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Gloomhaven's first DLC adds cultists and new mercenaries

Flaming Fowl Studios and Asmodee Digital are expanding their digital adaptation of dungeon-crawling tabletop sensation Gloomhaven with its first DLC, starring a perennial favourite: cultists.


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JAWS OF THE LION RELEASES MAY 17

Soaked by the pouring rain, chilled by the cold and without any contract, four suspicious mercenaries are waiting. Soon, it will be their turn. Soon...




[h2]GET READY TO PUT YOUR HEAD IN THE LION'S JAWS[/h2]


Jaws of the Lion takes you through the undercity of Gloomhaven to investigate a series of disappearances. There, you will uncover a sinister threat and offer your kind (and self-interested) assistance.
In addition to this new questline, the DLC brings a generous amount of content for you to add to your existing campaign. This includes new monsters, bosses, items, city events and something else I can't quite remember...
Ah yes, of course, the new mercenaries!
The Valrath Red Guard, the Inox Hatchet, the Human Voidwarden and the Quatryl Demolitionist will join your party to enrich your Gloomhaven experience.

[h3]Pre-order today to enjoy a 15% discount! [/h3]

https://store.steampowered.com/app/1809490/Gloomhaven__Jaws_of_the_Lion/

To access The Jaws of the Lion content in multiplayer co-op every player has to own the DLC.




[h2] FREQUENTLY ASKED QUESTIONS [/h2]


[h3]Is the DLC going to be a standalone campaign? [/h3]

No, you are able to integrate the content of the DLC (4 mercenaries, 10 items and 25 new scenarios) with a simple click of a button into an existing Story campaign without having to start over. Alternatively, all new Story campaigns will have all new mercenaries available from the start and the new scenario content available after core mission 2.
Note - DLC enabled save games cannot be reverted to non-DLC games.
If you play in the Guildmaster mode, once converting the save or starting a new game the 4 mercenaries will be immediately available and the items will be added to various treasure tables.

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[h3]How long is the game going to be at launch?[/h3]

You can expect about 30+ hours to finish the main campaign.

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[h3]How many players can play together online? [/h3]

You will be able to play online up to 4 players, the same as the base game. Once a saved game is converted to be DLC compatible, all players will require the DLC to be able to join.
When starting a new campaign you will have the option to activate Jaws of the Lion or play with the base game only.

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[h3]Can we expect further updates / DLCs after that?[/h3]

Although we cannot share anything at this point, we will keep supporting the game after the release of Jaws of the Lion.

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[h3]How many languages will be supported on Jaws of the Lion?[/h3]

All the languages of the base game will be supported.

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[h3]On which platforms will Jaws of the Lion be released?[/h3]

The DLC will be available on Steam and GoG for Windows & MacOS.




[h2]JOIN THE GLOOMHAVEN COMMUNITY[/h2]
we rule

As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter.
We also post fun content (*meeeeemes*) and share tips & tricks!

You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want!
You will be received with tremendous friendliness and warmth!

v.26154 Update

  • Fixed an issue with Scenario #60 Alchemy Lab
  • Fixed an issue with buying and selling items in multiplayer.

V.26096 Update

Quick update to fix a few issues.
  • Fixed an issue with the item Cloak of Phasing
  • Fixed an issue with Music Note Defensive Ditty
  • Fixed an issue with Lightning Vengeful Barrage, after taking damage from a wound when there are no monsters adjacent
  • Fixed an issue with Music Note Inspiring Anthem and Power Ballad
  • Fixed a multiplayer error in Campaign when traveling to a scenario when a client joins after the host has sold items in the shop.
  • Fixed an error when a flying monster dies on a hex where an obstacle previously existed.


Don't forget to add Jaws of the Lion to your Wishlist!

v.26086 Update

UPDATES:

Added - A House Rule for Summons dropping gold
Added - A 'Retry scenario' function (Players can retry a scenario from the results screen without loading back to map)
Updated - Better GUI for Scenarios 88 & 69, players now able to see which merc is carrying the The Lurker claw & The Doll
Updated - Better GUI for Reputation unlock Sunkeeper (+10) & Nightshroud (-10) now better explained when they occur
Updated - When a Merc levels up they have the Merc's name not the Player's
Updated - Some personal quests that previously unlocked the Sunkeeper class, have been changed to unlock Sawbones or Berserker. This change will apply retroactively to your save file if you've completed those personal quests so you may find these characters are now unlocked when loading on the latest version.

FIXES:

Fixed - Issue with Scenario 81 Boss, The Colorless, spawning incorrect Night Demon Elite
Fixed - Softlock that could be caused by Spellweaver's Mystic Ally
Fixed - Issue with Scenario 34 Elder Drake's dark pits not displaying correctly
Fixed - Issue with Scenario 36 Prime Demon not spawning correctly past Round 9
Fixed - Multiplayer desync caused by Players being able to click on actions while another Player is acting
Fixed - Multiplayer desync that could be caused by BG selection while other players still catching up to loadout screen
Fixed - Crash & softlock that could happen in specific cases with Mindthief's Phantasmal Killer
Fixed - Multiplayer issue that could lock a party slot if players switched same class merc in this slot a certain way
Fixed - Ability card Nightshroud's Smoke Step to correctly add bonus
Fixed - Some issues with the Personal Quest GUI not tracking progress correctly
Fixed - Ability card Mindthief's Many as One to correctly apply bonus for allies
Fixed - Issue with Undo / Skip regarding some Scenario Special Rules (Forgo top/bottom half) that could cause a crash
Fixed - Ability card Beast Tyrant's Soaring ally Loot Command so it correctly now loots
Fixed - Issue with element not correctly being consumed with Item Robes of Evocation
Fixed - Ability card Doomstalker's Predator & Prey now applies correct bonus to attacks on Doomed enemy
Fixed - Ability card Elementalist's Shaping the Ether now grants Push correctly (not twice)
Fixed - Ability card Enhancement for Soothsinger's Knimble Knife Top, now correctly adds additional Bless if enhanced with Bless
Fixed - Issue where it was possible for allies to move through enemies in doorways
Fixed - Issue with a certain Boss counting towards a Personal Quest Perfect Poison & Giant Ooze
Fixed - Ability card Plagueherald's Spread the Plague incorrectly poisoning its user
Fixed - Multiplayer desync that could occur using Brute's Skewer Top with consumed element
Fixed - Issues that could cause error & desync with Quartermaster's Continual Supply & Refreshment
Fixed - Issue with Scenario 71 Windswept Highlands, where enemies would not correctly wake up from sleep condition when they are moved by the scenario rule
Fixed - Issue with Scenario 68 where special rule would cause an error when the tree takes damage
Fixed - GUI for multiple scenarios such as 22, 52 & 75 where the 'Forgo action' button would incorrectly display even if Merc was not adjacent to the target
Fixed - Issue with skipping the first Push on an AoE Attack in which all targets should be pushed, incorrectly skipping all pushes
Fixed - Ability card Nightshroud's Spirit of Night Top that would not behave correctly when Disarmed and an element was consumed to make it a 'Kill' ability
Fixed - Issue with Scenario 79 relating to The Betrayer's mind control ability
Fixed - Ability card Cragheart's Dirt Tornado Top + Consumed element
Fixed - Ability card Elementalist's Volatile Consumption sometimes causing an error
Fixed - Ability card Doomstalker's Sap Life Bottom where the session could get stuck requiring reload
Fixed - GUI getting stuck on screen sometimes when failing to join a multiplayer session
Fixed - Multiplayer issue in card selection phase that could happen when using Berserker's Unstoppable Destruction
Fixed - XP rewarded for Scenario win when changing difficulty before loading in
Fixed - Multiplayer issue with Scenario 22 that could incorrectly affect Monster's stats when Client's re-joined
Fixed - Ability card Plagueherald's Virulent Strain not correctly applying damage
Fixed - Issue with a specific combo using Berserker's Bone Breaker Bottom + Stun when a monster has Flying and is on same hex as a Trap
Fixed - Ally Summon focus issue in Scenario 48 Shadow Weald, where summons would incorrectly focus the 'invisible' (but teleported out) Dark Rider boss
Fixed - Multiplayer issue buying items in 'Shared gold' Guildmaster mode
Fixed - Unlimited movement bug with Berserker's Careless charge when used in combination with a certain Item Battle Axe
Fixed - Ability card Sawbone's Triage could cause an issue while Long resting
Fixed - Issue skipping the Sawbone's Triage ability incorrectly ending the turn even if actions were available
Fixed - Multiplayer issue that could result in an error due to a duplicate item in 'shared gold' Guildmaster mode
Fixed - Multiplayer issue that could result in a desync using Cragheart ability Clear the way Top
Fixed - Multiplayer issue when using Soothsinger's Song - Power Ballad with a summon controlled by another player
Fixed - Multiplayer issue regarding 'Mind Control' abilities that could result in a desync
Fixed - The hover UI to display the correct sell prices for Enhancements in the Enchantress screen
Fixed - Issue with Scenario 26 Skipping the 'Cleanse pump' action would skip Merc's entire turn incorrectly
Fixed - Possible sofltock when levelling up a Mercenary
Fixed - Tooltip that displays when using Doomstalker's Frightening Curse Top - 'Transfer Doom' tooltip now displays better
Fixed - Issue where discarding a card during card selection to give a total of 2 discarded cards would still not allow Long Rest
Fixed - Issue with a specific combo Beast Tyrant's bear with a command action killing an enemy affected by Doomstalker's Detonation doom ability