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Project Winter News

Into the Bunker Update

[p][/p][p]NEW FEATURES [/p][p]Traitor Abilities: We added the ability for the crafting table and chest in the Cabin to be poisoned. [/p][p]New Item: Disintegrator! Traitors can now craft a new item called the Disintegrator with traitor credits and either use it on the objective or attach it to another player. When a player uses a disintegrator on the objective or a player who has a disintegrator attached to them interacts with the objective, a random amount (within a small range) of resources in the objective are destroyed. [/p][p] [/p][p]BALANCING / IMPROVEMENTS [/p]
  • [p]We adjusted the Traitor Crate loot tables and increased the cost of opening bunkers. [/p]
  • [p]To address some player concerns regarding objective messaging, we have updated our UI to include the objective resources needed and the current completion percentage of the objective.  [/p]
  • [p]When items are dropped, they will no longer roll around and instead will immediately transition to their pickupable state as soon as they hit the ground. [/p]
  • [p]When players are moving items between inventories and containers, moving an item outside of the container and inventory UI drops that item on the ground. [/p]
  • [p]To better communicate how to do charge attacks, players will now see a tooltip providing guidance on how to charge their attack. [/p]
  • [p] When players are experiencing a cold effect (e.g. when a blizzard hits), we have added an icy vignette to better message that players are being affected by the cold. [/p]
[p]   [/p][p] BUG FIXES [/p]
  • [p]We made several fixes / changes to address issues where some players were getting disconnected from the game.  [/p]
  • [p]We fixed an issue where a bear that should have been present in the Upirngivik tile was missing. He is now ready to chase and kill any who come close! [/p]
  • [p]We fixed an issue where the pickup timer for ghost players wasn’t displaying.  [/p]
  • [p]Fixed an issue where players would sometimes see their fist clipping into their own heads when attempting to punch.  [/p]
[p] [/p][p]COSMETICS [/p][p]This patch includes changes to support new cosmetics. [/p]

Relax Or Die Update

[p]Hey Survivors![/p][p][/p][h3]The Relax Or Die Update is now live![/h3][p][/p][h2]NEW FEATURES[/h2]
  • [p]NEW MAP! We have a new map called “Beaver Dam” which features beavers who will slap their tails and dive in the water when you get too close! This map will be playable in both Normal Mode and Customs! [/p]
[h2]BALANCING / IMPROVEMENTS[/h2]
  • [p]A lobby will now be highlighted in the lobby list if there is a player in that lobby that you have blocked or been blocked by. [/p]
  • [p]The Recently Met list will now include all players you’ve come in contact with while in a lobby, even if you didn’t play a game with that player. [/p]
  • [p]We made changes to the throwing mechanic so that throwing items feel more intuitive and players can better understand the path a thrown object will take. [/p]
  • [p]Dropped items will now immediately transition to a pickup-able state and will no longer roll around on the ground before being picked up. [/p]
  • [p]There is no longer a timer when picking items up off the ground; instead, they will immediately move to your inventory when interacted with. [/p]
  • [p]When players are dragging-and-dropping items between containers and their inventory, dragging an item outside of the container or inventory UI will now drop the item on the ground. [/p]
[h2]BUG FIXES[/h2]
  • [p]We fixed an issue where some cosmetics were appearing invisible to other players or yourself. [/p]
  • [p]We fixed several issues on multiple maps where rocks were floating, trees or consoles were blocking entrances to bunkers, etc. [/p]
  • [p]We fixed an issue where roles that are specific to Custom games only were shown in the Roles list of Normal Mode games. [/p]
  • [p]We fixed an issue where the last button on the Penguin Pajama cosmetic would stretch when the player moves. The button is now firmly in place. [/p]
[h2]OTHER CHANGES[/h2]
  • [p]We updated our rating in Australia to “M” as per IARC changes. [/p]
  • [p]We updated our logo on the splash screen to our new logo. [/p]
[h2]COSMETICS & PROGRESSION TREES[/h2]
  • [p]This patch includes changes to support new cosmetics and progression tree(s).[/p]

The Battle Of The Bands Update

[p]Hey, Survivors![/p][p][/p][p]The Battle Of The Bands Update is now live![/p][p][/p][p]NEW FEATURES [/p][p]GONDOLA IS BACK!  
We re-added the Gondola map into the regular rotation on Normal game mode. [/p][p]HOST MAP SELECTION! 
Lobby hosts can now select which map they would like to play. [/p][p]ROLE SCREEN 
While loading into a lobby, you will now see text that tells you your role prior to spawning in the cabin. 
 [/p][p] [/p][p]BUG FIXES [/p]
  • [p]Fixed an issue where Fox and Wolf skin capes were slipping on larger model players [/p]
  • [p]Fixed a few issues with navigating on various supported controllers. [/p]
  • [p]Fixed some translation issues that were present in Greek. [/p]
[p] [/p][p]COSMETICS & PROGRESSION TREES [/p][p]This patch includes changes to support new cosmetics and progression tree(s). [/p]

Magic Season Update!

Hello there, Survivors!

The Magic Season Update is now live!



NEW FEATURES
New Map: Sakura
This update includes a new map called “Sakura”. Sakura is a standard map featuring Sakura grasslands. It is playable in both Normal and Custom game modes.


BALANCING / IMPROVEMENTS
  • Removed Ally role from normal game modes; this is now only playable in Customs.
  • Removed Wild Spirit from normal game modes; this can now only be enabled in Customs.
  • We added a weight system to our map rotations, so you’re temporarily more likely to see the new map, Sakura, over older maps.


COSMETICS
This patch includes changes to support new cosmetics, releasing on June 1.

2025 Roadmap Update



Hey there, Project Winter Community! Sam here, Sr. Producer for Project Winter 👋

As most of you know, we released a community survey back in January. We received over 1000 responses in both English and Chinese. From the bottom of my heart, I'd like to thank everyone for taking the time to answer our questions and provide us with your thoughts. We have taken the last ~2 months to aggregate, translate, and sort through all the responses, and have made some decisions regarding the future of Project Winter, specifically our plans for 2025.

We would like to make sure that all new and existing players know - and truly feel - that we, as Developers, are committed to making sure Project Winter continues to live and thrive. As a result of this endeavor, I have a 2025 roadmap that we'd like to share with everyone. We are calling this our "Road to Project Winter v2.0". I want to be crystal-clear that this is not a sequel to Project Winter, but rather, a refreshed Project Winter experience.

We will not be releasing specifics about any of the items on the roadmap - we want to surprise you with each content update / release - but we do want to show you what we're working on!

We are planning the following changes to be released this year:
  • We will release at least 2 new maps
  • Lobby hosts will be able to select what map to play next
  • Gondola map is coming back to Normal mode!
  • We are removing both the Ally role and Wild Spirit (ghost bear) from Normal modes
  • We will be releasing something we are code-naming "Cabin Fever" (no details about this will be announced, so don't ask


In addition to all of the above changes, we will also be making a ton of balancing changes to in-game messaging, items, inventory management, player block function, the Store, and the HUD/UI. We will also be adding a new throwing mechanic!

We are very excited for what the year has in store for us and for the community, and we hope you will love everything when it is released!