Physics : Reworked ball-net collision physics, and adjusted bounce physics.
Gameplay : Disabled 'clear net' auto-correction on dropshots and double tap slices, as it was wrongly enabled for those shots, which allowed easily reaching targets very close to the net.
Controls : Fixed issue that prevented use of numeric pad for keyboard controls.
Visuals : Fixed racket/hand shift on intermediate interpolations.
Visuals : Stamina bar, serve bar and timing orb's movement smoothness on-screen now benefits from over-50 Hz monitor.
Online : There is an issue where separate lobbies can be created simultaneously when several players launch the game at roughly the same time. They now should quickly merge when that happens (in a matter of seconds).