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Workers & Resources: Soviet Republic News

Update 1.1.0.16

[p]Hello everyone,[/p][p]New update with more vehicles and fixes, and a bigger change is the locking of prefab panels for the early years behind research, as we have introduced alternatives for infrastructure and buildings. We hope you enjoy it.[/p][p][/p][h3]1.1.0.13[/h3]
  • [p]Added wooded electrified railway [/p]
  • [p]Concrete railway research is connected to prefab panels and after electrified railway research[/p]
  • [p]Added brick sewage systems[/p]
  • [p]Locked concrete panels, concrete railways, and sewage systems behind research[/p]
  • [p]added S4 Harvester,[/p]
  • [p]added coal processing and loading[/p]
  • [p]added an old clothing factory,[/p]
  • [p]added old train aggregate loading stations,[/p]
  • [p] waste container stands require concrete instead of panels[/p]
  • [p]added a simple open storage without crane (cheap to build, slightly less capacity, fewer connections, slow loading and unloading),[/p]
  • [p]added a tiny heating plant,[/p]
  • [p]added missing on-click building sounds,[/p]
  • [p]Wismar Z can now transport liquid fertilizer,[/p]
  • [p]buffed the Communar Combine to 12 km/h.[/p]
  • [p]added a small brick factory,[/p]
  • [p]added two new combine harvesters (Stalinets-1 and Stalinets-6),[/p]
  • [p]added SKhTZ NATI bulldozer and tractor[/p]
  • [p]added smaller coal and iron mines[/p]
  • [p]added skins for Ya-4 trucks,[/p]
  • [p]BBÖ 214 is now available for dollars, not rubles,[/p]
  • [p]adjusted the price of the basic open storage,[/p]
  • [p]added footpath connections for the coal processing plant[/p]
  • [p]Fixed issues with pricing when starting a game in Early Start mode[/p]
  • [p]Fixed issue preventing Early Start mode from launching on some workshop maps[/p]
  • [p]Fixed issue where mirrored custom houses were not replaced in older Early Start variants[/p]
  • [p]Fixed issue where upgrading brick roads with sidewalks to tram or trolleybus roads was instantaneous[/p]
  • [p]Added decorative brick pavement[/p]
  • [p]Fixed issue where asphalt and brick roads or footpaths were sometimes merged into a single piece[/p]
  • [p]Added high-voltage connection to production lines[/p]
  • [p]Fixed issue where synthetic fertilizer could not be selected in Early Start mode[/p]
  • [p]rebalanced Concrete mixer Russo-Balt to have normal (31km/h) max speed[/p]
  • [p]Gaggenau c40 bus now costs USD instead of RUB and has been rebalanced[/p]
  • [p]KM tram capacity increased[/p]
[h3]1.1.0.14[/h3]
  • [p]Fixed upgrading wood rail track to wooden track with electric poles[/p]
  • [p]New Ya-4 skins[/p]
[p][/p][h3]1.1.0.15[/h3]
  • [p]Hotfix for locking prefab infrastructure behind research in non-Early Start games [/p]
  • [p]Tweaked tank capacity and pollution levels of early heating plants [/p]
  • [p]Cooling tower no longer locked behind Modern Industry research [/p]
[p][/p][h3]1.1.0.16[/h3]
  • [p]Fixed an issue with non-functioning wooden rail tracks. [/p]
  • [p]Tweaked the unlocking years for concrete railways and prefab panels. [/p]
  • [p]In early start games, electrified railway bridges no longer require prefab panels to be built when prefab panels are not available. [/p]
  • [p]Fixed an issue where hardening medical research had an effect only in Siberian environments. [/p]
  • [p]Fixed a pathfinding problem for construction office vehicles when building panel tram tracks. [/p]
  • [p]Added Mavag Tr5 bus,[/p]
  • [p]Added Ikarus 60 bus and Ikarus 60T trolleybus,[/p]
  • [p]Slightly increased the passenger capacity of Skd 3-8T trolleybuses,[/p]
  • [p]Changed the default trolleybus horn[/p]
  • [p]Added smaller Abkhaziya river cargo ship,[/p]
  • [p]Tweaked reworked ZiS-155 textures[/p]
  • [p]Added Skoda 706 RO bus[/p][p][/p]

Update 1.1.0.12

[p]Hello everyone,[/p][p]This update brings several new early-game vehicles to expand your options, alongside fixes and improvements to roads, water, and waste systems. Check out the full list of changes below:[/p][p][/p][h2]1.1.0.12[/h2]
  • [p]Fixed brick road and footpath icons during construction [/p]
  • [p]Demolition office will no longer accept train passenger platforms connected only via footpaths [/p]
  • [p]Fixed an issue where bio waste was sometimes not loaded over fertilizer [/p]
  • [p]Added logic to the custom house to prevent vehicles from getting stuck when the custom house have heavy traffic[/p]
  • [p]Fixed water connections and water facility costs [/p]
  • [p]Adjusted water well consumption based on worker productivity [/p]
  • [p]Fixed missing cranes when building brick roads [/p]
  • [p]EMU train is no longer classified as a tram [/p]
  • [p]Added early brick sewage switches and pumping stations (brick sewage pipelines will come later) [/p]
  • [p]Added early incinerator and gravel recycling plant [/p]
  • [p]Added early tower crane [/p]
  • [p]Added early forklift vehicle [/p]
  • [p]Various sound corrections for early start vehicles [/p]
[p]Thank you, and glory to efficient infrastructure![/p]

Save 50% on Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic is 50% off, with discounts on all DLC, during the Hooded Horse Summer Sale.

Hooded Horse Summer Publisher Sale 2025

https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/
https://store.steampowered.com/app/2499360/Workers__Resources_Soviet_Republic__Biomes/
https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/

Workers & Resources: Soviet Republic at the Hooded Horse Summer Sale

In case you missed it, Workers & Resources: Soviet Republic has launched a new monthly series focused entirely on community contributions, and it’s 50% off with discounts on all DLC during the Hooded Horse Summer Sale.

Meanwhile, Update 1.1.0.9 introduced new vehicles, animation upgrades, and a slate of system fixes. For Early Start owners, the update added a new small ship to expand your maritime logistics options.

Meanwhile, as the team works hard on even more content and patches, Community Highlights & Research showcases standout mods, guides, screenshots, and more, all selected through community voting. The June issue includes engineering feats, comprehensive power guides, and visual showcases from across the Republic.

Hooded Horse Summer Publisher Sale 2025

[h2]Quick Recap – Community Highlights & Research #01[/h2][hr][/hr]
[h2]Mod of the Month[/h2][hr][/hr]Airport Terminal with Underground Station by Aister

A multi-tiered build linking an airport terminal and rail hub within a single footprint. Navigates engine limits with smart design.



[h2]Guide of the Month[/h2][hr][/hr]Ultimate Electric Guide by Silent_Shadow

From high-voltage pylons to residential transformers, this guide walks through the full power system step by step.



[h2]Screenshot of the Month[/h2][hr][/hr]City by Adamek

A carefully staged composition showcasing urban density and visual cohesion.



Submissions and voting are open through the official Discord forum. Mods, screenshots, guides. Anything that builds the Republic is welcome.

[h2]Update 1.1.0.9 – Patch Recap[/h2][hr][/hr]The latest patch adds an early trolleybus and refrigeration train car, along with new animations for steam locomotives. Players using the horse mod will experience compatibility improvements, and those running industrial logistics can expect fixes to coal delivery and fuel tracking issues.

For the Early Start DLC, the patch introduces a new small ship to support port-based supply chains. Additional fixes include correcting vehicle classification, refining route access logic, and optimizing helicopter construction autosearch. The team remains active on development, with more updates and DLC support in progress.

Read more here:
https://store.steampowered.com/news/app/784150/view/534352273139041093

And for another update, you can check out this post.
https://store.steampowered.com/news/app/784150/view/515212619364172294?l=english

That's it for now, folks, we'll have more to share later!

https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/
https://store.steampowered.com/app/2499360/Workers__Resources_Soviet_Republic__Biomes/
https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/

Updates 1.1.0.10 & 1.1.0.11 – Brick Roads, Trams, and Fixes

[p]Hello everyone,[/p][p]Here’s a new update with fixes. Thank you for all your feedback! We’ll continue working on the game — more is coming soon![/p][hr][/hr][p]Update 1.1.0.10[/p]
  • [p]Added brick roads and pedestrians[/p]
  • [p]Rail depots can now directly launch trams to streets and accept trams from streets (to accept trams from streets, you need to rebuild the rail depot)[/p]
  • [p]Various graphical fixes[/p]
  • [p]Added old water well and treatment plant, steam railbus, and a new old tram[/p]
  • [p]Fixed issue where production plants could not send newly built vehicles out (requires rebuild)[/p]
  • [p]Fixed steam locomotives getting stuck at end stations when water is not present[/p]
  • [p]Fixed issue preventing research of the modern rail construction office[/p]
  • [p]Attempted to fix an issue preventing the setup app from running on some Windows 11 systems[/p]
[hr][/hr][p]Update 1.1.0.11[/p]
  • [p]Fixed issue preventing upgrade from dirt or gravel roads to brick roads[/p]
  • [p]Added Ya-4 truck[/p]
  • [p]Removed rolling asphalt from brick roads and footpaths[/p]
  • [p]Fixed incorrect speed information for brick roads in the build menu[/p]
  • [p]Fixed incorrect texture on O&K Dampfenkran track builder[/p]
  • [p]Vehicles with availability later than 1995 are now unlocked according to the year[/p]
  • [p]Fixed siren sounds[/p]
  • [p]Updated some western personal cars (vanilla)[/p]
[hr][/hr][p]One More Thing – Steam Reviews[/p][p]If you've been enjoying the game, leaving a Steam review really helps. The Central Committee (and also the algorithm) pays close attention to such matters.[/p][p]Whether it’s a detailed report on tram behavior or just “brick roads good,” every review improves visibility and helps us know what’s working (and what might be stuck at the end station without water).[/p][p]So if you’ve got a minute between micromanaging logistics and rebuilding depots, we’d be grateful for your thoughts.
Thank you, and glory to efficient infrastructure![/p]