1. Gloomhaven
  2. News

Gloomhaven News

Gloomhaven's First Major Content Update


An all new patch for Gloomhaven has now arrived. This is our first of many major content updates that we will be delivering over the course of the Early Access phase of the game's development. With this major release we have a slew of new features and content that have been requested by YOU and so much more.

Read on to learn more about everything that you will find in this new patch, or click the following link to read the full patch notes:
https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/

Don't forget that with this update we have also launched our Publisher Weekend sale, which includes Gloomhaven at 10% off. If you or a friend have been considering getting Gloomhaven, with the release of the tutorial and a sale on top, now is the best time to do it!

The Tinkerer

Gloomhaven's fifth mercenary is now available, including all of his level 1, and 3 of his X cards, as well as 10 cards to unlock while leveling up. Featuring a distinctive gameplay as a support-orientated mercenary, the Tinkerer provides new options and synergies when combined with the rest of the roster.

Tinkerers are a fairly common class of Quatryls, with an innate affinity to engineering and machinery, the Tinkerer is an expert in crafting all manner of gadgets and elixirs. His buffs and debuffs, combined with strong mobility and decent damage makes it a valuable addition to many rosters.

See the Tinkerer in action in our all new trailer:
[previewyoutube][/previewyoutube]

The Tutorial

A highly requested feature that we are pleased to now have available for any struggling or new adventurer arriving at the Sleeping Lion. To help more players to enjoy the digital Gloomhaven experience, this tutorial covers all the combat basics for new players. Turn structure, movement, card abilities, damage, target priority and more: the tutorial aims to help new players better understand the strategic depth, and its opportunities.

Be sure to try it out from the main menu if you or someone you know is wanting to improve their abilities as a mercenary in Gloomhaven.

My items and I are...UNBREAKABLE!

Due to the enormous amount of feedback that we have received since launching the Early access, we have made the decision to remove Durability from the game. This will allow players to better build their characters the way they want, and experiment with a wider selections of items and combos.

In the same vein, we have also changed the way failures work—when you lose a dungeon now, while you will still be sent back to the last town you visited, you will keep any gold, experience and items earned during your failed journey. This is to improve the experience and ensure that there is a constant feeling of progression during your adventures.

A Slew of Features and Content

There is even more for you to enjoy in this patch in addition to everything that was mentioned above:
  • We've done a massive overhaul to the party selection and save files UI to improve everyone's experience with organizing their adventures and creating their group of mercenaries.
  • The Battle Log is now implemented and available in your adventures so you can review all actions taken so far.
  • All remaining X cards for the all the current mercenaries of Gloomhaven have been implemented.
  • Several new items have been implemented for use in your adventures!
  • Your travels between dungeons and towns will be all the more exciting now, with over 30 new road events now available.

    New Party Selection UI
    New Save System UI
    The Battle Log


Make sure that you jump in to Gloomhaven to try out all of this as we're excited to hear back from you about what you think!
https://store.steampowered.com/app/780290/Gloomhaven/

New Patch Released



Greetings Mercenaries!

We're immensely pleased to announce that Gloomhaven's fourthpatch is now live for you to play. We've implemented a load of fixes, changes and some additional content for you to explore. Check out below for the key highlights, or you can see the full patch notes here: https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/

CONTENT:
  • Added - Battle Log
  • Added - Cards:
    • Trickster's Reversal (Scoundrel)
    • Face Your End (Brute)
    • Stone Fists (Spellweaver)
    • Heaving Swing (Cragheart)
CHANGES:
  • Updated - Characters now have two X cards to pick from at the start (almost there!)
  • Updated - Graphic options now included in the menu, instead of the Unity launcher
  • Updated - Single target items can now be used in a multi-target attack and be undone properly
  • Updated - Small village UI adjustments
  • Updated - Looting gold displays a number
  • Updated - Can now select cards using the Alt view

Gloomhaven's Patch: .8331



Hello, Mercenaries!


We're excited to announce that Gloomhaven's fourth patch is now live! We've implemented a bunch of fixes, made a few changes, and created some new content for you to experience.

CONTENT:


Added - Tooltips for ability card elements/effects/conditions/XP, etc.

Added - Cards:

  • Crippling Offensive (Brute)
  • Rock Slide (Cragheart)
  • Frozen Night (Spellweaver)
  • Watch It Burn (Scoundrel)
  • Swift Bow (Scoundrel)


Added - Items:

  • Weighted net
  • Black knife
  • Doom powder
  • Stun powder
  • Poison dagger
  • Jagged sword
  • Sun Earing
  • Moon Earing


CHANGES:


  • Updated - One level X card for each character now available at the start for new parties (more to come!)
  • Updated - Minimum Item Durability set to 2 instead of 1 (temporary fix while we work on a larger redesign)
  • Updated - Added a lot of village screens
  • Updated - Sped up animations and effects for several UI elements (Options menu scroll speed, attack modifiers bar appearance, choosing a card to lose or discard, end of turn button...)
  • Updated - Party display
  • Updated - Adjusted the height of individual characters health bars
  • Updated - Double confirmation windows for selling equipped items


FIXES:


  • Fixed - Several issues with enemy AI (we are still working on AI and may introduce weird behaviors but this should already be an improvement)
  • Fixed - Single Out and Crackling Air attack bonuses applying to too many targets
  • Fixed - Elemental aid active bonus not working correctly
  • Fixed - Using the "Hooked Chain" with multi-target attacks allowing you to move only one enemy
  • Fixed - Issue where using an item with ability would remove any sub-abilities added through element consumption (Crater + Consume + Eagle Eye Goggles Issue)
  • Fixed - Giant flickering item card displayed when hovering over an item card after looting a chest
  • Fixed - New cards not showing up for existing saves
  • Fixed - Rope Bridge Event
  • Fixed - First ability card in the list not being drawn and increased randomness of monster cards shuffle
  • Fixed - Scenario level always being zero in some cases
  • Fixed - If there are more than 1 Night Demon and a Dark Infusion is consumed, only the first in order will utilize the Element for an action
  • Fixed - A Retaliate action with no range addition activating if the hero is pushed away from the attacker
  • Fixed - Crater's radial stomp not damaging flying creatures on obstacles
  • Fixed - Impossibility to push a flying enemy onto an obstacle
  • Fixed - Scenario Traps not doing 2+L Damage
  • Fixed - Pushing an enemy 2 hexes away through a trap would not trigger the trap
  • Fixed - When entering a new room, a new monster ability card is now drawn for monsters that existed before this round
  • Fixed - Blocker when returning to the main menu in the middle of a short rest and then selecting continue
  • Fixed - Backup Ammunition not updating the XP tracker appropriately
  • Fixed - An issue when undoing boots enhanced actions
  • Fixed - Dirt tornado not applying muddle if the enemy at the central selected tile dies
  • Fixed - Mask of Terror working improperly
  • Fixed - Skipping the first of two separate "Pushes" would automatically skip the second as well
  • Fixed - Using an item after selecting an ability would skip the additional actions (Warding Strength Top)
  • Fixed - Improper shape of Sentient Growth (was upside down)
  • Fixed - The stats of the enemies shown in a particular scenario differing from what can be seen in-game
  • Fixed - Issues with Living Torch death attack
  • Fixed - Cultist damage on death happening before the cultist has taken its turn.
  • Fixed - Using the Eagle Eye Goggles to gain an advantage during the Attack of Trample bottom action not working
  • Fixed - Select/deselect of "Single Out" creating an error message
  • Fixed - Items with multiple abilities now undo without leaving abilities beyond the first in effect, which allowed exploits
  • Fixed - Enemy being healed by sub ability of Sentient Growth
  • Fixed - Non-AOE abilities with more than one target not interacting properly with single target items
  • Fixed - Single target attack items only allowing one to be activated per ability
  • Fixed - The consume element picker closing
  • Fixed - An error when using Leaping Cleave and extending the range with Boots Of Striding
  • Improved - Performance for Cragheart dirt tornado particle effects


As always, thanks for playing and keep an eye out for future updates!

Carry on, Mercenaries!

Gloomhaven's First Month Stats



Welcome, fellow Adventurers!


It's been a month since the Early Access release of Gloomhaven on Steam and what an adventure that was! Thousands of players created a robust and active community in here, on our social media and on Discord server (link below!). Thanks to all of your feedback we're working hard on making the experience even better!



And now, for the meat of this announcement! Statistics don't lie, you've been out hunting a lot in the last 30 days. Since the launch you've explored about 256 000 dungeons, killing astounding 2.1 million dangerous enemies! And if it took you, on average, 10 turns to get through each of the locations, that means that in 4 out of 5 turns, one of those frightening creatures would bite the dust. Good riddance!

Most of you decided to play on Normal mode (80%), which is challenging on its own, but some of the most extreme explorers dared to enter Gloomhaven in Hard (12%) and Insane (8%) modes! May they rest in piece... peace!




And for those of you who still don't feel like they quite grasped the rules of the game, we have a yet another tutorial, this time by YouTuber EnterElysium!

https://www.youtube.com/watch?v=vFiaq9fBWdk

Once again, we want to thank you for all your support and remind you to join our communities on Discord, Facebook and Twitter!



Good luck on your adventures!

https://store.steampowered.com/app/780290/Gloomhaven/

Gloomhaven's Patch: .8331



Greetings Mercenaries!


We're immensely pleased to announce that Gloomhaven's third patch is now live for you to play. We've implemented a load of fixes, changes and some additional content for you to explore. Check out below for the key highlights, or you can see the full patch notes here: https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/

CONTENT:
  • Added - Tooltips for ability card elements/effects/conditions/XP/etc...
  • Added - Cards:
    • Crippling Offensive (Brute)
    • Rock Slide (Cragheart)
    • Frozen Night (Spellweaver)
    • Watch It Burn (Scoundrel)
    • Swift Bow (Scoundrel)
  • Added - Items:
    • Weighted net
    • Black knife
    • Doom powder
    • Stun powder
    • Poison dagger
    • Jagged sword
    • Sun Earing
    • Moon Earing


CHANGES:
  • Updated - One level X card for each character now available at start for new parties (more to come!)
  • Updated - Minimum Item Durability set to 2 instead of 1 (temporary fix while we work on a larger redesign of the system)
  • Updated - Added a lot of village screens
  • Updated - Sped up anims and effects for several UI elements (Option menu scroll speed, attack modifiers bar appearance, choosing a card to lose or discard, end of turn button...)



We're incredibly excited to get this into your hands and look forward to many more updates in the future.

https://store.steampowered.com/app/780290/Gloomhaven/

Good luck in your adventures, Mercenaries!