1. Gloomhaven
  2. News
  3. Patch Notes v1.1.7944.0

Patch Notes v1.1.7944.0

[h3]Salutations, Gloomhaveners![/h3]

This update releases to PC and Mac (on Steam & GoG) while Xbox and Playstation players also get an update whose content will be shared both on our Discord, Twitter and Facebook pages.

We tackled many of the bugs you reported to us, so once again, we are thanking you for your help!
This update is rolling out on both the main branch and the mac_open_beta one.

Switch players were already one update ahead of everyone, so this update should put you all back on the same version and solve most of the cross-play issues you have been experiencing.




[h3]BUGFIXES[/h3]

  • Network version is synchronized with all consoles. It should greatly smooth out crossplay.
  • Fixed bug in Multiplayer in reward distribution after Scenario 84.
  • Fixed max amount of players that could join the session in Multiplayer during a scenario where there was no merc in play available for them.
    Developer note: The bug allowed a third player to join the session in an already started scenario where only 2 mercenaries were in play which caused a lock up until one of them leaves.
  • Now card abilities that allow mercenaries to set a trap allow player to Undo the ability selection.
  • Fixed bug with Gold pieces remaining in doorways after looting it.
  • Fixed bug that showed player after victory in Campaign scenario that a new perk was available when it wasn’t.
  • Minor UI fixes.
  • Triangles: Malleable Evocation - fixed work of Air consumption.
  • Cthulhu: when using the Grim Bargain top ability, now selection of enemies is shown on Confirm Targets.




[h3]ADDITIONAL INFO[/h3]

  • Polish language will be added in the next update!
  • If any XBS happen to be here, just a quick heads-up: on XBS, there's this occasional bug leading to random crashes (noticed recently). It seems to be an infrequent initialization glitch. If you face it, here is a quick fix: disconnect, restart the console, and relaunch the game.


[h3]Until next time, mercenaries![/h3]