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Fight or Flight News

Fight or Flight - 0.71 - TEAM MODES!



This patch brings something different with new Team modes, available in BR and DM modes.
Just two teams. Last team standing wins for BR modes, and team with the highest score wins in TDM mode.
I have also included a new test/deathmatch level "Test-Industrial" which is a great start to test out Team Deathmatch.

In this patch there is also some very important fixes to the AI pathing which will make the matches much better in the BR modes!

GLHF,
Gozu

----FIX NOTES----
Weapons; Revised weapon ballistics ricochet and penetration effects
Weapons; Fixed bugs with RU74S cosmetics
Weapons; Weapon collision with world no longer moves weapon back while in ADS mode
Weapons; Updated all AR names and description to be realistic
Player; Moved flash light to better location
Player; Smoother crouching
UI; Added correct icons for all cosmetics in store
UI; Changed number of bots option to "Max Players", server will now auto fill bots to the max players number
AI; Improved bot pathing and "stuck" code

Fight or Flight - 0.62

Another small hot fix here, posted urgently as i discovered a bug caused by the auto-equip on network clients.

Next patch should finally have the factory area replacement done (fingers crossed) along with a smaller deathmatch level based off it, and if all goes well i will implement a TDM mode as requested, and then eventually feed the work done from that into team modes for the other game modes!
Thanks for the recent suggestions in both reviews and the forums, its very appreciated.

AI; Bots will now only use their pistols for the first 3 minutes
AI; Bots will not attack other bots for the first 1 minute
AI; Corrected damage on some of the AI weapons
AI; Further improvements to bot pathing
Player; Fixed new bug with Scopes on network clients
Game Mode; Fixed bugs with Deathmatch mode
Misc; Fixed bug with radiation hazard sounds effects

Fight or Flight - 0.61

Just a tiny patch to improve a couple of things.

AI; Further decreased chances of bots dying to the zone (WIP)
Player; Added auto-equip for weapon scopes
UI; Fixed small bug in spawn selection screen

Fight or Flight - 0.60 - Extraction

With this update comes a new game mode to replace the "Hunted" mode. It is a simple extraction-based game mode.
To extract you must *harvest an artifact* from a monster, keep it in your inventory, then extract at one of the locations marked on the map.
The extractions will only become active after the first 10 minutes of game play. Locations are slightly randomized for each match.

XP/Silver rewards have been adjusted to reward you better for artifacts, and safe extraction.

The UI has been substantially reworked to make it look nicer and make it more readable, particularly on lower resolutions for devices such as the Steam Deck.

There is also a little "Bodycam" mode i have added for fun, you can toggle this by pressing "DELETE"

*NOTE* If for some reason you keys or mouse no longer work, go into settings, input bindings and click "reset" this should fix up any issues

----FIX NOTES----
AI; Zombies can now open doors
AI; Added more possible loot options for "Bots" to drop on death
AI; Bots now carry flashlights at night time and use them when not sprinting
AI; Bots now have varying armor levels based on skill setting (under 25 no armor, 26-50 level 1, 51-75 level 2, 76-100 bad ass (Helmets look different for bots to make it easier to spot them)
Player; Fixed character eye height / 1p camera position
Player; Fixed bug with zone damage not playing certain damage effects
Player; Improved smoothness while using large scopes
Player; Fixed bug with looting while crouching
Weapons; MP5, Sounds replaced
Weapons; Increased recoil on all weapons slightly
Weapons; Dropped headshot damage down from 2x to 1.5x
Game Mode; Changed starting loadout of "Special Forces" class to G18 and AR15
Game Mode; Increased XP reward for finishing the match while having an Artifact in your inventory, these are currently gained by killing Monsters
Game Mode; Extraction game mode added, this is a replacement for the Hunted game mode
General; Improved layout of various houses
General; Bodycam mode added just for fun, can be toggled by pressing "DELETE"
Level; Moved entire school into the sun a bit more, and reworked playground area to be much larger with a basketball court
UI; Reworked UI to look better and function better including improving it at lower resolutions such as 720p and 800p for the Steam Deck

Enjoy!
-Gozu

Fight or Flight - 0.50 - AI Fixes

A patch to finally address some of the pressing AI issues!
This includes fixes to AI Bots, Zombies and most importantly the Monster attacks have been greatly improved so you can no longer so easily avoid being attacked!

-Enjoy!

----FIX NOTES----
AI; Improved bot behavior when not in safe zone, they will now sprint to the inside of the safe zone if they are not safe
AI; Fixed issue with bots outside of zone some times not receiving correct damage
AI; Improved bot pathing (WIP)
AI; Improved bot door opening
AI; Fixed bot spawn issues @ Factory and Mill Base
AI; Reduced situations where bots will get stuck, it's not full proof, but better, this is a WIP
AI; Fixed various bugs with Bot, Zombie and Monster behaviors
AI; Improved Monster attack sequences
AI; Fixed bugs with monster harvesting sequence
AI; You can no longer walk through the bears head
AI; Added camera shakes to monster attacks
GameMode; Speed up timing of first and second zones in BR modes
General; Fixed bug preventing use of Artifacts