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Neon Abyss Live Hotfix 1 & Experimental Branch Patch

Abyssonauts!

Our first patch is here in the form of a hotfix! Thank you to everyone who has submitted reports and feedback so far! This hotfix is PC specific and is on GoG but will come to PC Gamepass later. We're also working on console fixes for the black screen issue, and Nintendo Switch performance issues which we'll keep everyone updated on through our socials!

We also have a whole heap of changes to the experimental branch, including optional items, pick-up pets pause before they grab, auto-save (so you can leave the game mid run and pick it back up!) and much more further down in this news post!

[h3]Hotfix 1[/h3]


  • Cursor not confined to fullscreen fix.
  • French keyboard compatibility .
  • Remove Vibrant Ball, Peter and Jack (until a full update with reworked pet mechanics - see experimental notes.)
  • Saya animation bug fix.
  • Fix for credits not scrolling.


[h3]Experimental Branch Changes including auto-saves![/h3]

We also have a whole bunch of changes to the experimental branch for you all to try and give us your thoughts on! To access this branch and for more on it, check out this post: https://steamcommunity.com/games/788100/announcements/detail/2753339286193349786

Major changes:

  • Removed the Naughty-egg, all pets are back (except the Vibrant ball), also added a new set of pets
  • You can now ban items/pets/weapons in the gallery (Achievement will not be available after a certain number of bans).
  • Boss badge for every character (different difficulty will result in a different boss badge).
  • Auto-save for every level, you can now continue your runs.
  • Monsters will no longer pop out of thin air without warning, a portal will appear before the monster spawns.
  • A new button is now set for the character's passive ability instead of the interact key.
  • The inventory screen can now show more than three rows of items.


Balance Tweaks:

  • Max Hearts and shield containers now reduced from 10 to 8.
  • Removed the “Hit-recover" time for the player (you stay in place and flash rather than being pushed back.)
  • Pets now no longer shoot on their own, they will only shoot if you shoot (hopefully reducing things like instant crystal turns to violent crystals.)
  • The Grabber, Peter and Dr Blue now pause before going to collect items.
  • Tweaked item drop rates.
  • Tweaked level setup, the musical monster will not appear on early levels.
  • Tweaked damage model, balanced weapon damages, you will no longer three-hit bosses, or dealing no damage to bosses.
  • Tweaked biter monsters' behaviors.
  • Tweaked rewards from rooms.


Bug fixes:

  • Fixed issue where player/monsters may glitch out of the room.
  • Fixed Saya revive bug with melee mode.
  • Fixed roulette machine.


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