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Gloomhaven News

Gloomhaven's Patch: .8047



Greetings Mercenaries!


We're immensely pleased to announce that Gloomhaven's second patch is now live for you to play. We've implemented a load of fixes, changes and some additional content for you to explore. Check out below for the key highlights, or you can see the full patch notes here: https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/

CONTENT:
  • New Road Events
  • More variations of environments
  • New cards added:
    • Crippling Poison (Scoundrel)
    • Engulfed in Flames (Spellweaver)
    • Selfish Retribution (Brute)


CHANGES:
  • Confirm/Continue button will now execute with the Space key
  • UI can now be disabled by pressing F2. Screenshot time!
  • Updated Attack Modifiers visuals and audio to be easier to read and understand


FIXES:
  • See the forum post for the full Fix list: https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/



We're incredibly excited to get this into your hands and look forward to many more updates in the future.

https://store.steampowered.com/app/780290/Gloomhaven/

Good luck in your adventures, Mercenaries!

Launch Weekend Stats



Welcome, fellow Adventurers!


We're incredibly excited knowing that this message will reach so many more of you, seeing as how the Early Access launch weekend has been full of new arrivals. Thousands of new mercenaries have come here to join this challenging quest and venture into feared lands of Gloomhaven. There simply aren't any words to describe how thankful we are for all of the support, feedback, and love you've given us in the last couple of days.



And, it seems you haven't been idle either. During this weekend alone you've started over 170,000 scenarios and killed more than 1,300,000 hostile beasts and enemies. However, don't forget to visit the inn and have a drink to the memory of those who have fallen. Gloomhaven's lands are famously dangerous and about 35.6% of all the expeditions failed.

But there's no time to despair! There are still hundreds of thousands of adventures waiting for us in the future!



The news of your valiant efforts has also been spread by various gaming outlets such as PC Gamer, Rock Paper Shotgun, comicbook, and many more. Additionally, numerous videos were made by popular YouTubers and Streamers, some of which you might find extremely useful if you're still taking your first steps into the harsh world of Gloomhaven. For those of you in need of a little guidance, we've selected a couple of videos:

The first one is from quill18, (a great fan of the original, award-winning board game) who took some time to explore and explain the game:

https://www.youtube.com/watch?v=78oo6w8vglU

For those who want even more, there's an entire playlist from ChristopherOdd, who made 3 separate videos about the game and its rules:

https://www.youtube.com/watch?v=WVIvk0wsohM&list=PLj_Goi54wf0eMIDc9EHBO4QA5zDutbRqe

There's much more out there, so go forth and explore all the wonderful Gloomhaven content around the internet. And, of course, create your own and share it with us!



Once again, thank you for all your support, and may the coin be plentiful for you!

Good luck on your adventures!

https://store.steampowered.com/app/780290/Gloomhaven/

Gloomhaven's First Patch!



Greetings Mercenaries!


We're immensely pleased to announce that Gloomhaven's first ever patch is now live. We've implemented a load of fixes, changes and some additional content for you to explore. Check out below for the key highlights, or you can see the full patch notes here: https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/

CONTENT:
  • Added more road events/encounters
  • Added more environment variations


CHANGES:
  • Updated attack modifier timings to be easier to read (A visual overhaul is in the works)
  • Updated Compendium button into ‘How to Play’
  • Updated Line of Sight logic
  • Updated Brute Walk Animation - he’s been given the hurry up
  • Updated 3 and 4 character party unlock requirements — now respectively to 1 and 2 boss kills required.
  • Chests and doors will now highlight blue to make them more noticeable during movement
  • Map intro no longer plays again if you fail your first Journey
  • Added difficulty indicators for each party on the party selection screen
  • New artwork for Burned Tavern


FIXES:
  • See here for full list of fixes: https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/



We're incredibly excited to get this into your hands and look forward to many more updates in the future.

https://store.steampowered.com/app/780290/Gloomhaven/

Good luck in your adventures, Mercenaries!

Gloomhaven's Early Access has Begun!

https://store.steampowered.com/app/780290/Gloomhaven/

Gloomhaven has now launched to Steam on PC for 24.99 USD/EUR. Enter the Early Access now and begin adventuring through the dungeons of Gloomhaven, facing off against a variety of deadly foes across a range of dungeons and encountering powerful bosses!

Your journey to the darkened lands of Gloomhaven is complete and your adventures to prove your power have begun. You've settled in the Wayward Inn with your party to rest after your long and difficult travels. While drinking an ale you overhear snippets of conversation between two town militia...A Bandit Commander has come into possession of a number of heretical texts and has begun researching necromancy. Magic generally comes hand in hand with gold and riches, so you have asked around and discovered the location of the bandit's hideout.

You begin your journey and decide that you are not quite ready to confront the Bandit Commander yet. You leave Wayward and decide on raiding some local crypts in search of knowledge and better equipment. It's time to choose your path and begin your adventure! Will you become a mercenary reknown beyond measure, that thinks tactically and plans out their adventure carefully, surviving to the end... or will you be rash and laid to rest by your foes in the depths of the crypts and dungeons of Gloomhaven?



The Start of Gloomhaven's Early Access will include 4 playable characters, 9 enemy classes—with both standard and elite variants—and 3 bosses to take on, all through our digital exclusive roguelike Adventure mode. The Adventure Mode will have you explore an entirely new map created with the assistance of Isaac Childres, completing dungeons, visiting towns and eventually, fighting epic bosses.

If you want to learn more about our plans for the Early Access and the deployment of content, then we have prepared a handy roadmap of development that you can find below. This is intentionally vague because we are planning on changing our development priorities based on community feedback and response. This does however indicate our general plan of action in which we will be rolling out all of the content of the board game and more over the course of Early Access, with the release of the full campaign and multiplayer alongside the full launch.



If you purchase the Early Access, you will also be granted the Nightcrawler Scoundrel as well as several other skins for the mercenaries available at the start of the Early Access that will be unlockable through challenges we will be announcing at a later date. So stay tuned to learn more about those skins and challenges, but you can check out the awesome Nightcrawler Scoundrel below.



If you are prepared to conquer your fears and overcome the many dangers that abound in Gloomhaven, then dive right in and play now! Remember though, Gloomhaven is not for the faint of heart. You will face challenges beyond measure, and a level of difficulty you are not quite used to. In light of this, we have prepared a few tools for you to use while we are still constructing our complete tutorial for Gloomhaven.

To learn more about the game, it's intricacies and the many variety of features and mechanics, check out the Compendium in-game. This includes a complete encyclopedia of game information that should assist you with confronting any difficulty that you might face.



If you would prefer to have a brief rundown of the game, you can also check out our gameplay trailer that goes over a basic explanation of the features and gameplay of Gloomhaven, this is a perfect introduction, but will not explain deeper and more intricate details of the game.



If after going through all of this and consuming that much content about Gloomhaven, you would still like to learn more to optimise your gameplay and become an even mightier sellsword out for a profit, then feel free to check out some guides about Gloomhaven the Board Game. As the gameplay and mechanics from the board game are reflected in the digital version, the massive amount of content available about how to best play from that community will also be able to aid you in your adventures!

May the loot flow from your enemies and your experience gain always be high! Good luck mercenaries!

https://store.steampowered.com/app/780290/Gloomhaven/

Free Skins for Mercenaries and an Updated FAQ

https://store.steampowered.com/app/780290/Gloomhaven/

Welcome back adventurers! 🗡

We're back again this week as we have even more cool news to release to you all before we launch the Early Access of Gloomhaven next week on July 17. It's crazy to think that even though we're been smashing through missions all this time to get the game ready for Early Access Launch, our journey together as mercenaries in the world of Gloomhaven is only just beginning.

If you missed last weeks blog about the new Gameplay Trailer and Roadmap, you can check it out by clicking the roadmap below:



In one week, you will all be able to launch your first adventure in the digital adaptation of Gloomhaven, fighting back maddening monsters, bad bandits and ugly undead! With the launch on July 17, you will also be able to start providing us with your first pieces of feedback about how the game plays from your own experiences. We're sure that you are going to have a blast, and look forward to hearing your thoughts about the game.

Now to get to the core of what we've created this blog for: ANNOUNCEMENTS!

We're implementing free skins for the Early Access. To start, we have implemented a special skin for the Scoundrel that will be made available for free to all Early Access purchasers. These will allow you to select a new skin from a special icon during character selection. We've prepared an amazing visual below that you can check out to see how awesome the new Scoundrel looks!



That looks so cool! As we're sure that you're wanting to see how the Nightcrawler Scoundrel will look in the game and the difference between her and the base Scoundrel, you can find a side by side comparison below!



We hope you like the direction that we are going in for the first skin in the series that we will be releasing for Early Access. We will be releasing more free skins in the future for other Early Access starting characters that you will be able to unlock through challenges that we will announce at a later date. Be sure to keep an eye out for announcements and reveals of these skins in the future!

The last part of this blog, we want to provide you with an updated FAQ about Gloomhaven. You can find an updated short FAQ below and we will be posting a longer form FAQ on the forums in the near future:



Why Early Access?
Gloomhaven is based on the hugely popular physical board game of the same name and features 17 playable characters, 47 enemy classes and a campaign with 95 scenarios. To put it bluntly, it’s an absolute behemoth! To release everything all at once would be a challenge to say the least.
For the digital version, we have created a brand-new roguelike version of the game called Adventure Mode that features the exact same core gameplay as the board game, but with procedurally generated scenarios and a new approach to items and abilities for your party.

All this combined means that we have a unique experience for both players new to Gloomhaven, as well as the most dedicated fans, with the ability to gradually extend the content as we progress through development. As the crowning finale, at full launch we will include the full campaign from the physical board game and our unique Adventure Mode filled with all the playable characters and enemies.

Without a doubt, the best thing about this approach is that we get to make the game alongside the community. We know that you all share our passion for Gloomhaven and we are excited to be able to develop this game together to make the best possible digital adaptation of Gloomhaven!

Approximately how long will this game be in Early Access?

Currently we are planning to be in Early Access for at least 9-12 months as we want to work side by side with the community to create more new features and unique content, including that which doesn’t already exist within the board game.

How is the full version planned to differ from the Early Access version?

During Early Access we will be adding more playable characters, items, enemies, bosses and environments to our Adventure Mode, alongside features such as Character Perks and Ability Enhancements. We will essentially bring all the content from the original board game — and even more with digital exclusive enemies and bosses.

Isaac Childres, designer of the original board game, has been closely involved in the development and design of the digital adaptation, with every artistic and design choice personally vetted by him.

At full launch, we will deliver the complete board game campaign experience to the digital edition as well as the highly anticipated and requested multiplayer coop mode.

If you have purchased the early access, all additional full launch content will be free.

What is the current state of the Early Access version?

At the launch of Early Access, you will get 4 playable characters, 9 enemy classes—with both standard and elite variants—and 3 bosses to take on, all through our roguelike Adventure mode. The Adventure Mode will have you explore an entirely new map created with the assistance of Isaac Childres, completing dungeons, visiting towns and eventually, fighting epic bosses.

Will the game be priced differently during and after Early Access?

We will increase the price of the game at full launch, as we offer more features and the campaign. Those who purchased during Early Access will not be charged extra at full release.

Also, the price of the game during Early Access won’t increase due to the additional content added during its development.

How are you planning on involving the Community in your development process?

We love building games with the community and are keen to involve our players in as many ways as possible. We will have beta branches available for players to test and provide us with feedback on the latest updates, along with ongoing discussions on Steam and Discord around design ideas and feedback. We are also providing some limited modding support from day 1 and are keen to expand that further, based on requests from the modding community.

https://store.steampowered.com/app/780290/Gloomhaven/