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Gaia Beyond News

1.7 Post Patches - Summer Sale ending soon

Hey space travelers,

Two weeks have passed since the 1.7 update and it's already 1.7.8! :) Thanks to your great feedback we have already fixed and improved many things - of which we want to give you a small overview here.

Special thanks to Goldberger, Floppa Priest, justcallmebob, VillainBob and UnimatrixZero for their helpful input!





[h3]Radar Sharing[/h3]
Deployed turrets now share the radar with you.

[h3]FTA Cargo Container Upgrades[/h3]
FTA banks now offer expansions for their cargo space, so if you've got the credits, you can upgrade your storage place there.

[h3]NPC Ships[/h3]
  • Turret Platforms: Show the deployed weapons when selected
  • Support for NPC ships to use the repair laser




  • Many small improvements to "A Hard Day of Work" and "Distress Call"
  • When deciding against Kalypso during "Crash Course", Kalypso should attack one of the guards first to give the player some extra time in the fight.
  • Further progress with the German translation (e.g. localized achievements)
  • Skill to reduce the scan time by 50%
  • Enkan and Enkan Pro shields have new prices
  • Added a new CoC shield called "Myr".



  • Upgrading cargo can crash
  • Loadout switch shortcut crashes if the Inventory is not open
  • A ship without persons can crash the game
  • Shield/Device level is not displayed/saved
  • Ships in follow mode should leave the station in the same direction as the follow target
  • Player owned turrets should drop cargo/equipment when not in detail mode
  • Inventory window does not refresh for a different ship that has the same ship data as the previous one
  • Turret Platforms: no interaction hints for Chat and Trade
  • A sequence during "Tale of the Lost Luggage", where Dorobu wasn't selected as the mission target as it should have been
  • Some Person_Death functions where the ship is preserved and could later cause errors
  • Confusing Teal dialog on locked Pluto locations
  • The calculated range of some weapons is too high
  • The calculated DPS of Alien Pulse Laser and other weapons is too high
  • Don't transfer cargo back in Lt_Devi_Dialog_Handler_Follower() as trades_freely is now kept anyway
  • Transferred turret cargo/equipment/ship data weight free space is not checked during pickup
  • Pirate faction underscores still shown on locations
  • The defend_nearby_ship link should not be temporarily lost when arriving late to an already landed ship
  • "Escape Plan" skill level requirement is not updated
  • Lt_Devi_Dialog_Handler_Follower() script crash
  • Character selection screen: Seams on portrait background frames
  • Savegame upgrade for "The Tyrant"
  • Wrong Aluminium amount is removed from the player's inventory during "Building a Bubble"
  • Ben's Bubble wrong stats on first upgrade level
  • Kudo Prime wrong faction assignment
  • Pharma Missiles and Jolly-Rockets have double turn rate acceleration values
  • A small cargo memory leak
  • Typing P into the map marker input field triggers pause
  • Not all main menu buttons have a click sound
  • Cooldown HUD: Animation flicker when invisible and recreated


For more information, read the original 1.7 patch note:
https://store.steampowered.com/news/app/788630/view/3337744192489192022






Let's have a chat on Discord:



Learn more & stay tuned!

Update 1.7





Heya space pilots,

Time for another content update! We've been a bit quiet the last 2 months (there has been another big relocation within the team as well as the average health turmoil in 2022), but everything is back on track and most importantly, we have some new content that we finally want to share with you:

We're excited to introduce the promised deployable turrets feature, made all shields upgradable, took another deep look into cargo items (icons and sorting) and last but not least greatly expanded the German translation. During the constraints, we also took the time to revise general things like our website.

In addition, a lot of new content for the main story expansion has been created again in the background, which we are now focusing on completing – the wait will soon be over.

Safe travels, we look forward to your feedback!






[h2]Deployable Turrets[/h2]



You can now place and upgrade turret platforms in space to protect your back. This is the basic version - functionality will be further refined and more types will be added in the future!

  1. GET THEM – on CoC Greifswald, Thorn, Riga or Stargard
  2. PLACE THEM – from your inventory
  3. CALL DIALOG – for further options like equip, upgrade or undeploy

    Upgrading turrets is also possible directly from the inventory!


[h2]Upgradable Shields[/h2]
You can now upgrade all regular shields for your ship! Also, more damage resistances have been added to shields (can be increased with upgrades) - for example, CoC shields now tend to get less damage when crashing into asteroids etc.


[h2]New Item Graphics[/h2]
  • Cargo icons: In the process of refining the way inventory items are sorted, new subcategories and more unique icons were created.
  • Custom drop graphic for diamonds



[h2]Audio / VFX[/h2]
  • New fail sound added to all mechanic skill checks
  • Turret placement sound effect
  • Crystal asteroids have a custom destruction sound
  • New upgrade sound effects

  • Turret upgrade VFX
  • Hokucho emitters (special engine, new front thrusters and signal lights)





[h2]Minor Story Improvement[/h2]

It is now possible to decide against Kalypso when first crashing into her and join Caduceus at a later point in the story as well.


[h2]General[/h2]
  • Reworked a lot of dialog text
  • Some location images polished up (Pluto Colony, Bars)
  • Elzo Fartrader now uses the "follower" system when his sidemission is accepted
  • Some camera movement added to various sequences
  • Some NPC reactions changed during conversations with the player



[h2]DE Localization[/h2]

Over 4500 lines were added to the German translation - bringing the interface back to 100% and the dialogs a big step forward. It's far from finished, but we aim to reach the full DE translation this year.


  • Source translation from 50 to 100%
  • Json translation from 45 to 100%
  • Scripts and dialogs: +25%
Note for translators: All text color codes were replaced by variables to allow easier color handling.


[h2]World[/h2]
  • Travel Group: Improved affinity checks
  • When traders' stores have been full for a while, their items are refreshed (and qualities randomized), allowing you to wait for a better version of a certain weapon


[h2]UI[/h2]
  • Inventory item sorting was completely reworked – less alphabet, more intuition!
  • Character menu: Skill level is shown on the icon
  • Some person sorting in location lists was improved as well
  • Skill icons correctly y-centered


[h2]Mission item weight / price adaptions[/h2]
  • Default weight and price for mission items is 0 (keycards, persons & bodies, instruments, readables)
  • Marcel Wallas mission item weights reduced to 1


[h2]Portraits[/h2]
  • J-12 random male #3 polishing / style adaption (incl. its 12 variations)





  • The Tyrant - Proxy Vaudreuil will now follow the player again after defeating the rebels (if you have a savegame where this sidemission bugged, he will now continue to follow you as soon as you load your game - leading him back to his destination will finish the sidemission)
  • Travel Group: Use the destination for random NPC groups too
  • NPC ships do not follow through with docking on FTA garages
  • Weapon target offscreen arrow is always shown with repair laser normal selection
  • Turret auto-aim at next target stops working if the nearest enemy is the weapon target
  • Make the weapon target nearest enemy shortcut also target negative "affinity of us" ships
  • Map Marker name is shown in non-map mode
  • Off-screen weapon target arrow appears on-screen after respawn
  • Savegames: Weapon target settings are always reset
  • Use damage type colors in shield tooltips
  • Translation: Inspect window headline shows an untranslated name
  • Translation: Landable person list names are not translated
  • Translate the Map Marker accept button
  • Translated ship names are not displayed in "scanned:" noti
  • Analysis tooltip: Show pirate faction names without underscore
  • Skill "Assisted Aim" could be applied multiple times
  • Missing upgrade stats for Koumiyou weapon
  • Professor Zolo now uses correct weapon equipment
  • Death Battery illogical turn rate values removed (default used)
  • Some regular non-mission readables could not be dropped or sold
  • Vornoff's Soporiphic wrong icon
  • In case anyone noticed: The Bartholdy's logo had a spelling mistake ;) and is now redesigned and adapted into a wide version for the interior image of the bar.
  • First skill arrow rotation is off
  • Assistant Demoror respawn reduced





Let's have a chat on Discord:



Learn more & stay tuned!

Update 1.6.4

Hiya, space explorers,

welcome back to a small interim update – some fixes, minor additions and polishing here and there. Special thanks this time to pepps and especially mav from the community. Also: general revision of missile homing, all of them were checked through and significantly improved. Work on the next main update continues now! :D






[h2]Missions[/h2]
  • "The Tyrant" side mission:
    Rebel spawn position optimized (avoids likelihood of missing them), better handling of the battle event so the player doesn't need to manually target the rebels, script and dialog polishing including alternative dialog, just in case you might still miss the rebels. Some portrait assignment updates
  • "No Funny Business" side mission:
    Added new jokes, improved dialog and script handling, some dialog polishing
  • "Sleeping Pods for Three, No Pets!" side mission:
    Removed the possibility to re-enter the mission after it failed due to old dialog at Prescott and/or Billie Jean and Rufus, some script and dialog polishing


[h2]Reworked missile homing[/h2]
Finally – homing missiles getting tediously lost on their way to a target or simply shooting past it are a thing of the past. We have tried many different behaviors, resulting in a reliable new preset for acceleration and rotation speed, and tweaked some custom values as well.

New default: 160 / 20 / 60 (acceleration / turn rate accel / turn rate max)

This also improves the speed of some missiles you may already own. Unique adjustments that differ from the new standard:
  • Dogfight Missiles: 200/3/3 -> 200/30/30
  • Noob Missiles: 90/0.4/0.8 -> 90/5/10
  • Pharma Missiles: 80/0.4/0.8 -> 80/10/20
  • Pharma Sentry: 100/0.4/0.8 -> 100/10/20
  • Ahoi-Rockets: 90/0.4/0.8 -> 90/10/20
  • Jolly-Rockets: 90/0.4/0.8 -> 90/10/20
  • Mini Seekers: 200/120/120 -> 200/30/60
  • Hunter Seekers: 200/360/180 -> 200/30/60
  • Plasma Missile: 280/25/25 -> turn max raised to 40
  • Plasma Missile Turret: 280/25/25 -> turn max raised to 40
  • Raketa: 200/1.5/1.5 -> 200/5/10
  • Twin Missiles: 120/25/25 -> 120/30/60


[h2]Ships[/h2]
  • Loot Beam improvements: Do not attract if a drop path is blocked
  • Entrega, Entrega Grande / Gaseoso: animated the engine linked graphics


[h2]UI[/h2]
  • Show an arrow to the selected ship and weapon target if it's not visible
  • Map Marker: Add a hover highlight
  • Map Marker: Show the name on the right side of the icon when hovering
  • Draw the weapon/repair target line when hovering over the cooldown entry


[h2]Other[/h2]
  • Improve the faction support AI
  • Some minor portrait polishing



  • "Profit Loses Seldom" side mission:
    Quest progress now needs to be exactly at 75 percent for the "distraction" answer to appear at Dr. Nadir, will not appear before.
  • "Genocide Consignment" main mission:
    Auxilium now still supports the player, but should not be able to attack Assistant Lucca. Lucca can not attack during the battle, to avoid confusion.
  • "Revealing Xentron" main mission:
    When denying cooperation with Mr. Shiro during a bonus scene at the end, the quest progress and target will now update, to avoid confusion.
  • Ship AI: Do not land anywhere if the mining command fails
  • Fight Behavior: Get a new approach pos if it's not reached in time
  • Pirates flee to the wrong faction fortress
  • Disabled turrets with pre-selected target can get confused when enabled again
  • Remove map marker: replace "cancel" button with "delete" if marker was already set
  • Loot can get destroyed with Salvor Attractor
  • Exploit: Freight Container spawners refresh missing ones on savegame load
  • Exploit: Gas clouds are recharged on savegame load when completely depleted
  • Count a ship death as player-caused if it was a one shot
  • Map Marker: When moving the map cam with Z, disable marker interactions
  • Credits menu back button is invisible
  • Mission icon on HQ after Shiro bonus dialog (landable overview icons are not updated)
  • Shield restore_big volume is too low
  • I18N: Set the thread language also for unknown language countries
  • I18N: Decimal separator missing for floating point
  • Landable HUD: Pressing the trade key with a still selected sprite exits the landable
  • Display the SOS signal distance in same units as in the analysis HUD
  • Siege convoy balancing
  • Siege convoy doesn't go straight to the Caduceus Station





Let's have a chat on Discord:



Learn more & stay tuned!

Update 1.6 – Enter the Caduceus





<, relevart ecapS!

Welcome to the first of the two announced major updates.

It's been a year since the community expressed the desire for an alternative route in the Caduceus arc, and after putting in some extra work, we're finally presenting our biggest story addition yet. New players and brave returners now have the chance for an even more personalized experience: Follow Noob Henderson at the beginning of the game, become a Caduceus member and experience their side of the story – filled with 9 new chapters!

We've done our best to convey a sense of individual complexity, with plenty of gray between good and evil. On the side, we've also added some general features and polished up a lot of the content you'll see along the way of the journey. Don't want to start a new game? Don't worry, as we've hinted several times, that's far from it: This update lays the groundwork for the incoming second story arc - and the wait will soon be over! So get ready for our journey through space to pick up speed big time this year.

Thanks to the whole community on Steam and Discord, who keep providing us with important feedback. You rock!




[h2]Caduceus Arc 2.0[/h2]
Your decisions have more impact than ever before – there are more alternative routes to discover, even up to becoming one of Mr. Shiro's most trusted guards. Follow Henderson in the beginning of the game instead of persuading or killing him to ENTER the new route.
  • 9 new missions, dozens of new decisions and consequences!
  • Save Lt. Devi before he gets airlocked by Heimwehr or arrest him yourself!
  • Will you rescue Patient Zero or deliver him to his execution?
  • Will Dr. Orish be able to survive the attempt on his life?
  • Will the Neutral Colonies be spared?

The paths you choose within the Caduceus arc will drastically affect the story progression of all future expansions – so decide wisely!


[h2]Custom Turret Platforms[/h2]
The first one comes with a custom CoC design (applied to all CoC station turrets) – but we plan to:
  • individualize the platforms for each faction
  • make them placeable and upgradeable by the player!



[h2]New portraits[/h2]

Many more to be introduced with the upcoming Sphere arc!

  • The Patient: Whether you get the homage or not, there's a new side mission around this guy!
  • Belana: Bobby's mum no longer has to share a pic with random NPCs.
  • Caduceus bosses: In order to efficiently individualize the bosses, we have created 3 customizations of Caduceus assistants for them.
  • Aureus Statue: This one has actually been around for a while (see polished portraits below), but was never actually implemented, which technically makes it a new portrait! ;)
  • New variations for random NPCs, e.g. Caduceus and FTA
  • Caduceus Nexus air duct: Why would you talk to an air duct? It might have fatal consequences if you don't, though!


[h2]🇷🇺 RU Interface Localization[/h2]

Ok, first we'll have to cool down the expections a bit: This is only about the basic interface for now – and, as no one of the team speaks Russian, done with the help of automatized translation tools. But since we've kept the RU community waiting for a long time (and introduced the fan-made Chinese localization last time), we decided not to wait until after the Sphere update as originally planned.

What's included:
  • 100% of the basic menu navigation
  • Stats and tooltips
  • Skill trees
  • Planet names, moons
  • Raw materials and basic crafting item names and descriptions

NOT included yet:
  • Majority of descriptions (of items, ships, landables, characters etc.)
  • Any kind of dialog / story content
Further plans: We will keep adding parts step by step with a priority on interface content – like names, descriptions and anything necessary for guidance apart from the story. As dialogs are still too big to handle for now, any help is highly appreciated here!



[h2]Many new achievements[/h2]

  • "That Stung!"
  • "Patient Zero"
  • "Kill on First Sight"
  • "Shiro-Nortnex Test"
  • "Objection!"
  • "Contract Killer"


[h2]Audio[/h2]
  • Many new sound effects added to new Caduceus arc special events, all for the drama!
  • Waiting line music – approach your treatment with a jazzy vibe...
  • Makeda Farm music – come dung fi badman sound!


[h2]Other[/h2]
  • Syringe location image
  • Sphere loyalists custom faction logo






[h2]Ships[/h2]

  • Mr. Shiro's ship graphic polished in double resolution
  • All FTA transporter graphics polished
  • FTA Escort: prerotated weapons for improved aiming
  • Also here: some in-progress stuff that you might already stumble across, but will be introduced with the Sphere arc update!


[h2]World[/h2]
  • Zion Field polishing and some other location improvements
  • Many dialog corrections and improvements
  • Improved Caduceus readables:
    • Brochure content significantly pimped
    • "Wanted" Poster image and layout
  • Improved the autopilot evasion static repositioning
  • Auto unpause after an auto fight paused dialog

[h2]UI[/h2]
  • Tooltips: Remove empty lines
  • Chinese localization:
    • Many new additions and updates – cheers to the GamerArk team!
    • Headline font swapped with default font (+ size increased)
  • German localization: Added some more interface translations
  • Separate the selection arrows on autopilot + selection
  • Upgrade window: Stats vertically centered, font size reduced
  • Scanning: Show possible asteroid drops in the tooltip
  • Support input shortcuts in loading hints
  • Show the player health bar when regen is active
  • Show the current values for controller threshold and sensitivity


[h2]Portrait polishing[/h2]

(Click for a hi-res JPEG of the new versions)

Focusing on the main characters and really dated ones, for the first time over 40 portraits have been polished up in a single update! :D
  • Minor adjustments / anatomy corrections up to complete overpaintings
  • Merging of styles, compositions
  • Color balance, vibrancy
  • Backgrounds and vignettes for smoother embedding into the UI


[h2]Other[/h2]
  • Appearance of some weapons updated (graphic & sound assignments)
  • Some SFX volume fine tuning
  • Increase the number of audio channels to 64
  • Credits screen: partial reformatting



  • Tutorial drone doesn't respawn if destroyed by non player damage
  • Disable the automatic savegame ("Autosave Land") when Start_Docking() is not cancelable
  • Passive devices don't apply the data modifications
  • Autopilot evasion: going top to bottom on a station shield can evade into the wrong direction (into the shield)
  • Autopilot evasion: check the direct front blocking sprites (instead of nearby asteroids)
  • Autopilot evasion: disable medium evasion if there is already enough blocking the direct front
  • Travel group: Guard ships go crazy during Kill Orish dialog
  • Docked ships in detail range do not correctly gain the detail mode state (to load the emitter)
  • Ship_Teleport_To_Current_Target() could undock if the ship is already docked on the target (Dr. Orish on Lashkar Gar is not moving from the spot next to it)
  • Is_Dialog_Present() returns false when dialog is transitioning to a new stage
  • When the player is locked on a landable the menu cannot be opened
  • Double-Airlock event: 'Continue' seems to load autosave leave (player can proceed after death)
  • No text displayed with translations if the locale is the system default
  • Chinese big font is smaller than medium
  • Selection noti: auto-size based on text width
  • Chinese language: "Level" text height in tooltips is not large enough
  • Translation: Support controller button names
  • Weapon qualities don't affect AoE damage
  • Trigger ship aggro earlier
  • If a weapon level is too high, reduce it instead of deleting the weapon
  • device_data: All passive devices producer are in lower case
  • "Waechter Wreck" burning emitters are not visible
  • Disable the mouse move camera mode when the player landed (Jhenox)
  • All projectiles can be shot down
  • Tutorial: wrong mission instruction for scan step
  • Mr. Shiro wrong ship graphic assignment
  • Vasquez' Drone Factory map icon missing
  • Inventory: Hovered weapon tooltip flipped to other side of screen with 5 tooltips
  • Wrong ship type could be scanned if the player selection changed
  • Player radar/detail mode update should happen instantly after loading a save
  • Ship radar update should happen instantly after spawning
  • ship_data hull_regen_cooldown broken if attacker hits is less than 5 (for Turrets)
  • Ship data values that get compared on passive devices are not newline synchronized
  • Landable person list is not refreshed for some persons
  • Disable News text on Wreck Stations and Vulcan
  • Autopilot can lead player back to a previous target pos
  • Kalypso person events are never removed (Player ship control_state locked after ramming Kalypso)
  • Beth triggers "Dr. Rick will get you for this" dialog while dying randomly
  • Station turrets should not have dialog handler
  • In-space popup window doesn't pause the game but locks controls
  • Map marker icon should be on top of the pos (not centered)
  • Dialog-triggered scan also happens when people aren't in space
  • Options Menu: Pressing controller dpad right should not enter the video tab
  • Right stick up/down axis does not work with some old controllers
  • Controller: Hacking input still based on button hold
  • Regeneration emitters are shown in ship trade HUD
  • Trade HUD: 5 decimal places shown for cargo
  • Shield_Modulator_Callback does not set the dialog handler correctly
  • Hacking is possible from the start (no skill required)
  • Missing respawn pos (a station had no respawn and ejected ships)





Let's have a chat on Discord:



Learn more & stay tuned!

Update 1.5.3



Nĭ hăo, space traveler!

Here's even another spontaneous update before the two big ones. The reasons are: Another large amount of bug fixes, as well as incredible news: A group of awesome people have provided us with a fan-made localization – Gaia Beyond is now available in Chinese!

If there happen to be any other multilinguals out there (especially Russian) who are willing to do the same – or contribute some single parts of translation to start with, please don't hesitate to get in touch!





[h2]Chinese Localization[/h2]
Huge thanks to the GamerArk team:

  • 橘猫警长
  • 太阳花BASARA
  • V-1导弹
  • 阿昏
  • 豆奶
  • Daniel
  • Cris
  • 翻译菌


Please note that especially with the upcoming major patches, the texts will still be updated (which is why we haven't yet actively focused on translations in general). However, we have the commitment from the GamerArk team for ongoing support and will keep everything as up-to-date as possible.


[h2]New Shortcuts[/h2]
  • Weapon target nearest enemy
  • Select nearest ship/planet






  • Fade the location image, not the whole landable window when the image changes
  • More strings can now be translated
  • Arakni Esphen now drops a reward


Due to build management, some assets might already have slipped through that won't be announced until the big update. Don't be confused if you stumble across them – it will all make sense :)




Special thanks to bunny de fluff and Jean for a lot of feedback and bug reports!

  • Pluto storage items aren't used when upgrading weapons, making for free upgrades
  • Unequipping thruster/passive device reverts the Long Range Scan effect twice
  • Loadout 2 erased (not loaded) on save if Loadout 1 is active
  • Loadout switch resets energy use -> infinite energy, faster firing
  • Trading: The average price is used instead of the actual value for weapons/shields/devices
  • Hacking all the Waechter's spawned NPCs crashes
  • Sound distance range is broken
  • A wrong follow-up dialog for chest on the Genesis wreck
  • Wrong scan counter amount of Jack-O-Noxious
  • J-12 shield notes are now getting removed from inventory after giving them to Ben
  • Kalypso XP exploit
  • Mr. Deadheads sometimes act like normal NPCs
  • After the "3 Defense Turrets" delivery: Ben person list color changes to blue if Blood Simple is also active
  • Lock the player ship in dialogs even if the target person has no parent (f.e. on death)
  • Inventory HUD: minor window focus problem
  • Ignore old style controller button events if the new style is supported when assigning buttons
  • Abyss Memorial spotlight turrets should not constantly rotate
  • Espheni: remove the respawn when attacked so the spawn_cargo is dropped
  • Vasquez Drone Factory map icon was missing
  • The critical gun tower description





Let's have a chat on Discord:



Learn more & stay tuned!