Version 1.14.0 : Gameplay, character movement, animations
Don't forget you can go to the store page and nominate Full Ace for the 'Labor of love' award. There is still time !
https://www.youtube.com/watch?v=P5a4J6ZSN1o
- Visuals : Many fixes/improvements on overall character movement, transition to and from shots.
- Rendering : Graphics engine's DirectX mode now uses DirectX 11. This should improve compatibility and performance on all computers, and opens up new graphical possibilities in the future.
- Physics : Refined ball-net collision physics.
- Gameplay : Tuned character speed, ability to change directions and overall rally rhythm.
- Gameplay : Changes and improvements for on-screen objects (timing orb & serve gauge)
- Gameplay : Tuned double tap power so it is easier to get intermediate values as well as fill it completely.
- Gameplay : Added colour-blind mode.
- Interface : Changed SETTINGS > CONTROLS menu and controller selection for more clarity.
- Replay : Added replay after a challenge if the point was a winner.
- Anim modding menu : Fix an issue in FBX Export that messed up "deplacement" and added sliding. Unfortunately the animations that were corrupted as a result of this can't be detected automatically and will have to be fixed by hand. Any FBX exported with an earlier version of the game shall be used with great care.
- Anim modding menu : Added log control displaying duplicated animations with same Unique ID.
- Anim modding menu : Allowed viewing modded animations and editing their flags when FBX source isn't available.
- Anim modding menu : Disabled editing one hand/both hands flags for serve animations and when FBX source isn't available.
- Editor display : Fixed animations display adding artificial sliding when shown in 3D view.
- Bug fix : Fixed some issues when hitting the shot button very early with automatic preparation enabled.
- Bug fix : Depth hint sometimes blinked when ball was bouncing near the net.
- Bug fix : Many many bug and crash fixes.