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Gloomhaven News

New Patch Released



Greetings Mercenaries!

We're immensely pleased to announce that Gloomhaven's fourthpatch is now live for you to play. We've implemented a load of fixes, changes and some additional content for you to explore. Check out below for the key highlights, or you can see the full patch notes here: https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/

CONTENT:
  • Added - Battle Log
  • Added - Cards:
    • Trickster's Reversal (Scoundrel)
    • Face Your End (Brute)
    • Stone Fists (Spellweaver)
    • Heaving Swing (Cragheart)
CHANGES:
  • Updated - Characters now have two X cards to pick from at the start (almost there!)
  • Updated - Graphic options now included in the menu, instead of the Unity launcher
  • Updated - Single target items can now be used in a multi-target attack and be undone properly
  • Updated - Small village UI adjustments
  • Updated - Looting gold displays a number
  • Updated - Can now select cards using the Alt view

Gloomhaven's Patch: .8331



Hello, Mercenaries!


We're excited to announce that Gloomhaven's fourth patch is now live! We've implemented a bunch of fixes, made a few changes, and created some new content for you to experience.

CONTENT:


Added - Tooltips for ability card elements/effects/conditions/XP, etc.

Added - Cards:

  • Crippling Offensive (Brute)
  • Rock Slide (Cragheart)
  • Frozen Night (Spellweaver)
  • Watch It Burn (Scoundrel)
  • Swift Bow (Scoundrel)


Added - Items:

  • Weighted net
  • Black knife
  • Doom powder
  • Stun powder
  • Poison dagger
  • Jagged sword
  • Sun Earing
  • Moon Earing


CHANGES:


  • Updated - One level X card for each character now available at the start for new parties (more to come!)
  • Updated - Minimum Item Durability set to 2 instead of 1 (temporary fix while we work on a larger redesign)
  • Updated - Added a lot of village screens
  • Updated - Sped up animations and effects for several UI elements (Options menu scroll speed, attack modifiers bar appearance, choosing a card to lose or discard, end of turn button...)
  • Updated - Party display
  • Updated - Adjusted the height of individual characters health bars
  • Updated - Double confirmation windows for selling equipped items


FIXES:


  • Fixed - Several issues with enemy AI (we are still working on AI and may introduce weird behaviors but this should already be an improvement)
  • Fixed - Single Out and Crackling Air attack bonuses applying to too many targets
  • Fixed - Elemental aid active bonus not working correctly
  • Fixed - Using the "Hooked Chain" with multi-target attacks allowing you to move only one enemy
  • Fixed - Issue where using an item with ability would remove any sub-abilities added through element consumption (Crater + Consume + Eagle Eye Goggles Issue)
  • Fixed - Giant flickering item card displayed when hovering over an item card after looting a chest
  • Fixed - New cards not showing up for existing saves
  • Fixed - Rope Bridge Event
  • Fixed - First ability card in the list not being drawn and increased randomness of monster cards shuffle
  • Fixed - Scenario level always being zero in some cases
  • Fixed - If there are more than 1 Night Demon and a Dark Infusion is consumed, only the first in order will utilize the Element for an action
  • Fixed - A Retaliate action with no range addition activating if the hero is pushed away from the attacker
  • Fixed - Crater's radial stomp not damaging flying creatures on obstacles
  • Fixed - Impossibility to push a flying enemy onto an obstacle
  • Fixed - Scenario Traps not doing 2+L Damage
  • Fixed - Pushing an enemy 2 hexes away through a trap would not trigger the trap
  • Fixed - When entering a new room, a new monster ability card is now drawn for monsters that existed before this round
  • Fixed - Blocker when returning to the main menu in the middle of a short rest and then selecting continue
  • Fixed - Backup Ammunition not updating the XP tracker appropriately
  • Fixed - An issue when undoing boots enhanced actions
  • Fixed - Dirt tornado not applying muddle if the enemy at the central selected tile dies
  • Fixed - Mask of Terror working improperly
  • Fixed - Skipping the first of two separate "Pushes" would automatically skip the second as well
  • Fixed - Using an item after selecting an ability would skip the additional actions (Warding Strength Top)
  • Fixed - Improper shape of Sentient Growth (was upside down)
  • Fixed - The stats of the enemies shown in a particular scenario differing from what can be seen in-game
  • Fixed - Issues with Living Torch death attack
  • Fixed - Cultist damage on death happening before the cultist has taken its turn.
  • Fixed - Using the Eagle Eye Goggles to gain an advantage during the Attack of Trample bottom action not working
  • Fixed - Select/deselect of "Single Out" creating an error message
  • Fixed - Items with multiple abilities now undo without leaving abilities beyond the first in effect, which allowed exploits
  • Fixed - Enemy being healed by sub ability of Sentient Growth
  • Fixed - Non-AOE abilities with more than one target not interacting properly with single target items
  • Fixed - Single target attack items only allowing one to be activated per ability
  • Fixed - The consume element picker closing
  • Fixed - An error when using Leaping Cleave and extending the range with Boots Of Striding
  • Improved - Performance for Cragheart dirt tornado particle effects


As always, thanks for playing and keep an eye out for future updates!

Carry on, Mercenaries!

Gloomhaven's First Month Stats



Welcome, fellow Adventurers!


It's been a month since the Early Access release of Gloomhaven on Steam and what an adventure that was! Thousands of players created a robust and active community in here, on our social media and on Discord server (link below!). Thanks to all of your feedback we're working hard on making the experience even better!



And now, for the meat of this announcement! Statistics don't lie, you've been out hunting a lot in the last 30 days. Since the launch you've explored about 256 000 dungeons, killing astounding 2.1 million dangerous enemies! And if it took you, on average, 10 turns to get through each of the locations, that means that in 4 out of 5 turns, one of those frightening creatures would bite the dust. Good riddance!

Most of you decided to play on Normal mode (80%), which is challenging on its own, but some of the most extreme explorers dared to enter Gloomhaven in Hard (12%) and Insane (8%) modes! May they rest in piece... peace!




And for those of you who still don't feel like they quite grasped the rules of the game, we have a yet another tutorial, this time by YouTuber EnterElysium!

https://www.youtube.com/watch?v=vFiaq9fBWdk

Once again, we want to thank you for all your support and remind you to join our communities on Discord, Facebook and Twitter!



Good luck on your adventures!

https://store.steampowered.com/app/780290/Gloomhaven/

Gloomhaven's Patch: .8331



Greetings Mercenaries!


We're immensely pleased to announce that Gloomhaven's third patch is now live for you to play. We've implemented a load of fixes, changes and some additional content for you to explore. Check out below for the key highlights, or you can see the full patch notes here: https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/

CONTENT:
  • Added - Tooltips for ability card elements/effects/conditions/XP/etc...
  • Added - Cards:
    • Crippling Offensive (Brute)
    • Rock Slide (Cragheart)
    • Frozen Night (Spellweaver)
    • Watch It Burn (Scoundrel)
    • Swift Bow (Scoundrel)
  • Added - Items:
    • Weighted net
    • Black knife
    • Doom powder
    • Stun powder
    • Poison dagger
    • Jagged sword
    • Sun Earing
    • Moon Earing


CHANGES:
  • Updated - One level X card for each character now available at start for new parties (more to come!)
  • Updated - Minimum Item Durability set to 2 instead of 1 (temporary fix while we work on a larger redesign of the system)
  • Updated - Added a lot of village screens
  • Updated - Sped up anims and effects for several UI elements (Option menu scroll speed, attack modifiers bar appearance, choosing a card to lose or discard, end of turn button...)



We're incredibly excited to get this into your hands and look forward to many more updates in the future.

https://store.steampowered.com/app/780290/Gloomhaven/

Good luck in your adventures, Mercenaries!

Sever Issues

We are currently encountering a server-related issue, preventing our users from accessing our online games.
Please note that our teams are currently working to fix this as soon as possible.

We are deeply sorry about this.
Thank you for your patience and understanding!