New version 0.8.4.21
After testing new features and fixed on the test branch, we are publishing those changes as stable version. Hope you will enjoy!
[h3]0.8.4.18[/h3]
[h3]0.8.4.19[/h3]
[h3]0.8.4.20[/h3]
[h3]0.8.4.21[/h3]
Major changes (summary):
- Underground electrical wires
- Fountains
- Tool for batch assignments and removal of constructions for construction offices
Detailed list of changes:
[h3]0.8.4.18[/h3]
- Underground electrical wires
- Tool for batch assignment and removal of constructions for CO
- By default the line spacing for new lines will be turned off
- Increased vertical tolerance when placing underground wires or pipelines over the existing infrastructure, now should be possible to place underground pipelines without increasing depths under the existing infrastructure and buildings
- Added possibility to place tunnels pipelines bellow the runways or taxiways
- Added another code to avoid crash when deleting the railways into deleted buildings
- Added more tolerance to construction materials capacity when unloading road vehicle to construction - previously if low FPS was possible the truck was unable to unload materials on the constructions
- Fixed issue about was possible to draw any other infrastructure in collision with pedestrian underpass
- Fixed issue with difficult placement of pedestrian tunnel if used directly over the terrain
- Fixed issue - was possible to build rail, pedestrian or road tunnels cross each other
- Slightly decrease cargo capacity of T813 truck
- Fixed crash when using "Load anyway" functionality and missing building had text caption
- Fixed issues when road or rail from multitrack/highway snapped to build, it was possible to build weird railtrack/road
- Fixed problem if building burn out, and vehicles are outside buildings, those get linked to building after rebuilding even it should not
- Russian localization update
- Fixed problem with Building editor textboxes
- Fixed problem when empty dumper come unload asphalt, it was waiting for paver or workers on construction
- Fixed railway tutorial problems
- Fixed problem with oil mine, consumption of electricity despite stopped production due to missing space to store mined oil
[h3]0.8.4.19[/h3]
- Fixed crash when using underground wires tools
- Fixed underground wire near-snap
- Changed order of power plants priority, now first should make energy the wind and solar power plants, and then others - this should cause the wind and solar power plants will be used and make how much energy they can, and rest of the missing energy will be produced by other power plants
- Fixed problem with train crash if opened window and in schedule are only waypoint
- Replaced S100 and S1202 ambulance models
- Added S1202 personal car
- Fixed issue about was not possible to copy vehicle schedule to the road depot window directly
- Fixed problem with relocating citizens to building which was built over the fields
[h3]0.8.4.20[/h3]
- Added fountains
- Reverted recent small change on the distribution office causing vehicle going with 0% resources to load
- Changed voltage visualization to avoid too much flickering of voltage
- Fixed issue with covered truck leaving fields too early
- Fixed various building editor bugs
- In case conveyor engine is placed to fill the cargo stations, harbors or terminals, it will fill only this station terminal and not the buildings connected to it, to avoid infinity loops in case harbors/terminal needs to be filled with fuel
- Better steer of ships
- Better snap when deleting underground electrical wires
- Now the electrical box is properly rotated when underground wires connected to building
- The electrical box of underground wires have now the little offset to avoid collision with pole
- The pole is now displayed when placing the electrical wires from underground wires
- Fixed problem about electric wires was able to connect to underground wires which ends bellow terrain
- Fixed problem if citizen health too low from no heating or too much pollution the ambulances not come causing the ambulances not arrived notification message
[h3]0.8.4.21[/h3]
- Fountains now not working during the winter
- Fountain water now disappear in case building is destroyed
- Fountain water not rendered during the winter
- Fixed issue with pedestrian underpasses or overpasses - buildings was able to place one over another
- Fixed issue with fountain particles during pause game
- Fixed issue with building editor and factory storages
- Extended range for helicopters at fire station and hospitals from +600m to +1300m - so in total radius for the helicopters is 3000m
- Water in the fountain have now blue color
- Fixed problem of cargo value stored in containers - it showed double value
- Fixed problem with fountain - sometimes water was not displayed
- Tweaked train pathfinding to avoid big detours