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Fight or Flight News

Fight or Flight - 0.40.5.6 - Beware of Bears...

Patch notes:

Monsters; Improved all monster behaviors
Weapons; Improved iron sights on all AK's
Weapons; Fixed zero on TT pistol
Weapons; SKS base damage dropped from 52 to 42 (we will be posting a guide shortly with all damage details)
Weapons; Shotgun tweaks, velocity increased, spread decreased
Weapons; All weapons now have reworked spread. It will increase when jumping/running/walking. Only affects hip-fire
Weapons; Cosmetics are now loaded in warmup as well (enjoy your golden revolvers :)
Weapons; BR and Hunted modes where not getting Melee, this was a new bug, it is now fixed...
Sounds; Improved jump/vault sounds. Replaced item pickup sounds. Added sounds for all consumables.
Player; Increased base walk speed slightly
AI; Tweaks to AI optimizations, should result in *less* floating/clipping zombies
AI; Zombie de-spawn tests now also take vehicles into consideration
Loot; Loot levels increased across the board (there might be too much ammo now, we will continue to tweak)
Loot; Increased airdrop loot significantly
Level; Collisions fixed on school building windows
Level; Collisions fixed on tree branches
Level; Some more buildings have been added into the level



The most important of all, we have added a new monster (giant angry bear). He is VERY dangerous, so please be careful!




This weekend we will be running a special one off flash sale! If you like the idea of zombies and monsters in BR this weekend would be a great time to check it out!

GLHF

Fight or Flight - 0.40.5.5

Fight or Flight - 0.40.5.5 - Patch notes


Another week another patch!


Weapons; Random spread deviation on AR's decreased, now does not apply spread on first round of burst
Weapons; 3x Magnifier and 4x ACOG sights now work correctly on rifles as well as ar's, reticles have also been reworked
Weapons; Grenade explosion radius increased (will do 50dmg at 10meters, 200dmg within close range), Added camera shake for explosions
Weapons; SKS: increased mag size to 12, reduced recoil 20%,
Weapons; Bug causing melee weapon to stop working is now resolved!
Weapon Attachments; Compensator no longer muzzles the weapon sound and flash, it now only decreases recoil
Weapon Bar; Weapon bar hotkey for flare is fixed, Quick consume keys shuffed -> 8 = Bandage, 9 = Small Health Kit, 0 = Energy Drink
Character; Fixed issue where player could vault *into* a tree causing them to get stuck!
Character; Improved monster vision effect, this is a work in progress, and still quite likely to change
Bots; Bots now open doors!
Level; Some more buildings have been added into the level, we will continue to add more buildings every few weeks...
Level; Lighting presets tweaked, night time is now darker, remember you have a flash light you can use by pressing "T" :)


Screenshots of new 3x and 4x reticles for AR's:





Screenshots of new vision mode, the flare effect will show up for ever monster that is currently alive, please remember this is a WIP:



0.40.5.3 - Patch Notes

This patch is focused on fixing up some small bugs, and improving the weapon scopes.

Fight or Flight - 0.40.5.3 - Patch Notes
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UI; Selecting "Auto" in match making region will now calculate the best region for you based off latency
UI; Inventory, dragging an equipment item onto an already equipped item will now replace currently equipped item!!
Level; Fixed issue with bullets and windows on houses (you can now shoot through windows, destructible windows are planned for the future...)
Vehicles; Improved speed of entering vehicle, you can now start driving faster :)
Vehicles; Fixed bug occurring with hitboxes after exiting vehicle
Weapons; All rifles iron sights zeroed to 100m
Weapons; All scopes zeroed to 100m
Weapons; Part of the weapon sway system has now been removed, it was making lining up the scopes too inconsistent and hard, this will make sniping a bit more enjoyable


As the dust is settling now we will be shifting our focus more towards the level, adding more buildings and expanding on area's.

I would like to welcome all the new players to the game! Feel free to jump onto our discord where we have a small growing community.
Discord Group

GLHF!

Developer Live stream in Australia region!

Join us for a developer live stream on the 8th of November!

0.40.5.2 - Patch Notes

This patch is mainly focused on the AI improvements, and cleaning up a few things after everyone's feedback.

Fight or Flight - 0.40.5.2 - Patch Notes
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Bots; Bot skill option added in menu, scale 0-100, This is very basic at the moment and will change the bots vision and rate of fire (will be expanded on)
AI; Fixed various bugs with AI's, they can now keep up with player better
UI; Improvements to server browser
UI; Killfeed simplified for killed by zone or environmental damage
Character; Improved vaulting system to make it smoother
Character; Decrease strafe and backwards walking speeds slightly, this is so when trying to escape a zombie or monster the player can no longer run backwards to avoid them
Weapons; SVD rate of fire increased
Weapons; SKS now also semi auto with increased rate of fire, I will be adding bolt rifles back in the future.

Known issues: Bullets will despawn when shot through glass on houses, this will be resolved with the next patch (will be large)



I hope you enjoy these changes, Setting the zombie rate to 4x is lots of chaotic fun! :>
GLHF!