1. Neon Abyss
  2. News

Neon Abyss News

Experimental Branch 1.2.1.35 Patch Notes And Boss HP Feedback Request

Hello Abyssonauts!

We continue to tweak the HP on bosses on the experimental branch in the quest for the sweet spot especially in harder difficulties.

We'd love to hear everyone's feedback on how they feel in the current experimental build, are they too hard? Too easy? Do they die too quick or slowly? All feedback would be greatly appreciated below this post in the comments.

Thanks in advance, your feedback has been invaluable in helping us shape the game so far and put together improvements for the upcoming first content patch.

Notes:

[h3]1.2.1.35 Changes[/h3]
More tweaks to HP amount of bosses on harder difficulties and late levels

For more info on the experimental branch and how to get it, go here.
https://steamcommunity.com/games/788100/announcements/detail/2753339286193349786

We'll see you all in the next update!

Experimental Branch 1.2.1.28 + 1.2.1.24 Patch Notes

Hello Abyssonauts!

Here's the two most recent updates to the Experimental Branch on Steam. For more info on that visit this thread: https://steamcommunity.com/games/788100/announcements/detail/2753339286193349786

[h3]1.2.1.28 Changes[/h3]

  • Fix auto-save seed consistency
  • Reduce HP amount of bosses on harder difficulties and later levels


[h3]1.2.1.24 Changes[/h3]
  • Fixed issue of low HP amount of bosses on harder difficulties and late levels
  • Optimised flying control
  • Mines do not explode on contact with stone/barrels/walls etc.
  • Weapon balance
  • Fixed freeze issue of the doll machine room
  • Fixed God of Pill from glitching out of the room


We'll see you all in the next update!

Experimental Branch 1.2.1.18 Patch Notes - Auto-saves, New Boss and Unlock Tree

Abyssonauts!

We continue to listen to your feedback on the game and have made a bunch of changes which we've added to the the Steam Experimental Branch!

Notice: This update will reset your unlock tree and your key bindings. You will be refunded all of the faith gems you have spent so far.

If you want to try the Experimental Branch for yourselves, read this article:
https://steamcommunity.com/games/788100/announcements/detail/2753339286193349786

[h3]1.2.1.18 Experimental Branch Fixes & Changes[/h3]

Major changes:

  • New Boss: God of Gambling
  • New Challenge room: Put your skill to the test! You will get the reward based on how you perform, try not to get hit.
  • New unlock tree: Revamped for more flexibility in picking the path of your progress, it's cheaper to progress too!
  • You can now reset your unlock tree (will cost faith gems).
  • Added the EGG COUNTER
  • Added level numbers.


Balance Tweaks:

  • Weapon damage balance ( still under work)
  • Optimised enemy bullets, which are more visible.
  • Zen room: Tweaked difficulty, it now costs your hearts to play.
  • Coin Bomb change: You get triple the coins, but coins will explode after 3 seconds if you haven't picked it up.
  • Remove the pet NOD-8
  • R-6 picking up items that increase heart containers can increase shields.


Bug fixes:

  • Fixed Big Daddy that sometimes does not prevent explosion damage.
  • Fixed Blink which should not be able to get past special doors.
  • Fixed wrong amount of Gems dropped by the final boss of each run.
  • Fixed Egg count related items that count the eggs wrong.


Keep up to date with the latest Neon Abyss news:
Neon Abyss Twitter

Neon Abyss Facebook

Team 17 Twitter

Team 17 Facebook

Team 17 Discord

Neon Abyss Live Hotfix 1 & Experimental Branch Patch

Abyssonauts!

Our first patch is here in the form of a hotfix! Thank you to everyone who has submitted reports and feedback so far! This hotfix is PC specific and is on GoG but will come to PC Gamepass later. We're also working on console fixes for the black screen issue, and Nintendo Switch performance issues which we'll keep everyone updated on through our socials!

We also have a whole heap of changes to the experimental branch, including optional items, pick-up pets pause before they grab, auto-save (so you can leave the game mid run and pick it back up!) and much more further down in this news post!

[h3]Hotfix 1[/h3]


  • Cursor not confined to fullscreen fix.
  • French keyboard compatibility .
  • Remove Vibrant Ball, Peter and Jack (until a full update with reworked pet mechanics - see experimental notes.)
  • Saya animation bug fix.
  • Fix for credits not scrolling.


[h3]Experimental Branch Changes including auto-saves![/h3]

We also have a whole bunch of changes to the experimental branch for you all to try and give us your thoughts on! To access this branch and for more on it, check out this post: https://steamcommunity.com/games/788100/announcements/detail/2753339286193349786

Major changes:

  • Removed the Naughty-egg, all pets are back (except the Vibrant ball), also added a new set of pets
  • You can now ban items/pets/weapons in the gallery (Achievement will not be available after a certain number of bans).
  • Boss badge for every character (different difficulty will result in a different boss badge).
  • Auto-save for every level, you can now continue your runs.
  • Monsters will no longer pop out of thin air without warning, a portal will appear before the monster spawns.
  • A new button is now set for the character's passive ability instead of the interact key.
  • The inventory screen can now show more than three rows of items.


Balance Tweaks:

  • Max Hearts and shield containers now reduced from 10 to 8.
  • Removed the “Hit-recover" time for the player (you stay in place and flash rather than being pushed back.)
  • Pets now no longer shoot on their own, they will only shoot if you shoot (hopefully reducing things like instant crystal turns to violent crystals.)
  • The Grabber, Peter and Dr Blue now pause before going to collect items.
  • Tweaked item drop rates.
  • Tweaked level setup, the musical monster will not appear on early levels.
  • Tweaked damage model, balanced weapon damages, you will no longer three-hit bosses, or dealing no damage to bosses.
  • Tweaked biter monsters' behaviors.
  • Tweaked rewards from rooms.


Bug fixes:

  • Fixed issue where player/monsters may glitch out of the room.
  • Fixed Saya revive bug with melee mode.
  • Fixed roulette machine.


Keep up to date with the latest Neon Abyss news:
Neon Abyss Twitter

Neon Abyss Facebook

Team 17 Twitter

Team 17 Facebook

Team 17 Discord

Experimental Branch Update - AZERTY Keyboard Fix

Hey Abyssonauts!

We now have a fix on the experimental branch for the AZERTY issues, which should address rebinding issues and give full support to this keyboard type! More info on how you can try this update early a long with lots more changes and fixes most requested by the community here!

We are working as hard as we can on testing a hotfix for the live PC versions of the game and will let you all know as soon as we are ready to move this and some other major fixes already on the experimental to the live version.

Thank you all again for all your reports and feedback so far!