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Workers & Resources: Soviet Republic News

Workers and Resources: Soviet Republic is adding water and sewage systems

Workers and Resources: Soviet Republic is secretly the best city-building game out there, as long as you're the kind of person who enjoys setting up gravel conveyors, placing railway signals, and keeping tabs on your citizens through a secret police network. Developer 3Division keeps adding complexity to it, and an upcoming patch will include a water and sewage system.


The latest Report for the Community includes some details about how the plumbing system will work. Naturally, you'll first need a water source, such as a well. This water needs to be piped to a treatment facility, which will make it safe for drinking by adding chemicals to it. The amount of chemicals you'll need to purify the water depends on where the source is - wells in heavily polluted areas will require more purification than well water from cleaner areas.


3Division says it's already worked out how Workers and Resources will handle things like water pressure and delivery, and that now the studio is figuring out exactly how the water system will connect to the power grid and what kinds of values will be used to determine water consumption.


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This Cold War city builder now has orphanages and secret police

Report for the community #42

Greetings dear Comrades of the Soviet Republic. It was about 4 weeks ago we published the last report and due to holiday season, we skipped one release. But this week we are back, and we have something new and fresh for you. We are currently in the public testing phase of Crime and Justice update for couple of weeks already and we are gathering feedback from you as the balance was changed and many existing successful setups may become broken.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-42

New version 0.8.5.19

Dear Comrades! This small bonus update allowing you decorate your cities with colorful lights! Put them everywhere you want - buildings, street lights, or trees!

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The whole Soviet Republic team wishes you a Merry Christmas and Happy New Year!

0.8.5.19
  • Added Christmas lights
  • Fixed problem with parking lot connected parking lots, it was not consider one way roads. This causing crashes in case some parking lot was demolished then.
  • Rail snap fix


[h3]IMPLEMENTATION DETAILS[/h3]
  • You can find Christmas lights in the Trees & Accessories tab
  • They will light up if you have tool on the cursor or only during the Christmas - from 1st December to 15th January
  • You can pick them to buildings, trees, street lamps
  • They consume electric (if you have activated this setting in the game) need to have close substation (similar than road lamps)
  • They keep light also during the day
  • It is just decoration, it not have any effect right now
  • They will light up, even you have turned off the season

Report for the community #41

Greetings dear comrades of the Soviet Republic. We are less than week away from the upcoming holiday season and as we mentioned in previous report there is a surprise, we prepared for you. Unfortunately, we are not able to fully implement and balance crime and justice before Christmas as we planned but at least we can release the update for testing this week to find out what else may be wrong with the game after rebalancing workers happiness and productivity.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-41

New version 0.8.5.15

0.8.5.13
  • New farms added
  • Various building editor issues fixed
  • Fixed rare crash related to cultural broadcasting
  • Fixed dialog of loading game during the gameplay, there was not warning about missing mods
  • Hostels/student houses was divided into separate category for workshop list, list of building and overlays
  • Shortening name of game and directory for the load game window
  • White cursor dot in underground mode


0.8.5.14
  • Fixed issue if residential buildings is demolished, it could cause crash due to Secret Police mechanics
  • Fixed issue if residential buildings is demolished by fire, walking connections was not regenerated and if this building was rebuilt nobody can get out of this building
  • Fixed mixed signal blue light
  • Changed obsolete description "Click to prioritize" to "Drag & drop" at production line queue
  • Tweaked construction cost for new farms
  • If storage is demolished or destroyed by fire, resources are now deleted
  • Fixed problem with struck vehicles at farm/hospital or other building entry. This problem was related to refueling. If vehicle with low fuel was sent into building to worker there and this building had not blocking flag, it was causing this more or less visual problem
  • Secret police vehicle which is unable to reach destination residential building is now send back to secret police building
  • Fixed problem that helicopters was possible to purchase while the other helicopter taking off causing helicopter was badly placed bellow the ground or so
  • Fixed problem with bottom bar, sometime when translation of description in the strip is long, background not drawn bellow some icons
  • Avoid tiling now also on the water (water detail setting)
  • Fixed time lapse issues, DoF focus issue and visible topographic lines or grid
  • Fixed farm emissive materials
  • Fixed problem with road connection and placing field on the hills


0.8.5.15
  • Changed yellow signal mechanics, track will not get engaged if train is too far away
  • Fixed highlights of animated models
  • Fixed issue with line windows, it was not displaying the station overlay screen marks
  • Fixed issue about runway cannot be deleted sometimes when airplane fly away to the foreign eastern or western countries
  • Fixed rare problem about the control tower was newer achieve enough dispatchers to take off or land planes