1. Brimstone Brawlers
  2. News
  3. Update 00.02.11

Update 00.02.11

[h2]General[/h2]

  • Fixed bug stopping gamepad keys from being rebound.
  • Gamepad force feedback will now only occur if user is using a gamepad.
  • Gamepad force feedback can now be toggled in the Gamepad Settings menu.
  • Updated core rules of Deathmatch and Team Deathmatch to 3-6 lives. (Used to be 3 lives).
  • Updated core rules of Brawl, Team Brawl and Bamball to 3-6 minutes. (Used to be 3 mins for Brawl and 4 mins for Bamball).
  • Camera - Constrained aspect ratio to fix scaling issues on larger screens. (This is a temporary solution and is still WIP).
  • Fixed bug where audio listener location would be in wrong position.
  • Fixed bug where brawlers would sometimes spawn during the end game screen.
  • Updated player name fonts across UI, allowing support of more languages.


[h2]Gamemodes[/h2]

[h3]Skirmish (New)[/h3]

Skirmish is a new work-in-progress, timed gamemode which allows players to swap brawlers in live games. This is being developed as a more casual player experience focused towards new players.

Any user will be able to host a Skirmish server and the host does not need to actively play the game. This is a step towards dedicated servers and better flowing gamemodes.

[h2]Maps[/h2]

Station

  • Removed kill volume on bottom track (replaced with invisible wall).


[h2]Brawlers[/h2]

Alchemist


  • Throw Flask now has a skill stutter of 40% for 0.5s.


Monster

  • Updated skill icons.
  • Added more weight behind punch animations.
  • Grounding Slam will now correctly deal damage to the environment.
  • Grounding Slam will now deal 25/30/35/40 damage based on Static Charge level.
  • Static Charge will now increment from hitting brawlers or environment objects.
  • Hurl will now launch 10% higher.
  • Ground Slam's Lightning column or splash will now debuff any airborne brawlers with "Shocked". (Airborne now counts for any brawlers not touching ground - not specifically brawlers who have been Hurled.)
  • Shocked (new) status effect for enemies caught in Ground Slam's lightning column or splash. Shocked lasts 3s and brawlers who touch the ground while shocked will be stunned for 1.5s.