Update 00.02.10
[h2]General[/h2]
Destructible props will now correctly destroy on clients.
Updated Explosive Barrel vfx to include shockwave matching its hitbox.
Scythe item will now only hit brawlers once.
Toggle HUD has been added to keybinding menu.
[h2]Brawlers[/h2]
[h3]Butcher[/h3]
[h3]Engineer[/h3]
[h3]Monster[/h3]
Updated Ram
The Monster charges forward with electric energy. If the Monster collides with enemy brawlers or the environment, static electricity will arc out dealing 10 dmg to all enemies within a 2m radius. Enemies struck by the burst of energy will have their movement slowed by 50% for 2s. The Monster will gain Static Charge stacks equal to the numbers of enemies (or props) hit.
[h3]Witch Hunter[/h3]
[h3]Wraith[/h3]
Destructible props will now correctly destroy on clients.
Updated Explosive Barrel vfx to include shockwave matching its hitbox.
Scythe item will now only hit brawlers once.
Toggle HUD has been added to keybinding menu.
[h2]Brawlers[/h2]
[h3]Butcher[/h3]
- Peculiar Haunch will no longer launch into the air when it collides with the environment.
[h3]Engineer[/h3]
- Fixed bug where particles wouldn't be destroyed if charge was interrupted.
[h3]Monster[/h3]
Updated Ram
The Monster charges forward with electric energy. If the Monster collides with enemy brawlers or the environment, static electricity will arc out dealing 10 dmg to all enemies within a 2m radius. Enemies struck by the burst of energy will have their movement slowed by 50% for 2s. The Monster will gain Static Charge stacks equal to the numbers of enemies (or props) hit.
[h3]Witch Hunter[/h3]
- Holy Hand Grenades radius has been reduced to 5m (down from 7m).
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[h3]Wraith[/h3]
- Apparition will now correctly ignore ragdolls and brawler skills.
- Destroying a soul will now do 8 damage (down from 10).
- Rend Soul will only hit up to 3 brawlers.
- Defile's 0-3 stack radius reduced to 2.2m (down from 2.5m) and the vfx have been updated to match.
- Defile's damage has been reduced to 10/18/26/32 per stack (down from 10/20/30/40).