Fight or Flight - 0.40.5.6 - Beware of Bears...
Patch notes:
Monsters; Improved all monster behaviors
Weapons; Improved iron sights on all AK's
Weapons; Fixed zero on TT pistol
Weapons; SKS base damage dropped from 52 to 42 (we will be posting a guide shortly with all damage details)
Weapons; Shotgun tweaks, velocity increased, spread decreased
Weapons; All weapons now have reworked spread. It will increase when jumping/running/walking. Only affects hip-fire
Weapons; Cosmetics are now loaded in warmup as well (enjoy your golden revolvers :)
Weapons; BR and Hunted modes where not getting Melee, this was a new bug, it is now fixed...
Sounds; Improved jump/vault sounds. Replaced item pickup sounds. Added sounds for all consumables.
Player; Increased base walk speed slightly
AI; Tweaks to AI optimizations, should result in *less* floating/clipping zombies
AI; Zombie de-spawn tests now also take vehicles into consideration
Loot; Loot levels increased across the board (there might be too much ammo now, we will continue to tweak)
Loot; Increased airdrop loot significantly
Level; Collisions fixed on school building windows
Level; Collisions fixed on tree branches
Level; Some more buildings have been added into the level
The most important of all, we have added a new monster (giant angry bear). He is VERY dangerous, so please be careful!

This weekend we will be running a special one off flash sale! If you like the idea of zombies and monsters in BR this weekend would be a great time to check it out!
GLHF
Monsters; Improved all monster behaviors
Weapons; Improved iron sights on all AK's
Weapons; Fixed zero on TT pistol
Weapons; SKS base damage dropped from 52 to 42 (we will be posting a guide shortly with all damage details)
Weapons; Shotgun tweaks, velocity increased, spread decreased
Weapons; All weapons now have reworked spread. It will increase when jumping/running/walking. Only affects hip-fire
Weapons; Cosmetics are now loaded in warmup as well (enjoy your golden revolvers :)
Weapons; BR and Hunted modes where not getting Melee, this was a new bug, it is now fixed...
Sounds; Improved jump/vault sounds. Replaced item pickup sounds. Added sounds for all consumables.
Player; Increased base walk speed slightly
AI; Tweaks to AI optimizations, should result in *less* floating/clipping zombies
AI; Zombie de-spawn tests now also take vehicles into consideration
Loot; Loot levels increased across the board (there might be too much ammo now, we will continue to tweak)
Loot; Increased airdrop loot significantly
Level; Collisions fixed on school building windows
Level; Collisions fixed on tree branches
Level; Some more buildings have been added into the level
The most important of all, we have added a new monster (giant angry bear). He is VERY dangerous, so please be careful!

This weekend we will be running a special one off flash sale! If you like the idea of zombies and monsters in BR this weekend would be a great time to check it out!
GLHF