
  • Fixed issue where dead animals could appear standing for other players
  • Fixed tooltip on escape tasks UI getting stuck and following mouse if game loses focus while it’s visible
  • Fixed class icons not being visible on timeline death events
  • Fixed issue where DLC trials sometimes not resetting correctly
  • Fixed issue with social rating degradation not being timed properly
  • Fixed various spots where players could get stuck on terrain
  • Fixed various clipping issues in the environment
  • Fixed various cosmetic item clipping issues
  • Fixed animal pathing around several objects (escape pod, helipads)
  • Fixed “be the first to board an escape that leaves with multiple survivors on-board” not correctly checking for multiple players
  • Fixed survivor airdrop not counting towards the “open crates” bonus objective
  • Fixed roles clipboard menu not being scrollable with a controller
  • Fixed text positioning on roles clipboard menu
  • Fixed text extending beyond the bounds of center frame of the game guide for certain languages
  • Fixed visibility of controls to the right of inventory slots for ghosts (drop button will no longer be visible)
  • Fixed case where voice chat names for ghosts could be switched when a living player swaps clothes with the corpse of the ghost’s original player
  • Fixed timeline and escape tasks status text not matching for radio station object
  • Fixed positioning of tooltip for role ability meter
  • Fixed certain cases where credits button could become disabled on main menu
  • Fixed emotes menu not closing when taking damage
  • [Blackout] Fireplace light will be fully extinguished when the mega blizzard starts
  • [Blackout] Fix cooldown timer text for alien artifact consoles, and automatically refresh options when cooldown timer finishes


As always, if there are any issues or if you want to connect with other survivors (and traitors alike), hop on over to our discord: discord.gg/projectwinter.

Early Access Launch Anniversary

HAPPY ONE YEAR ANNIVERSARY!

It’s officially been one year since Project Winter was launched into Early Access! We’d like to give a massive thank you to all of the players and fans over this past year, whether you enjoy watching your favourite streamer play, or if you betray your friends on a daily basis, THANK YOU! We’ve come a long way since Project Winter looked like this…



We’ve had a great first year, from entering Early Access as a relatively unknown game, to showcasing Project Winter at DreamHack Dallas and Tokyo Game Show, and finally to the end of the year when we were voted as the second best Canadian made game in 2019 by Canadian Game Devs. We are excited to keep it going in 2020 by bringing you more content and bringing Project Winter to brand new heights!

As a special thank you to our player base, we will be gifting all current players with an exclusive item in celebration of our one year anniversary. This item will be released in an upcoming update, keep your eyes peeled for it!

Project Winter Housekeeping Update 3

Project Winter v.1.1.12091

Greetings, Winter Survivors!

Today we bring you another stability and bug fixing update:

We’ve made some general changes such as an update to the lag mitigation mechanic (see below for details) as well as some balancing changes like limiting the possibility of animal wave objectives to one per match only, among many others.

We’ve also fumigated the code and eliminated a fair amount of bugs while we were at it. See below for all the juicy details.

Thank you, Community! We hope you enjoy this update.

GENERAL CHANGES:
  • “Recent Players” list on Steam will now be populated at the start of each match played
  • Holiday decorations removed (by popular demand, the snowmen will remain outside the cabin)
  • Updates to lag mitigation mechanic: for more clarity on when a melee attack has successfully landed, all players will now receive immediate feedback when hitting another player in the form of an impact sparks visual and a weapon hit sound effect. If the attack is correctly registered by the player being hit, the blood visuals and pain sound will then play. The radius for valid hits has also been increased by 60% to make this mechanic more forgiving for players with average latency.


BALANCE CHANGES:
  • Animal wave objective will now be limited to one per match
  • Survivor roles will now be sorted on the traitor HUD element so they no longer correspond to the players list seen on the exile or esc menu players screen
  • [Blackout] Increased the number of points the yeti receives for completing their objective
  • [Blackout] Batteries for collection objective will no longer spawn on the traitor island


NEW STEAM STORE ITEMS:

Once more, we’re refreshing our Steam store items along with the update. This time around we have 7 new items and their color variations:



BUG FIXES:
  • Fixed players being able to interact with wave objective consoles while standing on top of them
  • Fixed items being dragged out of inventory from non-equipped slots using the old drop system. All items will now be dropped using physics, not just equipped items
  • Fixed issue where overlapping survival points could appear on the main menu after leaving the interactive lobby
  • Fixed the statistics tab on the game over screen not being scrollable when it had more score values than would fit in the panel
  • Fixed the camera view switching incorrectly for traitors sabotaging the mining bridge after dropping one or more items on it
  • Fixed several cases where batteries were not being reset correctly if dropped off bridges or other areas
  • Fixed custom lobby tooltip not being fully visible when hovering over lobbies near the bottom of the screen
  • Fixed case where player could fall out of the map after being exiled while in the hydro station
  • Fixed bonus objective requiring players to be trapped by landmines not working (has been replaced with a “deal X damage with landmines” objective, for added clarity)
  • Fixed grammar for certain bonus objectives
  • Fixed case where truth serum lab or power station could appear on top of a traitor hatch, causing players entering the connected hatch to get stuck
  • Fixed various clipping issues with cosmetics
  • Fixed contrast issue for selected items on permanent tab of item store
  • Fixed several terrain issues with the maps
  • Fixed issue where being ragdolled by landmine while in the cabin map camera could cause player nameplates to become hidden for the duration of the match
  • Fixed Double Agent achievement being unlockable over the course of multiple games
  • Fixed animal pathing around some of the newer escape objects
  • Fixed checkmark not appearing on “help open truth serum bunker” bonus objective when completed
  • Fixed case where entering the snowball fight on the main menu and immediately leaving the lobby could cause the camera to remain zoomed in and your character to become invisible until toggling away and back to the play tab
  • Fixed spacing of inventory controls UI to the right of the player inventory slots when player has no role ability
  • Fixed item swapping not working when attempting to swap two non-stackable items of the same type between the player’s inventory and a container
  • Fixed frame delay before ammo hud appears when equipping a ranged weapon
  • Fixed being unable to drop carried batteries while inside the cabin
  • Fixed floor platform being visible through certain opened reward crates on the main menu
  • [Blackout] Fixed issue in Blackout mode that was causing information such as player roles and global events to be inconsistent between players
  • [Blackout] Fixed several issues with the portal escape (backup can no longer be boarded without being called from the radio, cover in front of portal stone will now descend and ascend correctly, portal visuals will no longer reappear at the end of the portal closing animation until it is called a second time)
  • [Blackout] Fixed alien artifact consoles sharing the same cooldown timer when one is used while the other is on cooldown
  • [Blackout] Fixed case where players with single-use abilities could be prevented from using ghost abilities after dying if they had used their ability that match
  • [Blackout] Fixed Demon’s conversion prompt not disappearing after players recover from artifact stun effect until they move away from the Demon
  • [Blackout] Fixed case where player could avoid cold damage while holding a torch if standing in a certain location outside the cabin
  • [Blackout] Fixed conversion block percentage from rosary item not being synced correctly between players
  • [Blackout] Fixed “picking a side” achievement not unlocking correctly
  • [Blackout] Fixed “converted survivors” bonus from Whisperer not awarding the correct points to converted survivors