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  3. Gloomhaven's patch: .11080

Gloomhaven's patch: .11080

Greeting mercenaries,



Here is the all new update for Gloomhaven!
This patch mainly brings fixes, UI improvements and brand new items! We've got some major content coming in the next months, stay tuned!

Don't forget that you can check all the complete patch notes here.

CONTENT
  • Empowering Talisman
  • Pendant of Dark Pacts
  • Hide Armor
  • Chainmail
  • Splintmail
  • Steam Armor
  • Platemail
  • Swordedge Armor


UPDATES
  • Updated - Steam Cloud saves are now available
  • Updated - Players can now respec their characters to experiment with builds
  • Updated - Floors from unrevealed rooms are now visible to help with door identification
  • Updated - Improvements of Forest levels readbility
  • Updated - Rebalanced some forest scenarios to be less deadly, mainly increasing the threat of Forest Imps
  • Updated - Tab now highlights all hexes
  • Updated - Bless and Curse are now limited to 10 Curses for players, 10 Curses for enemies, and 10 blesses in total.
  • Added - Semi-transparency when characters move through another character
  • Added - Ability confirmation step to Kill, Loot and Control abilities when Player controlled


FIXES
  • Fixed - Improper jump VFX
  • Fixed - Broken Cart event
  • Fixed - Hero summon moving away from disadvantage even if unable to attack afterwards
  • Fixed - Cultist not dropping gold on death
  • Fixed - Broken adjacent ally bonus for Scoundrel's Sinister Opportunity
  • Fixed - Disarmed Tinkerer being unable to use the bottom action of Enhancement Field
  • Fixed - The Mind's Weakness + Cranium Overload combo wrongly granting a +2 damage buff on a Ranged attack
  • Fixed - Softlock when undoing certain items
  • Fixed - Music not starting if you alt + tab during load
  • Fixed - Initiative ordering for summons when 2 players have tied primary card initiatives
  • Fixed - Impossibility to Undo the infused top action of Skewer
  • Fixed - Combat Log will now record damage inflicted by Retaliate
  • Fixed - Minor performance improvements
  • Fixed - An issue when refreshing items on Long Rest that had more than one active bonus
  • Fixed - Enemies are able to lay traps on top of one another if the tile is an open doorway
  • Fixed - A crash when Submissive Affliction is used on an enemy that then kills a Cultist which explodes
  • Fixed - Improper interactions between Trample and items
  • Fixed - An issue when using a Scroll of Stamina at the end of a characters turn
  • Fixed - An issue with scenarios not regenerating on map properly
  • Fixed - Wrongly using a charge for each character healed during an AOE Heal action in conjunction with Potent Potables
  • Fixed - Players not being able to use items in conjunction with the Attack aspect of the top action of Cranium Overload
  • Fixed - An issue with enemies spawning outside of the room
  • Fixed - Skipping Chromatic Explosion movement still triggering infusion
  • Fixed - The Bloody Axe's +1 Attack not appearing in the combat log

Thank you all for your your continual bugs reports, we wish you good luck on your adventures!