v.27940 Update
- Fixed an issue in JotL scenario 23 Best of the Best, An error could occur when using convert heal to damage
- Fixed an incorrect interaction with Red Guard's ability Blade Dance and JotL Monster Rat Monstrosities (on death ability) that could incorrectly allow the Merc to use the ability more than once
- Fixed an issue with Sun ability Unwavering Mandate, could incorrectly grant an ally an extra turn even if they did not have cards available for it
- Fixed a UI issue with the hex highlights not displaying correctly for Scoundrel's Thief's Knack Top
- Fixed a specific issue affecting some saves meaning they could not be loaded
- Fixed a specific instance of an error that could occur when Merc uses Jump move over an obstacle, trap and then ended move on another trap
- Fixed a softlock that could occur if clicking an active bonus while disarmed
- Further fixes around short rest to death in Multiplayer (hint: long rest and be a meat shield instead!)
- Fixed a softlock with Spellweaver level 9 ability Black Hole B, hex selection issues
- Fixed an issue with attacking an enemy that cannot be pulled/pushed, incorrectly triggers Retaliate of previous enemies attacked in the same action
- Fixed an issue with AngryFace ability Frightening Curse not correctly transferring Doom to target within range 2
- Fixed an incorrect interaction with Red Guard's ability Blade Dance and JotL Monster Rat Monstrosities (on death ability) that could incorrectly allow the Merc to use the ability more than once
- Fixed an issue with Sun ability Unwavering Mandate, could incorrectly grant an ally an extra turn even if they did not have cards available for it
- Fixed a UI issue with the hex highlights not displaying correctly for Scoundrel's Thief's Knack Top
- Fixed a specific issue affecting some saves meaning they could not be loaded
- Fixed a specific instance of an error that could occur when Merc uses Jump move over an obstacle, trap and then ended move on another trap
- Fixed a softlock that could occur if clicking an active bonus while disarmed
- Further fixes around short rest to death in Multiplayer (hint: long rest and be a meat shield instead!)
- Fixed a softlock with Spellweaver level 9 ability Black Hole B, hex selection issues
- Fixed an issue with attacking an enemy that cannot be pulled/pushed, incorrectly triggers Retaliate of previous enemies attacked in the same action
- Fixed an issue with AngryFace ability Frightening Curse not correctly transferring Doom to target within range 2