New Experimental Branch to Try Upcoming Neon Abyss Changes Early!
Hey Abyssonauts!
It’s been incredible to see everyone dive into the full version of Neon Abyss and we’re overwhelmed by all the support so far! We would also like to thank everyone who has given us so much useful feedback on social media and here on Steam! We want to reassure everyone that we’re listening and taking on board all your suggestions!
[h3]Try out new changes early with the ‘Experimental Branch’[/h3]
An optional build of the game with some of the changes and fixes we have already begun working on from community feedback is now live! This branch will be updated regularly and will eventually see some of its changes moved to the live version with hotfixes and future updates.
Note: This branch has not been fully tested and may contain unforeseen bugs and issues.
Here is the list of changes and fixes that is currently in this build:
Changes
Bug Fixes
Please also bare in mind that not every change will make it to the live version, and we’ll be listening to your thoughts on what does and doesn’t work. Your save should carry over between this version and live but we also cannot guarantee your save data!
[h3] How to access the Experimental Branch [/h3]
**We highly recommend that you use a new save slot on the experimental branch, which is the safest way. Do not use the old save data, which may cause some unknown issues.**
First right click the game in your Steam Library and select Properties.

Then select the ‘Betas’ tab

From here select Experimental from the dropdown.

Your game should now automatically download the experimental branch when you next play Neon Abyss!
[h3] Experimental Branch Feedback [/h3]
Let us know all your thoughts and feedback in the ‘Experimental Branch Feedback’ section on the Steam forums and feel free to report any issues in the ‘Report Experimental Branch Problems’ area.
We are also working hard to get a hotfix out to the live version that will resolve some of the most reported issues and troublesome pets like the Vibrant Ball!
Thanks again for all your support and feedback so far, we can’t wait for everyone to try out all of our new changes!
It’s been incredible to see everyone dive into the full version of Neon Abyss and we’re overwhelmed by all the support so far! We would also like to thank everyone who has given us so much useful feedback on social media and here on Steam! We want to reassure everyone that we’re listening and taking on board all your suggestions!
[h3]Try out new changes early with the ‘Experimental Branch’[/h3]
An optional build of the game with some of the changes and fixes we have already begun working on from community feedback is now live! This branch will be updated regularly and will eventually see some of its changes moved to the live version with hotfixes and future updates.
Note: This branch has not been fully tested and may contain unforeseen bugs and issues.
Here is the list of changes and fixes that is currently in this build:
Changes
- [Removed] Vibrant Ball whilst we redesign it
- Normal eggs will not hatch into controversial pets (Grabber, Dr. Blue, Jack, Peter)
- A new kind of egg (naughty egg), it will not fail to hatch, but includes the controversial pets, you need to manually press interact button to pick this egg up.
- Grenade projectile preview (not available in hard mode.)
- Upgrade tree tweaked to be less grindy.
- Extra gem drop for fixed bosses, each time you beat the last boss, you will be awarded extra gems based on your difficulty levels (max 21 extra on abyssa.l)
- Wisdom progress will not be reset when violence path is triggered, it halves your current wisdom progress.
- The first level shop will now be on 50% sale, also shop now displays item names.
- You will now unlock more monsters by defeating managers, (previously, you have to unlock them on the unlock tree.)
- Enemy bullets will now be displayed in front of player bullets.
- Increase the duration of the item banner display.
- Nerfed the movement speed for the second stage of McFamily bosses.
- Slot machine door will open after self destruct.
- Supports for more aspect ratios.
Bug Fixes
- Potential fix for upgrade tree can not interactable bug
- Fixed stats for certain monster and bosses so they will not be invincible to certain weapons
- Fixed issue where stacked explosions might propel player/monster/boss out of the room on performance hitch
- Fixed tracking weapons not able to lock on to Athena and Zeus
- Fixed Saya's animation being stuck when in the air
- Fixed being unable to show map and teleport bug with Heart of Fire
- Fullscreen mode now locks cursor.
Please also bare in mind that not every change will make it to the live version, and we’ll be listening to your thoughts on what does and doesn’t work. Your save should carry over between this version and live but we also cannot guarantee your save data!
[h3] How to access the Experimental Branch [/h3]
**We highly recommend that you use a new save slot on the experimental branch, which is the safest way. Do not use the old save data, which may cause some unknown issues.**
First right click the game in your Steam Library and select Properties.

Then select the ‘Betas’ tab

From here select Experimental from the dropdown.

Your game should now automatically download the experimental branch when you next play Neon Abyss!
[h3] Experimental Branch Feedback [/h3]
Let us know all your thoughts and feedback in the ‘Experimental Branch Feedback’ section on the Steam forums and feel free to report any issues in the ‘Report Experimental Branch Problems’ area.
We are also working hard to get a hotfix out to the live version that will resolve some of the most reported issues and troublesome pets like the Vibrant Ball!
Thanks again for all your support and feedback so far, we can’t wait for everyone to try out all of our new changes!