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  3. 00.02.07 Monster Patch + Hotfixes

00.02.07 Monster Patch + Hotfixes

[h2]Monster makes an entrance[/h2]

The Monster is entering the game as an work-in-progress brawler. His skill set is still under development and community feedback will be key to the design of this new brawler. Please note that Monster wont be able to contribute to challenge mode leader boards until he has been balanced.

[h3]Static Charge[/h3]

Dealing damage will grow Static Charge (stacking to 3 times) and can be expended to empower Grounding.

[h3]Punch[/h3]

A slow, heavy punch dealing 14/16/18/20 damage depending on level of Static Charge.

[h3]Grounded[/h3]

The Monster slams his fists into the ground, causing all Static Charge to disperse into the earth. Deals 10/15/20/25 dmg depending on Static Charge level. If the Monster has at least one charge, lightning will tear from the sky dealing 10/15/20/25 dmg to brawlers hit, while stunning Airborne targets for 1.2s.

[h3]Hurl[/h3]

Hurls a close enemy directly up into the air dealing 20 dmg applying Airborne until they hit the ground.

[h3]Ram (Movment)[/h3]

A short dash forward, ramming enemies for 10 dmg. The sudden movement will fill Static Charge to full.

[h3]Enrage (Ultimate)[/h3]

The Monster will enrage, causing all damage and crowd control to be halved. The Monster will always have full Static Charge while enraged.



[h2]General[/h2]

  • Spawn invulnerable buff is now working correctly against CC and damage.
  • Reduced Ghost Train drop chance to 5% (down from 10%).
  • Spectators will now see "Game" at the end of matches rather than "Defeat".


[h3]Bomber[/h3]

  • Self casting Pyrogoo will now throw it directly down.


[h3]Engineer[/h3]

  • Courage will now function correctly, mitigating 50% damage of the first hit.
  • Ultimate will now cast correctly in Manor.


[h3]Wraith[/h3]

  • Passing through souls with Apparition is active will no longer damage the soul owners.