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MAJOR UPDATE & NEW FEATURES

[h3]Our warmest welcome, fellow mercenaries![/h3]

We are gathered here today to celebrate the new PC update, containing new features, many bug fixes and quality of life improvements.
You can find more details below.

[h3]Also... the four new Jaws of the Lion mercenary skins are available on PC for free, right now, here:[/h3]

https://store.steampowered.com/app/2584170/Gloomhaven__Jaws_of_the_Lion_Alternative_Skins/




New Features
  • With the consoles release, this patch adds crossplay functionality for all players. To enable it, find the Crossplay option in Options -> General and turn it ON.
  • Voice chat is added to the game. It can be activated when the session is hosted.
  • Updated game engine version as the old one could cause random crashes in Mercenary panel and during scenario.
UI improvements & quality of life
  • The gamepad option has been updated to fit with the console one.
  • Updated visuals in Scenario HUD for initiative panel and card deck portraits.
  • Inactive action buttons are now hidden instead of going in unclickable states.
  • Added new identifications of control in Multiplayer mode.
Scenario Fixes

[h3]Guildmaster[/h3]
  • Déjà vu: Fixed unstable crash when starting mission.
  • Unlikely Alliance: fixed bug when sometimes mission didn’t finish after 10th round.
  • Night of the Living Sewage: fixed bug when sometimes Deep Terror wasn’t visible to players after spawn.
  • The Rumbling Deep: fixed bug when lava tile wasn’t properly placed on the battlefield.
  • Face your Demons: fixed bug when mission didn’t fail after Summoner is exhausted.

[h3]Campaign[/h3]
  • Ancient Cistern: Fixed bug when sometimes there was no ability to cleanse the pump.
  • Vault Of Secrets: Fixed bug when Defeat screen appeared without failing any objectives during summoned creatures’ turn.
  • Infernal Throne: Fixed error “An error occurred within one of the Rule Libraries”.
  • Harrower Hive: Fixed error that made impossible the discard of cards at the beginning of the scenario.
  • Burning Mountain: fixed error in scenario that caused game to crash.
  • Windswept Highlands: fixed rare softlock when Beast Tyrant was present in the scenario
  • Scorched Summit: fixed softlock when mercenary exhausted on chest tile.
  • Armory Heist: fixed Rikharn portrait in character info.
  • Payment Due: fixed softlock when one merc picked up the chest and other one went through a trap in the same round.
  • Plagued Crypt: fixed Spirit of Xorn portrait in character info.


General Fixes
  • Fixed issue when sometimes you couldn’t enter the save after activating Solo Scenarios DLC.
  • Fixed issue on gamepad control when cinematic sound continued to play if was skipped too fast.
  • Fixed bug which could cause multiple action abilities (like Scoundrel’s “Quick Hands”) to be used infinite amount of times.
  • Fixed game sometimes being locked when re-entering the Merchant in Guildmaster when there is a mercenary in the squad ready to level up .
  • Fixed wrong implementation of Perks after going there from the Enchantment screen.
  • Fixed bug which caused inability to enhance card after selling enhance from fully enchanted card.
  • Fixed ‘Comparing player stats…’ in multiplayer sessions at scenario starts.
  • Fixed item binding troubles in Guildmaster.
  • Fixed game crash during mercenary selection in Guildmaster Multiplayer session when two players chose same merc.
  • Fixed softlock after fast choosing Further ability cards after merc level up in Guildmaster.
  • Fixed an issue in Multiplayer that sometimes it was possible for client to join the session during Damage taking phase which caused session to drop.
  • Fixed issues with active abilities not giving right amount of experience when conditions are met.
  • Fixed problem that caused sometimes scenario icon ‘drop under’ the map.
  • Fixed issues with doors not open correctly in scenarios with pressure plates.
  • Fixed issues with correct difficulty increase in Guildmaster Job scenarios when playing with 4 mercenaries.
  • Fixed UI bugs encountered in lists in Merchant, Enchantress, Temple.
  • Fixed issue when loading the save moved summons 1 hex from the position they were.

[h3]Abilities Fix[/h3]
Brute
  • Trample – fixed softlock which was possible when Brute finished movement during Trample on a trap that causes Immobilized.
Cragheart
  • Rocky End – ability sometimes could cause unloaded textures to appear.
  • Clear the Way – fixed ability logic that caused sometimes obstacle to change visual appearance.
Red Guard
  • Strangling Chain – attack ability caused 1 damage instead of 2 when Fire was infused.
Spellweaver
  • Chromatic Explosion – fixed error in bottom action which showed +2 Move for Element Infusion
  • Impaling Eruption –fixed bug which caused multiplayer session to crash when player was using gamepad and pressed too fast ‘Confirm Targets’.
Angry face
  • Concentrated Rage – fixed bug which blocked the ability to forgo card actions if Bear was Stunned.
  • Borrowed Essence – fixed bug in Multiplayer which caused sometimes UI for damage redistribution not to be visible.
  • Tribal Sigil – fixed bug which caused multiplayer session to crash if ally near Spirit Banner attacked the target with Retaliate.
Sun
  • Divine Intervention – fixed issues with ability in Multiplayer mode.
  • Unwavering Mandate - fixed issues with ability in Multiplayer mode.
Three Spears
  • Restock – fix in Multiplayer incorrectly restored items.
Triforce
  • Doppelganger – fixed sometimes incorrect target hex positioning when casting ability from Doppelganger position.
  • Chain Lightning – fixed targeting with Air element infused.

[h3]Items[/h3]
  • Mana Potion – now confirmation of usage is needed after elements selection.
  • Boots of Speed – clarified UI when several items were used in one scenario.
  • Eagle Eye Goggles – fixed bug which caused several AoE ranged attacks to not grant straight roll of modifier when one of the targets was in melee with character.