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Gloomhaven News

v.27940 Update

- Fixed an issue in JotL scenario 23 Best of the Best, An error could occur when using convert heal to damage
- Fixed an incorrect interaction with Red Guard's ability Blade Dance and JotL Monster Rat Monstrosities (on death ability) that could incorrectly allow the Merc to use the ability more than once
- Fixed an issue with Sun ability Unwavering Mandate, could incorrectly grant an ally an extra turn even if they did not have cards available for it
- Fixed a UI issue with the hex highlights not displaying correctly for Scoundrel's Thief's Knack Top
- Fixed a specific issue affecting some saves meaning they could not be loaded
- Fixed a specific instance of an error that could occur when Merc uses Jump move over an obstacle, trap and then ended move on another trap
- Fixed a softlock that could occur if clicking an active bonus while disarmed
- Further fixes around short rest to death in Multiplayer (hint: long rest and be a meat shield instead!)
- Fixed a softlock with Spellweaver level 9 ability Black Hole B, hex selection issues
- Fixed an issue with attacking an enemy that cannot be pulled/pushed, incorrectly triggers Retaliate of previous enemies attacked in the same action
- Fixed an issue with AngryFace ability Frightening Curse not correctly transferring Doom to target within range 2

V.27918 Update

- Fixed a Multiplayer issue that could cause desyncs if leveling up a Merc then immediately switching another Merc of the same class into that slot in the party
- Fixed a Multiplayer issue where it was possible (with specific timing) for Host to restart the round at the same time the Client has ended card selection resulting in desyncs
- Fixed an issue in Scenario 79 Lost Temple, error when a Merc died to trap damage after being teleported by 'The Betrayer'
- Added a fix for an issue with Pull abilities that would not force the player to use all the range of the pull which in turn could result in desync in Multiplayer

V.27913 Update

- Fixed a Multiplayer issue where skipping a Push ability could result in Retaliate being seen incorrectly by other players in the session
- Fixed further issues in Multiplayer with short resting to death
- Fixed a Multiplayer issue with Lightning ability Vengeful Barrage could result in a softlock when used
- Fixed a Multiplayer issue with Boots of Speed & Quickness , Not all players correctly seeing the initiative if changed multiple times
- Fixed an issue with opening a Multiplayer session whilst leveling up a Mercenary
- Fixed a Multiplayer issue with Hatchet ability Excessive Force B spam clicking before other players had caught up on using this ability resulted in a desync
- Fixed a Multiplayer issue where if a client is joining with a client already in the session then a character is deleted the joining player would not be seen correctly
- Fixed some Multiplayer issues that could result in an error when selecting Saw medical packs during card selection phase
- Fixed an instance where Demolitionist Drill Fist T ability was not correctly ignoring shield value of target

v.27897 Update

  • - Added a fix for some issues in Multiplayer when a Merc short rests to death
  • - Fixed various issues around discarding active abilities in Multiplayer that could result in desyncs
  • - Fixed a Multiplayer issue where it was incorrectly possible to change house rules & difficulty when mid-scenario resulting in desyncs
  • - Fixed an issue with Sun ability Divine Intervention, when an ally summon takes damage, the player is now able to choose NOT to use this ability to negate the damage
  • - Fixed a Multiplayer issue with Scenario 44 and Sun level 9 ability softlock when Redthorn ally was attacked with Sunkeeper's Divine Intervention active
  • - Fixed an issue with Demolitionist's ability Remote Detonation, an error could occur if consuming fire after destroying obstacle if the Merc was Disarmed

V.27883 Update

  • Fixed an issue with Scenario 76 Harrower Hive if you take damage from a road event on the way.
  • Fixed an issue with Level 9 Sun ability in multiplayer Divine Intervention and summons.
  • Fixed a desync when using an item after regaining control of a character when a player leaves the session mid turn.
  • Fixed an issue where the short rest button was available after performing a short rest.
  • Added a notification when players need to use AngryFace Rain of Arrows
  • Fixed an issue with Red Guard and the item Steel Ring.
  • Fixed an issue with Red Guard Fierce Brilliance not disarming with all movement types
  • Fixed an issue with Rat Monstrosities not attacking with innate advantage.