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Gaia Beyond News

Update 0.7.71 - 0.7.76



  • Hacking / hackable freight containers



  • New Ship: Peacekeeper (Atlantic Alliance)
    (2 versions, standard version purchasable at Schuhmacher)



  • New pirate hunt mission at CoC Stralsund
  • Weapon damage types
  • New Weapon: Plasma Accelerator



  • New location: Essex wreck

  • New Skills: Hacking, Persuasion, Mechanicus

  • Hidden chest


  • Gas items




  • Automatically savegame-upgrade all spawners and backgrounds
  • Shuttle polishing
    + all adaptions updated, full resolution here!

  • Savegames: Support restoring the target of each weapon

  • Dr. Orish polishing


  • AI improvements
  • Some smaller performance improvements
  • Asteroids "Crystal" -> "Gemstone" Group created
  • Feedback sound for activated skills





  • Possible fix for a game init crash
  • Landable Leave button breaks dialogs
  • Holding TAB breaks the map camera movement
  • Savegames: Skill points are not loaded
  • Ship engine is hidden under the wreck sprite
  • Disable the Cooldown HUD icon click function for non weapon types
  • Waechter diversion: Nortnex should attack Delga and Nobunaga first
  • Skill tooltip disappears on click
  • Loaded savegame: no shield collision
  • Validate all savegame loaded sprites and remove broken ones (fixes asteroid crashes)
  • Asteroids can give no XP if they are not the weapon target
  • Ramming asteroids reward no XP
  • Old savegames: Ships attack invisible Asteroids
  • Remove the ship healthbar window correctly when it is not needed anymore
  • First Analyis HUD animation goes from right to left
  • Savegames: Unloaded skill points are not reset back
  • Music stops/switches after the tutorial
  • ship trade comparison is inversed



Also, we got a brand-new Discord server!
See you on the other side:

Update 0.7.67 - 0.7.70




  • Implement a quest item counter



  • New music tracks:

  • Mineral custom icons
    • Trade icons
    • Scanner info icons


  • Miataru portrait




  • Ship Trade HUD: Show data differences
  • Ship Trade HUD: Show info when we already own the ship
  • Update the ship view ranges (bigger for drones, exploration ships)
  • Remove a Barkeeper question block at Greifswald after finishing Teslas Quest
  • Remove unnecessary password check answers at Lt. Feng
  • Jupiter scaled slightly bigger
  • Auto-Dialog on the first Callisto visit




  • Quest HUD can crash
  • O Dog coffins collected callback hangs
  • Auxi Tutorial "Hey, over here!" breaks the dialog
  • Inventory/Trade HUD: Crash when landing or collecting cargo
  • Trade HUD Drag Container can crash
  • Mouse Wheel scrolling while on an answer is not delegated
  • Plasma Clouds can be above HUD elements
  • Diversionary Tactics: Spying starts from the dialog
  • No Map Quest descriptions when target is on a ship and the ship is docked
  • Breaking up a normal dialog with a locked dialog causes the the normal dialog ship to always follow the player
  • Camera Zoom to Map event can be active endlessly (disabling all camera movement)
  • Hide the radar button on Landables
  • CoC Mining stations do not respawn
  • Informant quest target is not correct
  • Caduceus generic NPC dialog is not reset
  • Jonas infinite Exp+Money exploit
  • "High tier shield made by FTA" but producer is CoC
  • Music does not stop after the convoy mission
  • Ferrara price changed from 1000 to 6450
  • Savegames: Music filenames are doubled




Update 0.7.64 - 0.7.66

  • New purchasable ships!
  • Basic AI surrounding area awareness




  • Analysis HUD for Planets : Show Population
  • Stations/Turrets now loose aggro if the target is out of weapon range
  • Earth texture quality improvement (ugly fragments removed)
  • Teal got teal-colored glasses!
  • Support the Numpad keys for answering in dialogs
  • Save the last selected quest item and ensure it is visible when opening the Quest HUD
  • Add a high performance NPC ship radar




  • cShader_Instance destruction can crash
  • Collecting the O Dog cargo can crash
  • Autopilot/Pause noti stays hidden when entering Menu
  • Changed ship prices
  • Stations/Turrets are pulled into out of range fights
  • Stations/Turrets should check the weapon target constantly against the max defense range
  • All blocking HUD windows should restore the input focus when closed
  • AI ships don't visit Landables anymore
  • Quickload shortcut does not work from the Game Over screen
  • The menu level aspect ratio is not updated after a resolution switch
  • Big Asteroids give too much XP
  • Fix a rare startup base address already in use error (0xc0000018)
  • Finding the nearest Asteroids/Items queries is actually selecting the furthest away
  • Quickbar has the wrong pos when loading a savegame that is on a Landable

Update Highlights – Summer 2018



Interstellar folks,

Hope you had an awesome summer. First, thanks a bunch for supporting us so far – your feedback is helping us to keep focused. Here's a recap of everyone's achievements during the past 3 months. Also, the first main story arc will be finishable very soon!

Cheers from the GB team!




  • 1 new Mainquest – the story continues!
  • 8 new Sidequests

  • First Achievements


  • More ships

  • Gamepad Support

  • New NPCs & character portraits
  • More traders
  • New Asteroid types
  • New weapons, shields and items
  • New locations & moons






  • Mission polishing throughout
  • World improvement / liveliness
  • Big bunch of character portrait updates



  • AI improvements
  • Weapon-, shield- and enemy balancing
  • Major UI & UX improvements
  • Turret graphics HD restoration & polishing
  • More control & key mapping options
  • More display options
  • Story-related improvements / fixes
  • Performance improvements
  • Loading times decreased










  • Visit the Community Hub to find out more!



  • Stay up to date about what's going on with the game and us on Twitter.

Update 0.7.59 - 0.7.63




  • New Mainquest
  • 3 New Sidequests
    (2 around Pluto, Cram Bokaj quest)

  • Added a Ship Trade HUD & Improved the weapon/shield comparison in Tooltips
  • New weapons: Projectile round (Genom/Tyrell), Seraphim Cross

  • Added a Render Thread: Should improve performance a lot in asteroid fields and vsync limited scenes

  • Bobby Cliff & Kingston




  • Portrait updates


    polished: Cameron, CoC Mechanics, Lume, Miss Eliz3, Player portrait (again;))

  • Pick a smoother logic Hz (based on the Monitor Hz. 70 for 140 and 72 for 144 Hz)
  • Zion "Junk Machinery" location image update
  • Dialog polishing
  • ISA "Daedalus" polishing & Cram Bokaj custom version
  • GAC "Sukarabe" custom engine
  • Asteroid death emitter improved
  • New plasma field at Lashkar Gah area
  • Tooltips: Use the full width for the description
  • High quality textures updated




  • Greifswald does not attack
  • Start key/gamepad trade/save selection from the correct item if no item is selected
  • Leave_Event_Music() keeps looping music playing if it does not start new music
  • Play_Event_Music() does not fade in if repeat is disabled
  • The Genocide Transporter still attacks the player after the "I'm giving up" Dialog
  • Tooltip DPS comparison with a laser is incorrect
  • "Repair me" option is twice or outdated
  • Don't show "compared to" in trade tootlips
  • Only show weapon accel in Tooltips when it is used