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Gaia Beyond News

Update 0.7.57 - 0.7.58



  • First Achievements!

  • New Sidequest "No Funny Business"

  • Garage Location images
    (stations and planets)




  • Improved Tooltips
    • Compare weapons and shields directly
    • Add Tooltip DPS for projectile weapons
    • Changed Weapon Inaccuracy to Accuracy


  • Controller optimizations
    • RB Toggle + Digital up/down for zooming
    • Support controller up/down selection + confirmation in the Savegames Menu and Trade HUD


  • Portrait updates


    • New Player portrait added
    • Updated: Atlantic female, CoC male & female, Terminal (Memorial version)


Show item/credits removed in HUD

World polishing
  • New nebulas added to CoC Greifswald area
  • Nitrogen explosions


  • Gap Nebula edges fixed
Dialog and quests polishing
Asteroid emitter performance improvements
Turret Platform lights optimization



  • O Dog is not marked on "Collect the cargo O-Dog dropped."
  • Window resizing disabled
  • All planets are set to the J12 faction
  • Weapons/Shields could spawn in cargo space with spawnable set to false
  • Ursa repair option is twice
  • Crash if turret burst fires and the target dies
  • Unknown ships crash the garage dialog

Update 0.7.51 - 0.7.56






  • New Ship
    Speed Shuttle "Ferrara"
    available at: Schumacher @FTA Nexsen (SPOILER!)
  • New Sidequest
    "Tedious Tours"
  • Unique Asteroid types
    (Plutonium, Dilithium, Strontium, Thorium, Thallium, Nitrogen)
  • Fighting Music!(Miguel Johnson)

  • Burst weapon support (for the Guardian Suppression Gun)

  • Wreck Location images
  • Plasma Field + new Plasma item drops
  • Add ship rotation shortcuts (assigning them will disable the automatic ship rotation)

  • New portraits:

    - Cram Bokaj, Addai (Seraphim Applicator)

    - CoC Bouncer, CoC Barkeeper


  • New missile graphic (used for Pharma Missiles, Ahoi-Rockets, Missile S)


  • Faction-colored bars for CoC, GAC, J12
  • ISA Hospital version



  • Option to disable the auto pause when under attack with the map mode enabled (not yet in options menu)



  • Improved Mission 3 "Genocide Consignment" mechanics / dialog and an alternative outcome
  • Add a travel group setting to change the fight behavior
  • Controller menu: Show the button names (Right Trigger, D-Pad up, etc)
  • Turrets restoration / polishing / animations
  • Weapons: faction colors optimized

  • Level polishing: more asteroid fields, trash fields, faction spawners added

  • ISA Research Station: animated lights + visible edges fix
  • Vulcan bursts emitter
  • 'The Waechter' - wrecked graphic
  • CoC Mining Station polishing
  • Affinity for manually spawned faction ships
  • CoC Fighter (renamed "Molotok"): 1 turret slot, engine position fixed
  • Turret platforms red signal lights added
  • Only auto pause when a new ship attacks with the map mode if the fight started
  • Accelerate missiles even without a target
  • UI improvements:
    • Level Up / item received position on landables
    • Show Quest Info tooltips on FoW hidden target icons
    • Quest HUD: Failed missions should show (failed) instead of 100%
    • Quest HUD: Unfinished quest stages should also have an icon
    • 'big' font optimization (spacebar width, draw quality, etc)
    • Current location highlighted on FTA Quick Travel maps
  • Data cleanup: Ships, Weapons, NPCs
  • Add the video driver info to the error logs
  • Savegames: Save persons defaulted (reduces the savegame size)
  • Mark savegames incompatible if they are from a newer version



  • Genocide Consignment Story can break
  • Quickload saves instead of loading
  • Savegames: Skills are not instantly applied on load
  • A lot of ship engine & further ship corrections
  • Jupiter clouds seam fixed
  • First two Med-Guards during the Waechter hacking should not spawn with rockets
  • Do not allow changing the esc key binding
  • Ship 'signal lights' never had 0% alpha
  • FTA Hub/COC Mining Station leading person is not set to passive ai
  • Crash when accepting the Marcel Wallace quest
  • Fta Hub, CoC Mining Station, GAC Solar Station: no faction in Analysis
  • When the input assignment window is open the game cannot be closed and does not react to focus loss events
  • New controllers are not detected when the input assignment window is open
  • Auxi map tutorial stage: when already in map, dialog fails to continue
  • Some respawning ship fixes (engine sound, collision, color)
  • Vasily "I wanted something else." exits the dialog
  • Tooltip Type match/mismatch is only checking the first ship turret slot
  • Fix a game init std::length_error
  • HUD Inventory: when opened and the ship is switched the tooltips are not updated
  • Player map window is not displayed/hidden in pause mode
  • After Kalypso crash: when Kalypso is attacked she loses the callisto pos target
  • Quest HUD: There is no padding if there is only one quest stage
  • Quest HUD: On finished/failed quests an empty stage is shown
  • Remaining Med-Guards from Hacking escape can kill the player during dialog (should auto pause on dialog)
  • Waechter should not burst shoot after hacking
  • Always use the Travel group max speed
  • Shown ship price in dialogs is not the actual value that is deducted
  • Hoshi sells you the "Patriot" ship instead of "Hanako"
  • Nortnex tradable while hacking
  • Pre-hacking Kalypso-/Waechter Dialog: Shiro leaves to Cad Station
  • Shiro destination is set every time "I'm waiting." is selected
  • Player ship is not save upgraded
  • Save upgrade: Chondros is still on a planet
  • Pharma Missiles: type "fixed" but rotating
  • Bobby Cliff SOS perma noti stays visible forever
  • Asteroid fields update type is wrongly based on movement (should improve performance too)
  • Wrong music playing in space fixes
  • Add a leading zero to the "Time played" stat
  • fix FTA sation nolan travel person name
  • Strip the person name for the dialog handler of all incompatible characters
  • Save upgrade "Travel Network Access" to "Travel Network NOL"
  • Guard Lopez still respawns when the Genocide quest was accepted from Zopa
  • Mission 3 escort ships do not defend each other (on pirate attacks)
  • Ship engine boost particle bug
  • Spawner created + save loaded drops have no drop_emitter set
  • Saturn Rings existed twice
  • Selection arrows z fight in map mode
  • Shiro Travel Group should only approach when the player is near
  • "ship_explosion_4" emitter is not really visible on smaller explosions
  • Check person gaia state in weapon target invalidation

Update 0.7.48 - 0.7.50

The Steam Intergalactic Summer Sale will end in 9 hours. Thanks for all the support and feedback so far!


New Features:
  • Controller: Support the Message HUD. Answer selection with new Dialog up/down shortcuts using the digital up/down buttons
  • Controller: Support axis-only Trigger
  • Controller: Add Zoom in/out buttons
  • Add option to select the primary display



Improvements:
  • Controller: Normalize the axis value when a threshold is set
  • Memorial location image update
  • Controller Menu: update the combobox list live (on connect/disconnect)
  • Add option to unassign a key/button shortcut
  • Show the default shortcut assignment on the static message
  • Mines are more visible (pulse light added)
  • Projectile graphics minor optimizations
  • Fallback to display 0 instead of resetting video settings if primary display is not connected



Bug Fixes:
  • O Dog quest script crash on older savegames
  • O-Dog does not drop mines anymore
  • Asteroid overlays (crystals / gas) rotated incorrectly
  • Many Controller fixes
  • Gamepad Cursor not working in "Quit Game" Popup
  • CoC Mining Station collision fixed
  • Loading Screen: hint formatting minor fixes
  • Weapon particles of mines are drawn above ships
  • Limit the maximum controller threshold value
  • Set a minimum controller sensitivity value

Update 0.7.45 - 0.7.47





New Features:
  • Controller Support (Beta)
  • Geisha portrait
  • Atlantic male kid portrait
  • Triton Colony polishing (New Dialog, New NPCs, changed portraits)
  • Allow customizing the mouse shortcuts
  • Add an enlarge fonts option
  • New Dialog for Lexa
  • New Caduceus weapons and shields



Improvements:
  • Fire each weapon only if it is in range
  • Auxi should mention red arrows for weapon targeting
  • Add support for mouse button 4 and 5
  • Allow to reset one input config entry with backspace
  • Add a mouse hover highlight for the shortcuts list



Bug Fixes:
  • Waechter hacking first wave can block the story from progressing
  • Create Shiro if he does not exist on save load
  • Ship/Rocket smoke alpha is reset when parent is destroyed
  • Krill and Zorg: Zorg doesn't attack
  • Interrupt the Transport: Some ships have no weapons
  • Genocide Consigment: Auxilium can be missed
  • Atlas has a wrong Dialog Block after the Diversion mission
  • Trade HUD: Sorting by price/weight is incorrect
  • Target icon for Xander/Trade Node is visible on all stations
  • Auxilium ship has a small red outline/edge at the bottom right
  • Flowers have the quest item color and icon
  • fix: "Attempt to delete Window that does not exist"

Update 0.7.44

Gaia Beyond is in on the SUMMER SALE action!



New Features:
  • Music: New title theme! (by Miguel Johnson)
  • Neptune moons: Triton & Nereid
  • Pirate portrait
  • Jerome portrait
  • Added a bouncer to the CoC Bars
  • More CoC traders
  • FTA Ship type: small loaded




Improvements:
  • Many performance improvements (especially near asteroid rings)
  • Improved Mission 2 mechanics and dialog
  • Thruster will now stay active once activated for the full boost duration
  • Pirate bounty missions: Pirates positioned differently, Tate Tobin dialog improved
  • UI: Character stats cleanup, Inventory "drop" button added, Progress bar optimization (and more)
  • GAC male portrait update, facial tattoo
  • Show multiple Quest descriptions on the map tooltip
  • J12 polishing & animated lights
  • O-Dog Fight polishing: background lightnings
  • P4 + P5 Defense guns price increased and dmg reduced






Bug Fixes:
  • Restore dialog when loading
  • Some J12 portrait links broken
  • UI fixes: Character menu portrait clipping, long savegame names unscrollable, inventory "Max Speed" clipping at 4:3 res
  • Some quest markers don't disappear
  • A lot of dialog corrections & polishing (Heimwehr, Kalypso, Auxi, Zopa, Ganymede Node, Waechter... + many more)
  • Multiple Quest target icons visible with the Blood Testing quest
  • Person names in landable list are not centered anymore
  • Travel groups can be broken if leading person is in defend state while the group should be traveling
  • Game is auto paused in dialogs when enemy ships are nearby but not actually attacking the player
  • FTA Transporters engine positions corrected
  • Assault Spammer broken sound link fixed
  • Auxi Missiles: turret rotation off
  • Many rocket types had no trails
  • Earth Nebula edge fix
  • Kalypso guard fight start can crash if a patrol ship died
  • When Lopez is not available the kalypso script can crash
  • Added the missing Barkeepers to the CoC Station
  • Game Over is drawn behind game sprites
  • Jurgen quest: Heimwehr is target but has nothing to do with the quest
  • Shift in trade activates thrusters
  • Exiting an auto-paused HUD releases the dialog autopause
  • Bartholdy is not spawned
  • Enable F10 and F11 only in dev mode