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Project Winter News

Feature Feedback Roundup #2

Greetings again, survivors!

We're back with another feedback roundup. Considering recent requests in our suggestions channels, we have rounded up some of the most voted suggestions and posted them as stickied comments in this Reddit thread. You can vote on which we should implement next by upvoting those comments, or you can post new suggestions as your own comment in this thread.

We're looking for feedback on which points of interest we should address next. Feel free to discuss using replies for each or any suggestion. These would be balance changes, bug fixes, and existing feature tweaks, no real brand new features.

NOTE: Many of the suggestions left in the suggestion channels are considered, but this process is to find the most popular requests based on the community's thoughts and not our own.

We'll leave this thread open for the week, and tally the results next Monday (Aug 24).

Make sure to get your thoughts in now! This round of feedback will be considered for our next batch of updates.

Treacherous Balance Update


We've heard your concerns, and we've been slaving over spreadsheets to bring you a highly requested change to our points systems.

We've altered point gains to better reflect the contributions of a player during their match, including types of escape, objectives, and new categories as well. Likewise, we've buffed a few aspects of the Traitor role as well.

As always, we want to thank any players who posted their feedback and suggestions to our official discord. We've been doing our best to funnel your feedback into our development timeline, and we hope we've addressed some of the more recent concerns.

August 12th, 2020 Update

[h2]NEW FEATURES & GENERAL CHANGES:[/h2]
  • Scoring system changes: points earned during a match will now better reflect a player’s contributions, with specific categories added for each escape type, better tracking for the basic repair objective and several other new categories added along with changes to the points awarded for existing categories.
  • All traitors will now passively earn traitor credits while in proximity to non-traitor players, scaling with the number of players the traitor is near and represented by a new charge ring around the traitor credits icon in the upper left of the HUD. If the traitor is no longer in the vicinity of any non-traitor players, the charge will reset to 0 after several seconds.
  • Emote wheel has been updated to allow players to construct basic phrases and send them via text chat in addition to displaying emotes
  • Removed virtual cursor and improved support for menu navigation with a controller
  • Adjusted appearance timing of cabin map indicator to after player has exited the cabin to better draw attention to it
  • Added prompts for new players to encourage playing Classic Mode their first few games for better onboarding
  • Various performance optimizations for lower-end machines


[h2]BALANCE CHANGES:[/h2]
  • Increased movement speed penalty while aiming explosive crossbow to match other crossbow items (from 10% to 60% max speed penalty)
  • Increased cost for crafting radios: now requires 2 mechanical scrap in addition to 2 electronics scrap
  • Increased difficulty of animal wave objective (more animals will now appear)
  • Notification for departed escapes will now list the total number of remaining players instead of only the remaining survivors
  • The escape pod global event will now only occur after at least 15 minutes have elapsed during a match
  • Increased duration animals are passive following solar flare teleport from 12 seconds to 20 seconds
  • [Blackout] The Whisperer and their converts now have access to the red radio channel


[h2]BUG FIXES:[/h2]

  • Fixed issue where number of roles in a match could exceed the max number displayed in the roles menu in matches with first-time players
  • Fixed cases where solar flare event could cause multiple players to teleport to the same location
  • Fixed ghosts of players who had escaped being able to be cloned if the player the Scientist was attempting to clone had left the game already
  • Fixed ghosts channel voice chat breaking if the player toggles between radio channels as a ghost while using the voice-activated transmission mode
  • Fixed camera reverting to default view after being cloned and exiting the cloning machine if the player’s ghost was in the main truth serum lab area
  • Fixed numbering for the objectives listed on the match loading screen when language is set to Portueguse
  • Fixed location indicators not immediately starting their pulse animations when appearing on-screen
  • Fixed movement speed reduction not reverting if player hits a landmine when exiting the hydro station and the camera switches while ragdolled
  • Fixed time of death on investigation menu not updating correctly under certain cases (player disconnecting or dying without being damaged by another player)
  • Fixed case aiming a ranged weapon looted from your original body as a clone could cause the aim to be stuck in one direction
  • Fixed armory icon on cabin map not being revealed when an identity thief steals a soldier’s role or a player becomes a traitor after the first objective has been repaired
  • Fixed issue where getting ragdolled while deploying an item would cause your item to not be properly re-equipped after the ragdoll effect finishes
  • Fixed issue where contextual options requiring items could still be completed if the items were dropped from the player’s inventory while the options were visible
  • Fixed minimap being restored without re-entering the cabin after a solar flare event if another player dies or escapes
  • Fixed traitors having no indicator to show that they had previously sabotaged a cipher console
  • Fixed audio not sounding correct when playing is inside a lookout tower
  • Fixed dynamite walls displaying as opened bunkers on the timeline and counting towards “open bunkers” bonus objective
  • Fixed screen turning red while player is affected by the tranquilizer gun effect if playing on low graphics settings
  • Fixed position of several ice wall valves that were positioned too far away from the openings
  • Fixed several locations where players could fall through the map
  • Fixed several resource nodes that weren’t positioned correctly on certain maps
  • Fixed yellow ring for flag point near druid fire being hard to see
  • Fixed colour of cabin radio when it’s sabotaged
  • Fixed “Fool Me Once...” achievement being locked to Blackout owners and only unlockable in Blackout matches
  • Fixed “Super Traitor” achievement unlocking if a survivor who was killed by and cloned into a traitor by a traitor scientist dies without the traitor scientist getting credit for the death
  • Fixed mass hysteria event music being too loud
  • [Blackout] Fixed incorrect visuals and audio for Yeti and converted survivor game over triggers
  • [Blackout] Fixed Demon converts not dying if the Demon disconnects while they are downed
  • [Blackout] Fixed pile of snow visible in corner of cabin


[h2]COSMETIC ADDITIONS[/h2]


[h3]Keep your feedback coming![/h3]

Our community managers are always watching for good ideas and nasty bugs. You, the players, are on the game's front-line. Keep it up, and don't be shy!

Stay tuned for more regularly scheduled updates, and thanks for your continued support.

Elementary, my dear Traitor



[h2]Elementary, my dear Traitor[/h2]

Beware, survivors. This body is still warm... There's a killer about. It appears the weapon of choice was a pickaxe.

Grab your thinking caps and fanciest pipes; this newest role should add some more depth to your survival strategies. Welcome the newest role: The Detective!

Players can now examine player corpses to reveal details about their death. For most players, these details will be hidden. For the Detective, however, three of the seven available details will be revealed. Use this to investigate and deduce information about the killer on the loose!

[h3]FEATURES AND GENERAL CHANGES[/h3]

  • Bonus objectives overhaul: all objectives for survivors and traitors are now chosen from a generic pool of approximately 30 objectives, with no class-specific limitations. Various existing objectives have been removed and replaced with more neutral and gameplay-focused objectives. The Yeti will now choose from a subset of these objectives, and will no longer have the chance to share the same objective as another player.
  • New cabin radio sabotage ability: when the escape is available to be called at the radio, traitors can now spend 10 credits to sabotage it, reducing the number of seats available by 50%. This can be done for both the first and second escape vehicles.
  • New cabin signpost sabotage ability: traitors can now sabotage the signposts pointing to the cabin for 1 credit, causing them to spin and point in a different direction.
  • Mechanics for red radios updated: red radios are no longer a physical item, instead being usable by traitors while they are not carrying a blue or yellow radio. When a radio item is added to the radio slot, the traitor will be disconnected from the red radio channel and join the new colour channel instead, and vice-versa when the radio item is removed.
  • Increased timer duration from 1 minute to 5 minutes for first objective indicator that appears after visiting map, and change indicator icon to match icon shown on map
  • Increased outfit set slots from 5 to 10
  • Reduced cooldown for ghost teleport from 3 seconds to 1 second




[h3]BALANCE CHANGES[/h3]
  • Increased damage from bear area-of-effect attack from 50 to 200
  • Identity Thief will no longer appear in games started with 5 players
  • Traitors will now see the survivor roles menu as soon as the game starts instead of after the objective UI is revealed


[h3]BUG FIXES[/h3]
  • Fixed crashes and slowdown related to “d3d11: failed to lock buffer ...” errors from previous Unity version
  • Fixed issue where charging a punch, releasing it and swapping to a deployable item on the same frame could cause your character to get stuck in the deploying animation
  • Fixed text in reasons dropdown on player report screen not being localized
  • Fixed case where bunker could spawn with code console visible when the cipher objective was not present
  • Fixed issue where dropping a held item while interacting with a bunker console could cause the item to disappear
  • Fixed password toggle not resetting properly in host lobby popup if popup was closed while it was it was enabled
  • Fixed pulse animation missing when repair objective location indicator is displayed
  • Fixed various cosmetic clipping issues
  • [Blackout] Fixed escape vehicle having a maximum capacity of 6 instead of 7


[h3]And some new cosmetics to find[/h3]



Clue in to this latest update today!



Summer Celebration 2020 Is Underway!



[h2]Spring has sprung, and along comes Summer![/h2]

As tradition would have it, we're sending out some fresh rewards for you Survivors to keep things cool in the Summer Season.

[h3]Celebrate a national holiday in style.[/h3] This event crate will feature some celebratory apparel for Canada Day, Independence Day, and the Dragon Boat Festival. Get in the game and see what's inside!

Of course, we've been trying to fix some things under the hood including some visual issues and some other bugs that have appeared.

You can have your chance at these new items until July 9th. Go ahead and spend those hard-earned survivor points!

Project Winter Summer Sale



[h2]Hello again everyone![/h2]

Summer is finally here! We all know what that means; the summer sale has begun! Project Winter will be on sale starting today and ending on the 9th of July. You can save 33% if you purchase now!

Meanwhile, we're grilling up some summer content for you. Our summer event will be starting soon, so stay tuned for more news!