
Howdy, space folks!
Localization system, location pictures and a reworked location interface - Livin' La Vida Loca! Things are starting to get really interesting at this stage, as a lot of milestones are in motion and about to join the game step by step now. Our goals for 1.0 are getting closer and we are grinding towards the final polishing phase of the Caduceus Story Arc.
Thanks for all the positive reviews and the great community feedback so far!

Story
- The first visit on Caduceus HQ is now 120% more polished :D - new events, new dialog, new sidequests, new achievement!
- New NPCs added, new dialog and new items (more readables, some can now be retrieved in the ISA Library)
Localization system
To meet the wishes of many people, we have implemented the basics for an easy translation of the game. See
how it works - any help is much appreciated!
- All names and descriptions, the biggest part of the UI and some first dialogs like the tutorial have been translated to german for beta-testing the localization system with the new patch.
- Along with this so-far translation, a lot of corrections and optimizations have been made to the original text.
Location images
The Zone, ISA Auditorium, J-12 Living QuartersPortraits
- Don Gorgon, Seraphim & ISA randoms, FTA Manager (old guy reworked)
Weapons

- Visual upgrade levels for the default gun turret
- All weapons using this turret graphic are upgradable to 4 levels now
- Auxi's Top Gun is upgradable to a dual projectile weapon
Sound
'Playing Doctor' achievement


- General performance improvements
Interface
- [h3]Location HUD: BIG images[/h3]We figured out that full-scale location images provide a lot more atmosphere and immersion when traveling around on planets or stations. Therefore, the location hud has been fully reworked.
- With the exception of 1-2 special cases, all location pics are now in full 4K resolution.
- Factions assigned to the locations
- [h3]New weapon upgrade layout[/h3]
- [h3]Controller[/h3]
- Support Combobox
- Support the options menu
- Support the landable location HUD
- Exit start menu windows with B too
- Support MultiColumnList d-pad iteration on blocking HUD windows
- auto select first entry for a multicolumnlist
- Always highlight the currently active focus window
- Make the active focus window look like a selector
- Unselect the last controller selected MultiColumnList item when the controller focus leaves it
- New Game Menu: button A should confirm portrait selection
- [h3]More UI stuff[/h3]
- Newsticker auto-scrolling
- Add a skill tooltip icon
- Scroll the newsticker
- Radar HUD: draw improvements
- Add minimal padding to the item tooltip description
- Landable HUD: Hide "visitors" subhead when no visitors there
- Replace the default GUI tooltip
- Added missing shop marker to some ship traders
- Added missing item descriptions
- Characters in the person list are sorted by importance
- Randomized planets in main menu (Earth, Mars, Venus)
- Minor landable HUD changes
Story
- Added the possibility to hack the locked door on Essex with hacking level 3 (thx @Keith_McD from discord for suggestion)
- Changed Billie Jean and Rufus NPCs from the Living Permit quest, so that the player will not break the quest if he attacks them before talking to them. (thx @Eckman Jones from steam community for bugreport)
World
- During the 4K optimization process, a lot of location images have been improved and polished to look fancy in the new resolution as well.
- Jupiter texture color optimization
- J-12 Station polishing and new lights
- Trash spawner around Earth
- Pluto clouds enabled
Balancing
- Added new big shields (thx @HALOSHOCK from steam community for suggestions)
- Some ship & weapon balancing
Portrait polishing
Mr. Shiro, Kingston, Jerome, Dr. Cram Bokaj, Nortnex burning
- Landable HUD: Hide the Exit button when on a location
- Use the passive AI profile for planets and some stations leading persons
- Keyboard focus index fixes
- Trade HUD: support multi selection with the keyboard too
- Show the supported resolutions of the selected primary display
- AI: Friendly ship detection is only working partially
- Person sort key is not used when the drawable is missing
- Destroy the MultiColumnList custom tooltip correctly
- Update the MultiColumnList item tooltip when scrolling
- MultiColumnList page up/down should actually move a page
- MultiColumnList generic key handler can crash (rare)
- newsticker_group can have a 1 pixel gap/overlap
- Location quest person target on the same location is not updated instantly if they have a ship
- Options Menu: Show the correct shortcut type default assignment
- Improve the TabButton imageset sizes
- Change the TabButton Hovered/Pushed/Selected color
- Crash Course: if you already have the 9 Aluminium the quest counter should instantly trigger
- scripts: parse all files as utf-8 by default
- Savegame the message queue
- Savegame the perma noti state (tutorial info is lost)
- Options menu reload triggers the logo animation
- AI lands on the gate
- Get the correct image dimension if an image settings base is set
- Controller: Skills HUD focus order is broken
- Controller: pressing B in the main menu breaks it
- Loading hints formatting fixes
- Added some missing quest markers for special cases
- Some broken dialog (Kingston, Borg Johnson "Devi" question, Heimwehr and more)


Let's have a chat on
Discord:

Learn more & stay tuned!