MW5 JULY 21ST PATCH NOTES

Greetings MechWarriors!
Tomorrow we will be bringing you a patch for MechWarrior 5: Mercenaries and the Call to Arms DLC.
Here are a few highlights of this update:
Release Time: Wednesday, July 20th at 5 pm PST / Thursday, July 21st at 12 am UTC
GENERAL
- Increased spawn rates for CN9-YLW2 and BL-P-KNT2 Hero 'Mechs
- Fixed a gamepad issue where you could not move back to work orders after canceling a work order
- Fixed a gamepad issue where the tooltip option was missing when editing loadout
- Fixed an Instant Action issue where Scorched Earth and Battlefield missions are missing variants
- Fixed an issue where nothing happens when selecting the Social icon in Instant Action
- Fixed an issue where some quest names are cut off when focused on
- Fixed an issue where 'Mech nicknames could move UI elements, and didn't save in paint screen
- Fixed an issue where 'Mech switch order was incorrect for the first rotation
- Fixed an issue where the Airstrike HUD overlapped with the Battlegrid
- Fixed an issue so that replenished ammo displays for destroyed weapons as well
- Various other UI and Localization fixes
- Various other 'Mech fixes
MODDING
- Updated the supported mech tags in skin assets to use the parent tag
- Modders can now opt-in to saving content assets
- Fixed Asset and class picker widgets to exclude ModOverride
- Modders now have the ability to change damage when being hit
- Tweaked Player aim assist to check visible targets beyond sensor range
We hope you continue to enjoy MechWarrior 5: Mercenaries and Call to Arms, and as always if you have any technical issues or bugs to report, please email [email protected].
-The MechWarrior 5 Team
READ ALL THE DETAILS HERE