Tinkerer Traps now have their own unique skins & improvements to the biome themed traps in different scenarios.
Added a tooltip to better explain Cragheart's Stone Pummel active, and when to destroy an obstacle to add bonus to attacks this ability will also autoselect an adjacent obstacle to be destroyed if there is only one available obstacle to choose from
Improved travel animations when traveling to and from City Scenarios in the main Campaign
Fixed the hitbox on traps being difficult to mouse over and bring up its info
Fixed not being able to swap cards in/out of the deck immediately after leveling up (no longer have to close and open the panel again)
Fixed props / obstacles changing how they look visually after reloading a save
When using the 'Retry scenario' function (after a scenario ends in defeat but before traveling back to Gloomhaven), the RNG, enemy cards and attack mods will now be regenerated (so they are not the exact same as first attempt).
Fixed an issue in Scenario 14 & 24 Rock Column had wrongly calculated HP
Fixed a Multiplayer issue in Scenario 52 (and similar) The special rule 'Forgo' action could cause desyncs
Fixed an issue in Scenario 21 Prime Demon hover UI improved to better explain the special rules
Fixed an issue with Scenario 80 Vigil Keep, Loot actions interacting wrong with the special chests meaning players could unfairly fail the scenario
Fixed a pathfinding issue with Jump movements and certain doors Destructible doors
Fixed an issue with changing keybindings where they would not save until after restarting, they now will.
Fixed a Multiplayer issue with Spellweaver's Impaling Eruption & single target items that could result in desyncs.
Fixed a Multiplayer issue with Triangles Level 9 card Elementalist's Doppelganger summon could cause desync if consuming an element
Made a change to Scenario 71 Special rule Windswept Highlands, special rule 'Push' to trigger at the start of every round after the first round
Fixed an issue with two players selling items at the same time.
Fix for Items Boots of speed / Quickness, if two mercs both have these boots, they are now both correctly prompted to use them & initiative remains correct after their turn.
Fix for special rule in Scenario 71 Ally summons will no longer focus Sleeping Drakes (previously they would focus them which would wake the target but the ally would not attack).
Fixed an issue with Sun ability Divine intervention if Sunkeeper doesn't have enough HP to mitigate damage round would stop progressing
Fixed TwoMinis ability Concentrated Rage correctly adds bonus when 'forgoing' an action
Fixed a campaign logic issue where players could incorrectly draw Road event 75 after completing Scenario 34 (After they killed the Elder Drake)
Fixed an issue with Scenario 69 where Objective would not correctly complete
Fixed an issue with Sun ability Unwavering Mandate, an error could occur when a merc dies during an extra turn granted by this ability
Fixed an issue with pushing an enemy that has retaliate onto a trap and them incorrectly retaliating when they should be dead
Fixed multiple Multiplayer issues around joining a session while another merc is retiring
Fixed an issue affecting Mac users with an underscore in their username
Fixed multiple issues around certain types of innate ability that monsters and Summons can have e.g Cultist's on-death
Added a fix for not being able to Undo certain abilities if those abilities are being performed after a move (in the same action)
Fixed the Battle Goal 'Pacifist' incorrectly incrementing after the first Round of a scenario
Fixed a Multiplayer issue with certain special scenario rules Ones that require Mercs to 'Forgo' an action where deselecting could desync players
Fixed how the icon displays for a particular effect granted by a certain prosperity 3 item Immovable / Heavy Greaves
Fixed an issue where ally summons & enemies would not negotiate terrain hexes correctly with their move actions in some situations
Fixed an issue with enemies whose spawn is triggered in the middle of a round (but not from opening doors) not acting at correct initiatives
Fixed an issue with the item Cloak of Phasing interacting incorrectly with two-hex obstacles
Fixed an issue where the confirm button could disappear if players used the 'view card UI' by pressing keys 1-4 whilst choosing a card to burn on a Short or Long rest
Fixed an issue with the main menu not working after encountering a certain error in gameplay
Fixed a softlock that could occur if using 'Restart round' during Spellweaver's Living Torch Summon's On-death attack
Fixed an error that could occur if monster is killed by being forced onto a terrain hex in certain situations
Fixed an issue with Mindthief's ability Silent Scream B, was only pushing 2 not 3
Fixed some instances of the "!" notification incorrectly being on Merc's equipment button when they did not have any new items
Fixed some issues around combos when using the ring items like Ring of Haste & Saw's ability Medical Packs