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Gloomhaven News

V.27862 Update


- Fixed a Multiplayer issue with Lightning Unstoppable Destruction, special short rest was not correctly refreshing items for all players in the session
- Fixed a Multiplayer issue with TwoMinis ability Concentrated Rage, where it was incorrectly possible to use two actions with the same card half
- Fixed a Multiplayer issue with discarding active abilities then short resting
- Fixed Host not correctly seeing Clients if they short rest to death
- Fixed an issue where looting gold could incorrectly make nearby gold piles (that were not looted) disappear visually
- Fixed an issue in Scenario 76 Ally Summons incorrectly focus the destructible walls
- Fixed an issue in scenario 76 Two of the destructible walls not correctly revealing the next room when destroyed
- Fixed an issue in scenario 76 In specific circumstances it was incorrectly possible to kill some of the Vipers without actually dealing fatal damage
- Fixed an issue with Hatchet abilities Ricochet & Care Package, not correctly healing if there is no adjacent enemy
- Fixed an issue with Mindthief ability Cranium Overload, if mind controlling a monster that dies with an innate 'on death' ability
- Fixed a Multiplayer issue with Cthulhu ability Epidemic, cancelling the active bonus at certain points was not correctly seen by all players
- Fixed a Multiplayer issue where players could use a controller to switch characters while another player is joining resulting in desyncs
- Fixed a Multiplayer issue where restarting round immediately after lots of 'Undos' (before other players have caught up) could result in a desync
- Fixed a certain road event effect/outcome Each Merc suffer damage resulting in the game hanging while players are travelling to a scenario
- Fixed an issue with enemy multi-target attacks where it was possible for the second target of the attack to incorrectly take no damage
- Fixed a target selection issue with Cthulhu ability Willing Sacrifice, had to select Plagueherald as a target twice
- Fixed an issue with the JotL enemy [spoiler[ Rat Monstrosity it was possible for the game to freeze up after they used a certain ability
- Fixed an issue with spawners incorrectly spawning enemies on the same hex as obstacles if there are not more available empty hexes
- Fixed an issue with controlling an enemy into a Stun Trap then waypointing further movement for them, action would not end resulting in a softlock
- Fixed an issue in Scenario 71 Windswept Highlands, the special rule could incorrectly push a Merc into a locked door if the Merc has the Item Cloak of Phasing
- Fixed an issue with being unable to place a summon on a hex that a trap was just triggered in the same turn (was not being seen as an empty hex when it should)
- Fixed Demolitionist ability Nowhere to Run, can now only move single-hex obstacles and was incorrectly selecting obstacles adjacent to the first move hex not the starting hex
- Fixed Cragheart ability Clear the Way to only move single-hex obstacles
- Fixed an issue in JotL Scenario 25 Destroying a 'later' room before destroying an 'earlier' one incorrectly teleports the party to a room that is already destroyed and crashes the game


A few known issues:

- Scenario 76 Harrower Hive its best to avoid this scenario at the moment, getting a certain road event can result in the save being stuck at the start of this scenario, we are testing a fix for this currently and aiming to get this patched over the weekend.

- Issue with Sun Level 9 ability in Multiplayer Divine Intervention, an error occurs if this ability is active and an ally summon is attacked that is being controlled by a client again, testing a fix and aiming to patch over the weekend.

- Its possible to click the Short Rest button immediately after performing a Short rest which can result in an error, testing a fix and aiming to patch over the weekend.

V.27813 Update

- Fixed multiple instances of attacks that have Push afterwards and target multiple enemies, skipping the first push no longer skips the Push for all remaining targets
- Fixed a Multiplayer issue that could result in a softlock in certain situations during 'take damage phase'
- Fixed downloading multiple levels from Steam Workshop only puts 1 level in the editor folder
- Fixed a softlock that could occur if the attack modifier Add Target is drawn along with using the ranged attack item Volatile Bomb + another single target bonus such as item Stun Powder
- Fixed an issue in Multiplayer where selecting a target obstacle for an effect, then deselecting and selecting again would not be correctly seen by all players all the time
- Fixed an issue in Multiplayer where players could create a merc at the same time as another player joining resulting in a desync if they join before PQ is confirmed
- Fixed an issue in Campaign Scenario 66 Standing on the pressure plate for a second time would not re-open the door meaning unable to finish the scenario.
- Fixed an issue with Hatchet ability in JotL Scenario 19 Using the Favorite to destroy a nest would not spawn a chest
- Fixed an issue when being prompted to reset GlobalData, it would not properly reset until game was restarted
- Fixed a softlock in Multiplayer if undoing Scoundrel's Thief's Knack T after a trap was selected to be disarmed
- Fixed having to activate Cragheart's Stone Pummel bonus, even for non destroyable obstacles
- Fixed some issues with JotL DLC text when Windows is set to Turkish language
- Fixed an issue in the JotL campaign scenario 5 (and other similar...) Blood Tumor 'heal for damage dealt' ability was incorrectly healing for each target when no damage was dealt
- Fixed an issue with Angry Face ability Expose, spam clicking on the icon could result in an error
- Fixed an issue in Multiplayer in very specific circumstances it was possible for client to join the session when the Round had already started resulting in a desync
- Fixed an issue with shielding damage, for example with Brute's Warding Strength active, take 1 damage, block1 with Hide Armor, a charge from Warding Strength & Hide Armor would incorrectly be used (forced to use both shields even though only 1 damage taken)
- Fixed an issue with the Boots of Speed not being available to use.
- Fixed an issue with the item Cloak of Phasing not ending.
- Fixed an issue with the Demolitionist radial damage perk using the wrong target.
- Fixed an issue where some Obstacles will not be visible after reloading a save
- Fixed an issue in Multiplayer if unlocking a Merc from an event while traveling to a scenario
- Fix for special rules in scenarios 44 & 84 burn cards to negate damage to another character / ally
- Fixed being able to Push / Pull certain obstacles when a Push / Pull attack modifier was drawn
- Fixed multiple instances of skipping the first push on an ability that targets multiple enemies, incorrectly skipping all remaining Pushes too
- Fixed an issue with Cragheart's Rocky End, Range was not correctly being increased after element consumed
- Fixed a Multiplayer issue with the item Scroll of power, using this item twice in the same action was not correctly being seen by all players
- Fixed a Multiplayer issue if discarding an active ability during the 'take damage phase' from the Wound condition
- Fixed Music Note Ability Throw Voice T, players could incorrectly choose targets outside of its specified range
- Fixed an issue in JotL Scenario 4 Summons with ranged attacks were focusing on the obstacles immune to ranged attacks
- Fixed an issue with a certain JotL Mercenary combo Hatchet & Voidwarden - could not correctly use the Favorite with Gift of the Void's granted attack
- Fixed the enhancement slot on Music Note ability Throw Voice B, not displaying correctly on the card
- Fixed an issue with player's joining during card selection phase incorrectly seeing other merc's discarded cards which could result in a desync
- Fixed a softlock if exhausting on a short rest at start of the round
- Fixed a UI issue if selecting a mission in the City while already on a 'Linked quest' on the map, gave the impression that the session could not be progressed without reloading the save
- Fixed a desync in multiplayer if a client joins part way through retirement.
- Fixed an issue with Scenario 69 if the mercenary that first loots the doll exhausted.
- Fixed an issue with Angry Face The Rising Momentum Doom is only transferring itself and not any other Dooms.
- Fixed an issue where Saw can activate and deactivate Prep for Surgery mid movement.
- Fixed an issue where Brute Immovable Phalanx can be used mid movement.
- Fixed an issue with Voidwarden Signs Of The Void incorrectly staying on as an active bonus if used on a summon.
- Fixed an issue with Angry Face

V.27426 Update

  • Fixed an issue with the Two Minis when played in multiplayer by anyone except the host.
  • Increased the width of Event scroll bars to make it more obvious when you have additional options.
  • Fixed an issue where the 'Remove Mercenary' text was not showing in Campaign mode.
  • Fixed an issue where all battle goals were visible when consuming an item after certain road events.

V.27372 Update

  • Added a hotkey to toggle the 'Fast forward' function.
  • Fixed an issue with 'next to wall' adjacency bonus not being correctly applied to enemies in doorway hexes.
  • Scenario 51 Added some text to explain the AI movements.
  • Fixed a softlock when using Trample while Immobilized.
  • Scenario 11 - Fixed an issue with the exit tiles being available before the portal opens.
  • Fixed an issue with some saves not loading.
  • Fixed a softlock with Triforce volatile consumption.
  • Fixed an issue using Triforce volatile consumption in multiplayer.
  • Fixed an error when going back to main menu during PQ progress on map screen.
  • Fixed an issue with Control abilities not allowing the player to carry out the action.
  • Fixed an art issue with the Red Guard tail.
  • Fixed an issue with Boots of Striding not working with Trample.
  • Fixed a performance issue when using Red Guard New Favorite.
  • Fixed an issue with Scenario 49 where opening the door makes the siege cannon fire 3 times.
  • Fixed an issue with Scenario 68 where the tree suffers damage even when there are no rending drakes left.
  • Fixed an issue with using Hatchet Hawk Helm with Overwatch.
  • Fixed an issue with Lightning Dazing Wound with an AoE item.
  • Fixed a softlock issue with Cragheart Explosive Punch.
  • Fixed an issue with the 'Hard Travelling Heroes' and 'The Jaws of Victory!' achievements.
  • Fixed an issue where players are unable to claim the achievement 'C-C-Combo' in Guildmaster mode.
  • Fixed an issue in Multiplayer with certain scenario effects, the ones when Mercs have to 'forgo' top or bottom actions when using 'Undo' was not correctly seen by all players.
  • Fixed a Multiplayer issue with multi-target attacks that can all have Push.
  • Fixed an issue with the item Cure Potion where its button could duplicate in the UI.

V.27328 Update

- Added a hotkey option for Fast Forward of animations.
- Fixed an issue with Triforce Volatile Consumption and Raw Enhancement.
- Fixed an issue with Red Guard Dust Devil Pulling Rat Monstrosity onto traps.