The Riftbreaker Closed Co-Op Beta Update, May 16th 2025
Hello Riftbreakers!
We have just published a minor update for The Riftbreaker Closed Co-Op Beta. It includes many changes and bugfixes listed below. We also sent out a MASSIVE Playtest Access wave, courtesy of Paweł's generosity, and not at all a bug with page refresh which caused us to release twice as many as we initially intended. We are calm.
[h3]The Riftbreaker Closed Co-Op Beta Update, May 15th 2025[/h3]
[h2]Changes:[/h2]
- Gathering tools now include loot drones as a base parameter.
- Reworked the main menu flow and added a new “What’s New” section.
- Added password and text input popup templates with support messages.
- Added “Follow Us” toast to the main menu.
- Multiplayer saves are now filtered correctly to avoid mixing with single-player files.
- Added detailed warnings for version/content mismatches when joining games.
- Server now handles kick/ban events more reliably.
- Improved visual fidelity of alien comet decals and boss tornado skills.
[h2]Fixes:[/h2]
- Fixed issues with flickering shadows.
- Temporarily disabled raytracing to filter out crash reports caused by raytracing issues.
- Fixed prediction bugs and deadlocks in burst-fire weapons.
- Fixed melee weapon stuns not triggering properly on clients.
- Added logic to prevent simultaneous use of the detector and melee weapons.
- Fixed softlocks and improved safety logic in various weapon systems.
- Improved handling of controller input changes.
- Fixed rare bugs in player migration when loading saves from another account.
- Cleaned up empty tooltips and removed outdated GUI shortcuts.
- Refined gamepad navigation across the survival screen and menus.
- Fixed incorrect gamepad shortcut behavior in the equipment screen.
- Fixed screen alignment and selection node issues.
- Fixed portal activation issues in multiplayer games.
- Improved entity replication logic and reduced desync potential.
- Added safeguards for network entity creation and removal during packet loss.
- Marked sensitive multiplayer data as non-persistent.
- Improved delta acknowledgement timing for smoother server operation.
- Fixed jittering of dead units in multiplayer.
- Fixed mech spectator camera orientation.
- Fixed creature health scaling based on player count and difficulty level.
- Added internal helper for unexpected async results.
- Fixed rare crash in the research tree if a node was missing.
- Multiple backend tweaks, bugfixes, and QoL cleanups.
EXOR Studios
We took this opportunity to update our loading screen artworks. Here's the new "unoccupied" Desert art.
Visit the Store Page and click the button to sign up for access!
Once you get access to the playtest, you will get notified about this by Steam. Then, you can invite others via the Library Page, just like in the example above. Image courtesy of Valve.
And this is what your friend will see. Image by Valve.
Here's the loading screen you'll see after you have constructed an outpost in the Desert.
Click 'Request Access' right below the demo option on out Steam Store page to sign up for Beta.


