Gloomhaven's Patch: .8331

Hello, Mercenaries!
We're excited to announce that Gloomhaven's fourth patch is now live! We've implemented a bunch of fixes, made a few changes, and created some new content for you to experience.
CONTENT:
Added - Tooltips for ability card elements/effects/conditions/XP, etc.
Added - Cards:
- Crippling Offensive (Brute)
- Rock Slide (Cragheart)
- Frozen Night (Spellweaver)
- Watch It Burn (Scoundrel)
- Swift Bow (Scoundrel)
Added - Items:
- Weighted net
- Black knife
- Doom powder
- Stun powder
- Poison dagger
- Jagged sword
- Sun Earing
- Moon Earing
CHANGES:
- Updated - One level X card for each character now available at the start for new parties (more to come!)
- Updated - Minimum Item Durability set to 2 instead of 1 (temporary fix while we work on a larger redesign)
- Updated - Added a lot of village screens
- Updated - Sped up animations and effects for several UI elements (Options menu scroll speed, attack modifiers bar appearance, choosing a card to lose or discard, end of turn button...)
- Updated - Party display
- Updated - Adjusted the height of individual characters health bars
- Updated - Double confirmation windows for selling equipped items
FIXES:
- Fixed - Several issues with enemy AI (we are still working on AI and may introduce weird behaviors but this should already be an improvement)
- Fixed - Single Out and Crackling Air attack bonuses applying to too many targets
- Fixed - Elemental aid active bonus not working correctly
- Fixed - Using the "Hooked Chain" with multi-target attacks allowing you to move only one enemy
- Fixed - Issue where using an item with ability would remove any sub-abilities added through element consumption (Crater + Consume + Eagle Eye Goggles Issue)
- Fixed - Giant flickering item card displayed when hovering over an item card after looting a chest
- Fixed - New cards not showing up for existing saves
- Fixed - Rope Bridge Event
- Fixed - First ability card in the list not being drawn and increased randomness of monster cards shuffle
- Fixed - Scenario level always being zero in some cases
- Fixed - If there are more than 1 Night Demon and a Dark Infusion is consumed, only the first in order will utilize the Element for an action
- Fixed - A Retaliate action with no range addition activating if the hero is pushed away from the attacker
- Fixed - Crater's radial stomp not damaging flying creatures on obstacles
- Fixed - Impossibility to push a flying enemy onto an obstacle
- Fixed - Scenario Traps not doing 2+L Damage
- Fixed - Pushing an enemy 2 hexes away through a trap would not trigger the trap
- Fixed - When entering a new room, a new monster ability card is now drawn for monsters that existed before this round
- Fixed - Blocker when returning to the main menu in the middle of a short rest and then selecting continue
- Fixed - Backup Ammunition not updating the XP tracker appropriately
- Fixed - An issue when undoing boots enhanced actions
- Fixed - Dirt tornado not applying muddle if the enemy at the central selected tile dies
- Fixed - Mask of Terror working improperly
- Fixed - Skipping the first of two separate "Pushes" would automatically skip the second as well
- Fixed - Using an item after selecting an ability would skip the additional actions (Warding Strength Top)
- Fixed - Improper shape of Sentient Growth (was upside down)
- Fixed - The stats of the enemies shown in a particular scenario differing from what can be seen in-game
- Fixed - Issues with Living Torch death attack
- Fixed - Cultist damage on death happening before the cultist has taken its turn.
- Fixed - Using the Eagle Eye Goggles to gain an advantage during the Attack of Trample bottom action not working
- Fixed - Select/deselect of "Single Out" creating an error message
- Fixed - Items with multiple abilities now undo without leaving abilities beyond the first in effect, which allowed exploits
- Fixed - Enemy being healed by sub ability of Sentient Growth
- Fixed - Non-AOE abilities with more than one target not interacting properly with single target items
- Fixed - Single target attack items only allowing one to be activated per ability
- Fixed - The consume element picker closing
- Fixed - An error when using Leaping Cleave and extending the range with Boots Of Striding
- Improved - Performance for Cragheart dirt tornado particle effects
As always, thanks for playing and keep an eye out for future updates!
Carry on, Mercenaries!