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Fight or Flight News

Fight or Flight - 0.40.85 - Gamemode changes!

Hiya!

Just a small patch to add a requested feature.
I have made some changes to the game modes and the way they are named, DropZone is now "BattleRoyale Training" and Hunted has a "Hunted Training" mode, which will give you loadout selection, and limited respawns.

I wanted to push this out today (so soon!) so i can focus on a few big things for the next patch, which should be a new game mode Extraction!
I've tested it as it was a simple change it seems good, but please let me know if you notice anything funky.

-edit: I have also just posted a small guide on how to start a local dedicated server,
https://steamcommunity.com/sharedfiles/filedetails/?id=2865621279

This can allow the game to be played at LAN's, *or* if you are playing single player it is another way to start a server that runs a bit better than the normal way.

Cheers,
-Gozu

Fight or Flight - 0.40.8 - Misc fixes

Hello again,

In this patch I have now added a check box to enable or disable the "Vision" mode. In the future i think i shall be removing the mode entirely, so please test without it and let me know how you feel.
Currently the monsters only spawn in the forests (they will chase you out though...), I will soon be moving these to also spawn in more populated areas such as the bases.

I have also spent a lot of time improving the UI further, and fixing a lot of small animation bugs to make these look much more polished.

Please enjoy and don't forget to leave a review if you like the game!

Cheers,
-Gozu



General; Added option in Host game that allows you to enable or disable the "Vision" mode.
General; Players now get XP in offline mode's
General; Increased the length of time that dead bodies stay visible for
General; Slight tweaks to night time lighting to improve visibility a bit further
Monsters; Decreased monster health slightly, also improved hitbox / collisions
AI; Improved bot spawning system so they will spawn inside the zone, and spawn faster during the final stages of the zone
AI; Further optimizations to Bot and Zombie AI to improve performance
UI; Further menu UI and HUD improvements
Weapons; Weapon will now return to ADS if you reload while in ADS
Weapons; Fixed bug that occurred while toggling 3rd person mode after being ADS
Animations; Improved IK in Animations when reloading
Animations; Fixed bug's with some animations that occurred while sprinting
Animations; Improved consumable animations while walking

Fight or Flight - 0.40.7 - Vision, Yes/No?

Hi Team,

First off I want to start these notes with a question for the community.

What are your thoughts on the Vision mode? I am considering removing it, so you can no longer track the monsters so easily, and adding more monsters in each match.
I feel like this feature does not fit very well with the theme of the game and it should be removed.
PLEASE post a comment below with your thoughts, Thank you!


->>
To the notes, Pushing out a patch to fix a major issue with network players that happens when clients are 3+km away from the hosting player, It was somehow missed during testing. (Big thanks to "furupoweru" for the bug report :)
This is now resolved.

The other big change is all of the weapons have now been re-balanced.
Most assault rifles are 4 body shots for a kill. Most Pistols are 5 body shots, SKS is 3, SVD is 2, Shotgun is 1. This is all of course dependent on where on the body you hit the character and what armor they have. Head shots are x2 damage for example, so go for those head shots!

Still working on many other features in the background, I will inform you when the time is right!

Please note; Performance may struggle on the machine hosting the match if there is a lot of AI, AI is very CPU intensive, that coupled with very very long draw distances, if you are hosting a game make sure your PC is up to it.
(sniper heaven, I've had a kill at 2.5k using the SVD, try beat that, i will try add some more details in the map to measure this :P)


UI; Menu UI visibility improvements
UI; Fixed bug with Interaction keys not updating in the UI after being changed
Player; Improved crouching smoothness
Player; Smoothed out Sky Dive and Parachute animations more, still more work to come...
Player; Changed base health back down to 100
Weapons; Re-balanced all weapons (Please provide feedback if anything is OP.)
Misc; Fixed bug with network players being able to clip through walls in certain circumstances

GLHF,
Gozu.

Fight or Flight - 0.40.65 - Hotfix + Turbo

Hi guys!

There are a few little things that i think is important to point out in this patch.
First of all, I have added a turbo boost to the vehicles! :)
It can be used by holding your "Sprint" key while driving, there is a small blue bar under the RPM counter that shows how much boost you have remaining, once you stop using it, it will regenerate over time.
Second, something that has been requested quite a bit. When playing singleplayer (offline) mode you no longer have to wait for the 120 second warmup, this will be reduced to 5 seconds.
Third, Bots now dont spawn until 3 minutes into the match, this just gives you a little bit of time to get ready.

Next up i will be continuing to work on improvements to the level, such as making area's like the school and office blocks more dense.

Enjoy,
-Gozu


Vehicles; Added TURBO BOOST!
Vehicles; Added more VFX
Vehicles; Fixed replication glitch
Player; Fixed bug when leaning and not in ADS mode
Animation; Fixed animation bug when sprinting
AI; Bots now wait 3 minutes before starting
General; When playing in Offline mode you no longer have to wait 120 seconds for warmup
General; Video memory optimisations (on going)
General; Fixed various replication bugs
Gamemode's; Increased zone shrink speed on all zone levels
Gamemode's; Fixed bugs with BR game modes while playing in singleplayer mode
Gamemode's; Improved and fixed various bugs with zone system in BR modes

Fight or Flight - 0.40.64 - Hotfix

Just a small patch this week to fix some critical inventory bugs with consumables, and including the addition of skins for the new SCAR weapon.

Cheers!
Enjoy the game!