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Gaia Beyond News

Halloween

Hey space travelers,

  1. ๐ŸŽƒ ๐Ÿ‘ป ๐Ÿš€ It's Space Halloween - We just enabled the annual event this weekend: Wicked Gates and pumpkins are all over the place, as well as a skeleton boss ship with a blueprint! Talk to Count Ixua ("Spectre" ghost ship next to Pluto) to learn how to permanently unlock spooky gimmicks!

  2. Update preparations for the new main story arc are running high at the moment (sounding familiar? We hope you still believe us!) - most of the major events are currently in their polishing phase. Sorry for still not being able to give a schedule, but the finish line is coming into view, and by now it's safe to say it will be good. ๐Ÿ™‚

    Check out the #โ work-in-progress channel on our Discord for some latest previews!

Safe travels!





Let's have a chat on Discord:



Learn more & stay tuned!

Sphere Transmission


Heya space travelers,

It's the longest gap between two updates ever, so we felt it's time for an official transmission to let you know what's going on. We've been silent for quite a while now - apologies for that, but all questions are still being answered - and we wanted to assure you that stuff is still moving forward. Just slower (for the reasons below), but our plans for the future are still big, and this is not going to be our last story expansion.



[h3]WHY IT TAKES SO LONG[/h3]

Our original plan was to release the new story update at the end of last year - what happened? Simple answer: the cycle of life! A newborn baby is spicing things up, old cats have been demanding a lot of care (RIP Lola and safe travels!) and side jobs need some attention too. So we are trying to juggle it all and still push the game forward, but some things just need extra work - and at this point, predictions are hard to make as to when the last things will be fixed and tested. The important thing is that we're still here and doing our best for Gaia Beyond!


[h3]WHERE WE ARE[/h3]

Here! Although the first Chapter 2 / Sphere Arc announcement was made a while ago and a lot of sweat has gone into it, development is not yet complete. The writing has been done for a while, but after introducing the alternative route of Chapter 1, we had to add some new scenes and changes. The current status would be: everything is fully scripted except for the last three missions, but there are still some bugs and polishing issues remaining in missions 5 to 7. Missions 1 through 4 are fully tested, polished and playable. The work that is left is actually not too much, but because of the things mentioned above, it just takes longer than anticipated.

On the other hand, the waiting loops on the main front allowed us to check off some things that had been on hold for a while and waiting for a longer period like this one, such as:

  • UI rework: A bunch of small individual tasks have turned into a real rework - let's see where it goes until the release!

  • Portrait overhaul: To shine in the second chapter, old side characters that play a bigger role in it have been polished up and some have been completely replaced with new portraits.

  • Spanish localization

  • CARRIERS - they exist. We actually finished them a year ago and they are a blast! Sad to have them locked in our garage, and in honor of your patience, here is a piece of evidence! Preparing for your command:

[click for high quality]



[h3]PERSPECTIVE[/h3]

Since in the current situation any scheduling could most likely go wrong, and we don't want to make false promises, we ask for your understanding for our imprecision: in the best case, with optimal conditions, it could be a matter of weeks - but the tediousness of the last months shows us that it will probably take longer.

The next step after the Sphere update will be to reach our self-imposed goals for an overall "2.0" status, also taking into account your feedback on the new content.

As mentioned at the beginning, your messages in the forum will always be read and usually answered quickly. If you have any questions, concerns, or just want to tell us something, we're always happy to hear from you!


Thank you for your understanding, for your patience - and of course: for playing!


Cheers from the Warp Turtle team!
(living up to its name more than ever)

๐Ÿข๐ŸŒ€๐Ÿš€







Let's have a chat on Discord:



Learn more & stay tuned!

Update 1.10

Hey space travelers,

Another year of space exploration is coming to an end. We hope you had a great Christmas and we want to thank everyone for their support and feedback, and for joining us on this awesome journey.

Speaking of which, two brave space pilots wanted to play this game so badly (or were just fed up with waiting ;)) that they translated the whole 10K+ lines of text themselves! See more below...

As you can see, this is still not the Sphere update, but its development is on the home stretch and we don't plan to release any other update before it - it's in sight! Thanks for your patience, you will have a lot of new content soon, and many of your questions from the first storyline will be answered!

Have a good transit between the years, we'll see you on the other side!

Warp Turtle ๐Ÿข๐Ÿš€






[h2]Localization[/h2]
Two long-awaited languages are finally here! We are very happy to present the complete translations into Russian and German!



  • [h3]๐Ÿ‡ท๐Ÿ‡บ Thanks to SeGAD and Asecs[/h3]
    ...for rocking the RU localization in such a short time - you guys are amazing and will make many people happy. To emphasize how much you are a part of this game, we've added you as in-game merchant characters! :D We also added a new, more sci-fi-stylized font (Jura) to the RU version.

  • [h3]๐Ÿ‡ฉ๐Ÿ‡ช German Scripts[/h3]
    In addition to the existing UI translation, we have finally finished 100% of the scripts, making the German version complete! It's a first version with room for improvement here and there - so feedback is always welcome, otherwise: Kein Problem, wir regeln das. :)

  • [h3]๐Ÿ“ก Feedback Channels[/h3]
    To keep everything up to date as the game continues to grow, and to improve what already exists, we've opened new feedback channels here and on Discord - everything from typos to newly translated parts is absolutely welcome here, and best coordinated directly with each translation team itself!




[h2]UI[/h2]
  • A shortcut to hide tooltips
  • Trade stats display cleanup We realized that the way the credits and cargo calculation was displayed in the trade window was actually a mess - sorry for that! :D
  • Trade window: New icons shown for credits and cargo
  • Controller hint expansion, cleanup and improvements
  • Default button rework
  • General image corrections and resolution improvements
  • Improved some UI animations


[h2]Ships[/h2]
  • BG5000 is now a lot faster and has a better shield with asteroid dmg resistance


[h2]World[/h2]
  • Added more medium shields to the game
  • Improved the distribution of positive and negative affinity during some fight scenes, so that target selection will be more intuitive during those scenes
  • Improved some of the bounty hunter targets script handling


  • A missing dialog bypass, which stopped some players from getting the "Kalypso is surviving" event during "Diversionary Tactic", if Lt. Devi was saved
  • Bobby cliff attacks pirates
  • Some missing translation strings
  • Euphoria Broken" mission progress set to same value at some point
  • Brute-Force Counter-Attack" mission progress set to same value at some point
  • Profit!" mission progress set to same value at some point
  • "By Spring it could be all of us" mission progress set to same value at some point
  • Pharma Sentry stats correction: Max homing reduced from 60 to 20
  • Some unused persons removed





Let's have a chat on Discord:



Learn more & stay tuned!

Update 1.9

Dear traveler,

This is not your average Halloween update โ€“ it's actually quite heavy with general content!

Enjoy! ๐Ÿš€๐Ÿš€๐Ÿš€





[h2]โญ๏ธ NPC Interaction Shortcuts[/h2]



We are very happy to introduce an important feature that will save us a lot of unnecessary clicks during our shopping tours. It provides useful information about an NPC's functionality, and even direct access to our garages, cargo boxes, quick repair and other functionalities. We have further plans for providing quick info about the actual store content, but the current version already saves a great deal of time and nerves.

Thanks to user info for throwing a new spotlight on this issue with a great UX depiction!



[h2]โš” Mercenaries[/h2]



Yes, mercenaries - one from each of the five main factions - willing to trade their lives for yours, if you're willing to bring the dime. Once hired, they will stay by your side wherever you go. Their cargo and equipment can be handled via dialog (just like setting up turrets). Level up and expand your squad!



[h2]๐ŸŽฎ Full Controller Support[/h2]

The controller input has been a ride, but the game is now officially fun to play with a controller! We still have quite a list of things going to be done here, so don't hesitate to share your thoughts on the controller experience with us!

  • Complete UI Navigation
    Directional movement, dialog and widget interaction

  • New default mapping layout
    From basic interactions to advanced shortcuts (reset controls to get the default!)

  • UI button hints
    For basic windows, new map mode controls and more


Other improvements:
  • New focus marker graphic
  • Trigger threshold slider added (Options)
  • Stick press & directional icons added
  • Improved shortcut icon legibility



[h2]๐Ÿ’€ Wicked & Undead[/h2]



Still unclear what's causing these rifts, but once a year, dimensional gates open (it's gotten worse over time) and flood our more or less peaceful game world with undead and the "Wicked". The only reason we haven't delved deeper yet is that it opens up opportunities to get COOL STUFF like:

  • Osyluth blueprint
  • Specter ghost ship (now with improved stats and a fancy blur effect)
  • Cthulhu's Eye weapon
  • Mr. Deadhead weapon
  • Pumpkin weapons
Unlocked content from other dimensions remains โ€“ even if we manage to close the rifts. For further instructions, talk to Count Ixua waiting near Pluto!



[h2]New Achievement[/h2]
For unlocking and finishing a new follow-up event to an old sidequest... reunite the pirates of poetry!








[h2]Ships[/h2]
  • FTA Station polishing & lights animation rework
  • Hide the shield health bar if no shield is equipped
  • Spectre stats increased
  • Caduceus Turrets price decreased
  • Pathfinder price heavily increased
  • Bold Pirates now have a weaker Loot Laser


[h2]World[/h2]
  • Doomsday Fortress location image: 4K resolution & polishing
    Thanks Floppa Priest for introducing us to the awesome Upscayl AI tool!
  • Added a second ship crafter (it's Ixillium!)
  • Added more producers and consumers for some shop items to improve trading
  • Random Traders prefer targets with a consumer
  • Some minor improvements for the "Lost Luggage" mission
  • Improvements for "Protecting Elzo" side mission
  • All patients outside Caduceus Station are now reacting to "talk" with "look only"


[h2]UI[/h2]
  • Remember previously selected dialog answers
  • Add a dialog text type-out speed setting
  • Trade HUD: Alt-select should auto select the full stack
  • Savegame Menu: Add player name and playtime info header
  • Quickbar icon rework
    New radar icon, level up indicator
  • Custom map icon for Caduceus drones
  • Dialogs: "Credits" indication style unified
  • Blueprints show the ship class in tooltips
  • Updated cargo HUD icon
  • Repair screen fade speed increased




  • Hypocha's wrong introduction dialog while he's outside Caduceus Station
  • A possible dialog stage repeat with Kalypso at the debris field
  • Autopilot Follow can lose the target and then flies into the sun
  • Zopa's skill tree now unlocks when leaving the planet for Caduceus Station
  • Old Drone is not targeted when ship weapon target was set before the dialog
  • Missing battle music during the attack on Kalypso at the debris field
  • Empty inventory of one of the black market traders
  • Destroy the ship health window if it's out of range
  • Turret dialog can be duplicated after exiting dialog-triggered inventory
  • Options Menu: Controls: selecting a shortcut with the controller does not work
  • Controller Combobox selection switch is broken
  • Controller: Use the persona name as the player name
  • O_Dog_Dialog_Handler_4 can be repeated
  • Landable HUD: Don't show respawning ships
  • Character HUD: Translate the origin
  • Trade HUD: Restore the previous controller focus correctly on leave
  • Options Menu: Landable stays visible after changing font size
  • Don't evade if the pos target is closer than the nearby sensor sprite
  • Follower System: Ship gets too close to the player ship
  • Controller: Some shortcuts can't be assigned
  • Controller: Support button strength with zoom in/out
  • Inspace mission target icons are a bit too far away from each other when zooming out
  • Player ship: Improve the rotation detection to check which ship engine should be active
  • Trade HUD: controller selection should not be drawn when it does not have focus
  • Trade HUD: Controller selection is invisible after trading an item (Y)
  • A faulty dialog event with the Archbishop during the sermon
  • A minor quest progress failure for "Murder at Lashkar Gah"






[h2]For those keenly waiting for the Sphere arc:[/h2]
The story expansion is still our main focus and absolutely coming - maybe even with the next update!

Stay tuned! ๐Ÿ“ก






Let's have a chat on Discord:



Learn more & stay tuned!

Update 1.8

Welcome back, space travelers! This is another update in preparation for the big one. Let's warm up with a few quick facts:


๐Ÿš€ Milestone reached
Gaia Beyond now has over 100 side missions!

๐Ÿš€ Performance boost
With the new AMD drivers (July 22), OpenGL performance received a big upgrade. The interface now renders twice as fast, ingame graphics even faster (stress test inside the asteroid belt went from 120 to 165 FPS)!

๐Ÿš€ Soundtrack expansion
The timing couldn't be more perfect. Since Miguel Johnson just released his new masterpiece "2184", you can look forward to some great new tunes with the upcoming story arc - the full album is already available on Bandcamp!

๐Ÿš€ Something big
...that we know many people have been waiting for is in development and currently being tested - to be introduced with the new arc!





[h2]Missions[/h2]

New side missions and additional decisions in old ones!
  • Help Fernandez collect his poems instead of killing him
  • New pirate encounter at Tezla on CoC Stralsund


[h2]Caduceus Turrets[/h2]

New turret platform in a custom Caduceus design โ€“ with unique specs and upgrades!

Upgrade levels 0-3


[h2]Audio[/h2]
  • Looped Weapon Sounds
    A detail that adds a lot: All lasers, including the Naoru repair laser and the Mining Tool have new looping sounds when active / on hit to make fighting and mining simply feel better!
  • Event and weapon sound additions
  • Custom Hokucho engine sound


[h2]Other[/h2]




[h2]Precise collisions[/h2]

  • Concave collisions: With new ways of refinement, we have added concave shapes to all ship and station colliders for an accurate experience!
  • Full ship & station collision rework

    โš  Also in progress: We are reshaping the shield "bubbles" closer to the actual ship shape, which should avoid a large amount of unwanted collisions - stay tuned!



[h2]World[/h2]

  • Polished locations: Memorials, Vaults & Living Quarters
  • Flower item weights reduced to 0
  • More Deuterium drops from asteroids


[h2]Ships & Weapons[/h2]
  • General ship movement improvements
  • Bulwark updates (graphic polishing, custom engine/emitters/animated lights)
  • CoC Plattform scale decreased by 20%, shield radius updates, emitter rework
  • Torpedos: Proton versions accelerate faster
  • Mining Lasers: Visual beam thickness slightly scales with upgrades
  • Mining Tool: Blade rotation accelerates upon activation
  • Projectile turrets: Muzzle position optimizations


[h2]Fear and Loathing in Space[/h2]
Your O-Dog road trip adventure was decorated with some annoyingly hypnotizing background effects (animated of course) and trippy new audio!

  • Player-based VFX / camera optimizations
  • New sound effects & dialog background music
  • O-Dog trippy portrait polished


[h2]UI[/h2]
  • Pickup/collect mission target icon


[h2]Portraits[/h2]
  • Zion male 1 some polishing





  • Projectile mass & sensitivity rebalancing (torpedos get wicked rotation from nearby explosions)
  • Cargo unit dialog should be reset to root answer after failing to open/hack/repair a cargo unit
  • Decrease affinity from NPCs from -20 to -40 to make sure defend behavior settings work
  • Switching loadouts in space changes your crosshair
  • Disable key repeat for the action bar (hacking/mechanic)
  • Hitting ESC while upgrading items exits inventory
  • Controller: Slider control not accessible
  • Controller: B doesn't Exit landables or locations
  • Controller: pressing B on a landable breaks LS input for the quick bar
  • Controller: Shortcuts with an extra toggle can't be reset
  • Automatically stop firing the laser when there is no target
  • Pirate Drones should use defend behavior so they don't move towards the player
  • Add some missing "dead" dialogs for npcs
  • Analysis interaction hints are not hidden when overlaid by another window
  • Mouse button assignment for 'Trade/ Exit HUD' doesn't exit HUD (VillainBob)
  • Red offscreen target arrow can still appear under some conditions for repair weapons
  • Limit the current shield value to shield strength on save load
  • Clamp weapon heat on save load
  • A rare bullet hit crash
  • Find a free spot on ship respawn
  • Entrega Gaseoso had scan amount of 25 (despite having no blueprint)
  • Nebura's ship is now removed from the game after she leaves it (to resolve some error reports)






Let's have a chat on Discord:



Learn more & stay tuned!