Update 00.02.11
[h2]General[/h2]
[h2]Gamemodes[/h2]
[h3]Skirmish (New)[/h3]
Skirmish is a new work-in-progress, timed gamemode which allows players to swap brawlers in live games. This is being developed as a more casual player experience focused towards new players.
Any user will be able to host a Skirmish server and the host does not need to actively play the game. This is a step towards dedicated servers and better flowing gamemodes.
[h2]Maps[/h2]
Station
[h2]Brawlers[/h2]
Alchemist
Monster
- Fixed bug stopping gamepad keys from being rebound.
- Gamepad force feedback will now only occur if user is using a gamepad.
- Gamepad force feedback can now be toggled in the Gamepad Settings menu.
- Updated core rules of Deathmatch and Team Deathmatch to 3-6 lives. (Used to be 3 lives).
- Updated core rules of Brawl, Team Brawl and Bamball to 3-6 minutes. (Used to be 3 mins for Brawl and 4 mins for Bamball).
- Camera - Constrained aspect ratio to fix scaling issues on larger screens. (This is a temporary solution and is still WIP).
- Fixed bug where audio listener location would be in wrong position.
- Fixed bug where brawlers would sometimes spawn during the end game screen.
- Updated player name fonts across UI, allowing support of more languages.
[h2]Gamemodes[/h2]
[h3]Skirmish (New)[/h3]
Skirmish is a new work-in-progress, timed gamemode which allows players to swap brawlers in live games. This is being developed as a more casual player experience focused towards new players.
Any user will be able to host a Skirmish server and the host does not need to actively play the game. This is a step towards dedicated servers and better flowing gamemodes.
[h2]Maps[/h2]
Station
- Removed kill volume on bottom track (replaced with invisible wall).
[h2]Brawlers[/h2]
Alchemist
- Throw Flask now has a skill stutter of 40% for 0.5s.
Monster
- Updated skill icons.
- Added more weight behind punch animations.
- Grounding Slam will now correctly deal damage to the environment.
- Grounding Slam will now deal 25/30/35/40 damage based on Static Charge level.
- Static Charge will now increment from hitting brawlers or environment objects.
- Hurl will now launch 10% higher.
- Ground Slam's Lightning column or splash will now debuff any airborne brawlers with "Shocked". (Airborne now counts for any brawlers not touching ground - not specifically brawlers who have been Hurled.)
- Shocked (new) status effect for enemies caught in Ground Slam's lightning column or splash. Shocked lasts 3s and brawlers who touch the ground while shocked will be stunned for 1.5s.