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Workers & Resources: Soviet Republic News

New version 0.8.4.24

Small fixes from the test branch now released as stable.

0.8.4.24
  • When brand new vehicles are loaded, the vehicle's schedule is checked and only compatible vehicles with destinations buildings are loaded - this is when you have in the production line many different vehicles and you would like to distribute them into buildings to use them
  • Fixed problem when production line directly connected to container harbor, vehicles placed directly into container harbors causing various problems, when sent to depot
  • Added code to avoid badly initialized vehicles (on the NaN position and/or hearing constants SFX)
  • Added debug console to cheat menu to catch when crash occur at specific vehicle or building

No Report for the Community this week

Greetings Comrades of the Soviet Republic.
We just want to inform You, that the next Report for the Community was postponed to next weekend due to summer Vacations. There was not enough progress made to write about in past two weeks, but soon the work will continue at normal pace as all team members will be back well rested. Enjoy the Summer and stay tuned for the next Report.

Thank You for Your Support

3Division Team

Report for the community #29

This week we officially had the first day of this summer and the temperatures in Slovakia climbed way over 30 degrees Celsius. But the weather is not the only hot thing we want to mention in this report. We have few great news for You, and we are not going to write about bug fixes because there was no update released except the switch of public test version into public stable version. So, we have now only one version out there and that is 0.8.4.21.



More informations: Report for the community #29



New version 0.8.4.21

After testing new features and fixed on the test branch, we are publishing those changes as stable version. Hope you will enjoy!

Major changes (summary):
  • Underground electrical wires
  • Fountains
  • Tool for batch assignments and removal of constructions for construction offices


Detailed list of changes:

[h3]0.8.4.18[/h3]
  • Underground electrical wires
  • Tool for batch assignment and removal of constructions for CO
  • By default the line spacing for new lines will be turned off
  • Increased vertical tolerance when placing underground wires or pipelines over the existing infrastructure, now should be possible to place underground pipelines without increasing depths under the existing infrastructure and buildings
  • Added possibility to place tunnels pipelines bellow the runways or taxiways
  • Added another code to avoid crash when deleting the railways into deleted buildings
  • Added more tolerance to construction materials capacity when unloading road vehicle to construction - previously if low FPS was possible the truck was unable to unload materials on the constructions
  • Fixed issue about was possible to draw any other infrastructure in collision with pedestrian underpass
  • Fixed issue with difficult placement of pedestrian tunnel if used directly over the terrain
  • Fixed issue - was possible to build rail, pedestrian or road tunnels cross each other
  • Slightly decrease cargo capacity of T813 truck
  • Fixed crash when using "Load anyway" functionality and missing building had text caption
  • Fixed issues when road or rail from multitrack/highway snapped to build, it was possible to build weird railtrack/road
  • Fixed problem if building burn out, and vehicles are outside buildings, those get linked to building after rebuilding even it should not
  • Russian localization update
  • Fixed problem with Building editor textboxes
  • Fixed problem when empty dumper come unload asphalt, it was waiting for paver or workers on construction
  • Fixed railway tutorial problems
  • Fixed problem with oil mine, consumption of electricity despite stopped production due to missing space to store mined oil


[h3]0.8.4.19[/h3]
  • Fixed crash when using underground wires tools
  • Fixed underground wire near-snap
  • Changed order of power plants priority, now first should make energy the wind and solar power plants, and then others - this should cause the wind and solar power plants will be used and make how much energy they can, and rest of the missing energy will be produced by other power plants
  • Fixed problem with train crash if opened window and in schedule are only waypoint
  • Replaced S100 and S1202 ambulance models
  • Added S1202 personal car
  • Fixed issue about was not possible to copy vehicle schedule to the road depot window directly
  • Fixed problem with relocating citizens to building which was built over the fields



[h3]0.8.4.20[/h3]
  • Added fountains
  • Reverted recent small change on the distribution office causing vehicle going with 0% resources to load
  • Changed voltage visualization to avoid too much flickering of voltage
  • Fixed issue with covered truck leaving fields too early
  • Fixed various building editor bugs
  • In case conveyor engine is placed to fill the cargo stations, harbors or terminals, it will fill only this station terminal and not the buildings connected to it, to avoid infinity loops in case harbors/terminal needs to be filled with fuel
  • Better steer of ships
  • Better snap when deleting underground electrical wires
  • Now the electrical box is properly rotated when underground wires connected to building
  • The electrical box of underground wires have now the little offset to avoid collision with pole
  • The pole is now displayed when placing the electrical wires from underground wires
  • Fixed problem about electric wires was able to connect to underground wires which ends bellow terrain
  • Fixed problem if citizen health too low from no heating or too much pollution the ambulances not come causing the ambulances not arrived notification message


[h3]0.8.4.21[/h3]
  • Fountains now not working during the winter
  • Fountain water now disappear in case building is destroyed
  • Fountain water not rendered during the winter
  • Fixed issue with pedestrian underpasses or overpasses - buildings was able to place one over another
  • Fixed issue with fountain particles during pause game
  • Fixed issue with building editor and factory storages
  • Extended range for helicopters at fire station and hospitals from +600m to +1300m - so in total radius for the helicopters is 3000m
  • Water in the fountain have now blue color
  • Fixed problem of cargo value stored in containers - it showed double value
  • Fixed problem with fountain - sometimes water was not displayed
  • Tweaked train pathfinding to avoid big detours

Report for the community #28

As the summer is coming, we start to experience higher temperatures here in Central Europe, and finally, after a while the restrictions are not so severe as were a month ago. We are happy we can have more freedom, because we all know that it is no good to be closed at home and work from home long term. We spent most of our time fixing and tweaking things in game during past months and we were not able to bring something big to You, but stay patient as more stuff will come.



More informations: Report for the community #28