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  3. V.27372 Update

V.27372 Update

  • Added a hotkey to toggle the 'Fast forward' function.
  • Fixed an issue with 'next to wall' adjacency bonus not being correctly applied to enemies in doorway hexes.
  • Scenario 51 Added some text to explain the AI movements.
  • Fixed a softlock when using Trample while Immobilized.
  • Scenario 11 - Fixed an issue with the exit tiles being available before the portal opens.
  • Fixed an issue with some saves not loading.
  • Fixed a softlock with Triforce volatile consumption.
  • Fixed an issue using Triforce volatile consumption in multiplayer.
  • Fixed an error when going back to main menu during PQ progress on map screen.
  • Fixed an issue with Control abilities not allowing the player to carry out the action.
  • Fixed an art issue with the Red Guard tail.
  • Fixed an issue with Boots of Striding not working with Trample.
  • Fixed a performance issue when using Red Guard New Favorite.
  • Fixed an issue with Scenario 49 where opening the door makes the siege cannon fire 3 times.
  • Fixed an issue with Scenario 68 where the tree suffers damage even when there are no rending drakes left.
  • Fixed an issue with using Hatchet Hawk Helm with Overwatch.
  • Fixed an issue with Lightning Dazing Wound with an AoE item.
  • Fixed a softlock issue with Cragheart Explosive Punch.
  • Fixed an issue with the 'Hard Travelling Heroes' and 'The Jaws of Victory!' achievements.
  • Fixed an issue where players are unable to claim the achievement 'C-C-Combo' in Guildmaster mode.
  • Fixed an issue in Multiplayer with certain scenario effects, the ones when Mercs have to 'forgo' top or bottom actions when using 'Undo' was not correctly seen by all players.
  • Fixed a Multiplayer issue with multi-target attacks that can all have Push.
  • Fixed an issue with the item Cure Potion where its button could duplicate in the UI.