1. Gloomhaven
  2. News
  3. Gloomhaven's Patch: .8331

Gloomhaven's Patch: .8331



Hello, Mercenaries!


We're excited to announce that Gloomhaven's fourth patch is now live! We've implemented a bunch of fixes, made a few changes, and created some new content for you to experience.

CONTENT:


Added - Tooltips for ability card elements/effects/conditions/XP, etc.

Added - Cards:

  • Crippling Offensive (Brute)
  • Rock Slide (Cragheart)
  • Frozen Night (Spellweaver)
  • Watch It Burn (Scoundrel)
  • Swift Bow (Scoundrel)


Added - Items:

  • Weighted net
  • Black knife
  • Doom powder
  • Stun powder
  • Poison dagger
  • Jagged sword
  • Sun Earing
  • Moon Earing


CHANGES:


  • Updated - One level X card for each character now available at the start for new parties (more to come!)
  • Updated - Minimum Item Durability set to 2 instead of 1 (temporary fix while we work on a larger redesign)
  • Updated - Added a lot of village screens
  • Updated - Sped up animations and effects for several UI elements (Options menu scroll speed, attack modifiers bar appearance, choosing a card to lose or discard, end of turn button...)
  • Updated - Party display
  • Updated - Adjusted the height of individual characters health bars
  • Updated - Double confirmation windows for selling equipped items


FIXES:


  • Fixed - Several issues with enemy AI (we are still working on AI and may introduce weird behaviors but this should already be an improvement)
  • Fixed - Single Out and Crackling Air attack bonuses applying to too many targets
  • Fixed - Elemental aid active bonus not working correctly
  • Fixed - Using the "Hooked Chain" with multi-target attacks allowing you to move only one enemy
  • Fixed - Issue where using an item with ability would remove any sub-abilities added through element consumption (Crater + Consume + Eagle Eye Goggles Issue)
  • Fixed - Giant flickering item card displayed when hovering over an item card after looting a chest
  • Fixed - New cards not showing up for existing saves
  • Fixed - Rope Bridge Event
  • Fixed - First ability card in the list not being drawn and increased randomness of monster cards shuffle
  • Fixed - Scenario level always being zero in some cases
  • Fixed - If there are more than 1 Night Demon and a Dark Infusion is consumed, only the first in order will utilize the Element for an action
  • Fixed - A Retaliate action with no range addition activating if the hero is pushed away from the attacker
  • Fixed - Crater's radial stomp not damaging flying creatures on obstacles
  • Fixed - Impossibility to push a flying enemy onto an obstacle
  • Fixed - Scenario Traps not doing 2+L Damage
  • Fixed - Pushing an enemy 2 hexes away through a trap would not trigger the trap
  • Fixed - When entering a new room, a new monster ability card is now drawn for monsters that existed before this round
  • Fixed - Blocker when returning to the main menu in the middle of a short rest and then selecting continue
  • Fixed - Backup Ammunition not updating the XP tracker appropriately
  • Fixed - An issue when undoing boots enhanced actions
  • Fixed - Dirt tornado not applying muddle if the enemy at the central selected tile dies
  • Fixed - Mask of Terror working improperly
  • Fixed - Skipping the first of two separate "Pushes" would automatically skip the second as well
  • Fixed - Using an item after selecting an ability would skip the additional actions (Warding Strength Top)
  • Fixed - Improper shape of Sentient Growth (was upside down)
  • Fixed - The stats of the enemies shown in a particular scenario differing from what can be seen in-game
  • Fixed - Issues with Living Torch death attack
  • Fixed - Cultist damage on death happening before the cultist has taken its turn.
  • Fixed - Using the Eagle Eye Goggles to gain an advantage during the Attack of Trample bottom action not working
  • Fixed - Select/deselect of "Single Out" creating an error message
  • Fixed - Items with multiple abilities now undo without leaving abilities beyond the first in effect, which allowed exploits
  • Fixed - Enemy being healed by sub ability of Sentient Growth
  • Fixed - Non-AOE abilities with more than one target not interacting properly with single target items
  • Fixed - Single target attack items only allowing one to be activated per ability
  • Fixed - The consume element picker closing
  • Fixed - An error when using Leaping Cleave and extending the range with Boots Of Striding
  • Improved - Performance for Cragheart dirt tornado particle effects


As always, thanks for playing and keep an eye out for future updates!

Carry on, Mercenaries!