1. Workers & Resources: Soviet Republic
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  3. Update 1.1.0.16

Update 1.1.0.16

[p]Hello everyone,[/p][p]New update with more vehicles and fixes, and a bigger change is the locking of prefab panels for the early years behind research, as we have introduced alternatives for infrastructure and buildings. We hope you enjoy it.[/p][p][/p][h3]1.1.0.13[/h3]
  • [p]Added wooded electrified railway [/p]
  • [p]Concrete railway research is connected to prefab panels and after electrified railway research[/p]
  • [p]Added brick sewage systems[/p]
  • [p]Locked concrete panels, concrete railways, and sewage systems behind research[/p]
  • [p]added S4 Harvester,[/p]
  • [p]added coal processing and loading[/p]
  • [p]added an old clothing factory,[/p]
  • [p]added old train aggregate loading stations,[/p]
  • [p] waste container stands require concrete instead of panels[/p]
  • [p]added a simple open storage without crane (cheap to build, slightly less capacity, fewer connections, slow loading and unloading),[/p]
  • [p]added a tiny heating plant,[/p]
  • [p]added missing on-click building sounds,[/p]
  • [p]Wismar Z can now transport liquid fertilizer,[/p]
  • [p]buffed the Communar Combine to 12 km/h.[/p]
  • [p]added a small brick factory,[/p]
  • [p]added two new combine harvesters (Stalinets-1 and Stalinets-6),[/p]
  • [p]added SKhTZ NATI bulldozer and tractor[/p]
  • [p]added smaller coal and iron mines[/p]
  • [p]added skins for Ya-4 trucks,[/p]
  • [p]BBÖ 214 is now available for dollars, not rubles,[/p]
  • [p]adjusted the price of the basic open storage,[/p]
  • [p]added footpath connections for the coal processing plant[/p]
  • [p]Fixed issues with pricing when starting a game in Early Start mode[/p]
  • [p]Fixed issue preventing Early Start mode from launching on some workshop maps[/p]
  • [p]Fixed issue where mirrored custom houses were not replaced in older Early Start variants[/p]
  • [p]Fixed issue where upgrading brick roads with sidewalks to tram or trolleybus roads was instantaneous[/p]
  • [p]Added decorative brick pavement[/p]
  • [p]Fixed issue where asphalt and brick roads or footpaths were sometimes merged into a single piece[/p]
  • [p]Added high-voltage connection to production lines[/p]
  • [p]Fixed issue where synthetic fertilizer could not be selected in Early Start mode[/p]
  • [p]rebalanced Concrete mixer Russo-Balt to have normal (31km/h) max speed[/p]
  • [p]Gaggenau c40 bus now costs USD instead of RUB and has been rebalanced[/p]
  • [p]KM tram capacity increased[/p]
[h3]1.1.0.14[/h3]
  • [p]Fixed upgrading wood rail track to wooden track with electric poles[/p]
  • [p]New Ya-4 skins[/p]
[p][/p][h3]1.1.0.15[/h3]
  • [p]Hotfix for locking prefab infrastructure behind research in non-Early Start games [/p]
  • [p]Tweaked tank capacity and pollution levels of early heating plants [/p]
  • [p]Cooling tower no longer locked behind Modern Industry research [/p]
[p][/p][h3]1.1.0.16[/h3]
  • [p]Fixed an issue with non-functioning wooden rail tracks. [/p]
  • [p]Tweaked the unlocking years for concrete railways and prefab panels. [/p]
  • [p]In early start games, electrified railway bridges no longer require prefab panels to be built when prefab panels are not available. [/p]
  • [p]Fixed an issue where hardening medical research had an effect only in Siberian environments. [/p]
  • [p]Fixed a pathfinding problem for construction office vehicles when building panel tram tracks. [/p]
  • [p]Added Mavag Tr5 bus,[/p]
  • [p]Added Ikarus 60 bus and Ikarus 60T trolleybus,[/p]
  • [p]Slightly increased the passenger capacity of Skd 3-8T trolleybuses,[/p]
  • [p]Changed the default trolleybus horn[/p]
  • [p]Added smaller Abkhaziya river cargo ship,[/p]
  • [p]Tweaked reworked ZiS-155 textures[/p]
  • [p]Added Skoda 706 RO bus[/p][p][/p]