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Gaia Beyond News

Gaia Beyond is 2 years on Steam - anniversary giveaway!

Hey fellas,

Gaia Beyond got 2 (plusminus 7) years old, time to celebrate! Here is a list of things we recommend you to do besides washing your hands:

[h3]1) Party hard[/h3]- Not too hard, but hard enough.

[h3]2) Enter the giveaway action and win a FREE copy[/h3]- Available on steamgifts until Apr 6 - tell a friend!



You can also print this banner and make a funky flip book out of it! Or post it wherever you want.

Update 0.15.6

This is a bugfix update.

Keep the suggestions and error reports coming! :)



  • The "Genocide Arrest" success path is broken
  • Update, shoot and collide with all ship weapons even if it is out of detail mode
  • Noob does not attack when in a defend moving state
  • Waechter can be lost in outer space
  • Report broken script Add_Question() calls
  • Additive blending doesn't work in CEGUI
  • Localization: support Permanent Notis
  • Inventory HUD: advertisement emitter should not rotate
  • Add_Drawable rotation can fail in HUD windows
  • Add a person Has_Cargo() function





Let's have a chat on Discord:



Learn more & stay tuned!

Update 0.15.4

This is mainly a bugfix update.

Feedback is welcome from anyone. Thanks in advance to those who contribute suggestions and error reports!






  • Add a linear camera zoom for the intro zoom event
  • Lock 2nd skill tree, unlock with level 10 (and per script in storyline)
  • Update the high quality textures


Portraits
  • Atlantic politician polishing
  • J-12 male polishing & variations
  • Atlantic female 2 variations
  • New Atlantic soldier





  • Landable HUD: dialog keyboard focus is not set correctly
  • Loading with a zoom out hides the loading menu planet
  • Live character portrait switch can crash
  • Rufus_Billie_Jean_Attack() script can crash
  • Dr. Orish alternative route script can crash
  • Assassin Hsieh dialog is broken
  • The Mr Impatiens save upgrade breaks if there is no cad station
  • Ship Trade HUD can crash if a craft requirement item does not exist
  • Collecting cargo can crash
  • Gylfa/Stansa Blueprint does not exist
  • Simon_Boswell_Player_Left_Landable should not auto re-link on save load
  • Make Administrator Helix Jupiter leading person for J-12
  • Selling the Old Genom Core gives no visual mission progress
  • Localization: Add_Question with a person (like "Player") picks up the wrong string





Let's have a chat on Discord:



Learn more & stay tuned!

Babylon Update (0.15)




Howdy, space folks!


Localization system, location pictures and a reworked location interface - Livin' La Vida Loca! Things are starting to get really interesting at this stage, as a lot of milestones are in motion and about to join the game step by step now. Our goals for 1.0 are getting closer and we are grinding towards the final polishing phase of the Caduceus Story Arc.

Thanks for all the positive reviews and the great community feedback so far!






Story
  • The first visit on Caduceus HQ is now 120% more polished :D - new events, new dialog, new sidequests, new achievement!

  • New NPCs added, new dialog and new items (more readables, some can now be retrieved in the ISA Library)


Localization system

To meet the wishes of many people, we have implemented the basics for an easy translation of the game. See how it works - any help is much appreciated!
  • All names and descriptions, the biggest part of the UI and some first dialogs like the tutorial have been translated to german for beta-testing the localization system with the new patch.

  • Along with this so-far translation, a lot of corrections and optimizations have been made to the original text.


Location images
The Zone, ISA Auditorium, J-12 Living Quarters


Portraits
  • Don Gorgon, Seraphim & ISA randoms, FTA Manager (old guy reworked)


Weapons


  • Visual upgrade levels for the default gun turret
  • All weapons using this turret graphic are upgradable to 4 levels now
  • Auxi's Top Gun is upgradable to a dual projectile weapon


Sound
  • Shield shutdown


'Playing Doctor' achievement







  • General performance improvements


Interface
  • [h3]Location HUD: BIG images[/h3]We figured out that full-scale location images provide a lot more atmosphere and immersion when traveling around on planets or stations. Therefore, the location hud has been fully reworked.
    • With the exception of 1-2 special cases, all location pics are now in full 4K resolution.
    • Factions assigned to the locations

  • [h3]New weapon upgrade layout[/h3]
  • [h3]Controller[/h3]
    • Support Combobox
    • Support the options menu
    • Support the landable location HUD
    • Exit start menu windows with B too
    • Support MultiColumnList d-pad iteration on blocking HUD windows
    • auto select first entry for a multicolumnlist
    • Always highlight the currently active focus window
    • Make the active focus window look like a selector
    • Unselect the last controller selected MultiColumnList item when the controller focus leaves it
    • New Game Menu: button A should confirm portrait selection
  • [h3]More UI stuff[/h3]
    • Newsticker auto-scrolling
    • Add a skill tooltip icon
    • Scroll the newsticker
    • Radar HUD: draw improvements
    • Add minimal padding to the item tooltip description
    • Landable HUD: Hide "visitors" subhead when no visitors there
    • Replace the default GUI tooltip
    • Added missing shop marker to some ship traders
    • Added missing item descriptions
    • Characters in the person list are sorted by importance
    • Randomized planets in main menu (Earth, Mars, Venus)
    • Minor landable HUD changes
Story
  • Added the possibility to hack the locked door on Essex with hacking level 3 (thx @Keith_McD from discord for suggestion)
  • Changed Billie Jean and Rufus NPCs from the Living Permit quest, so that the player will not break the quest if he attacks them before talking to them. (thx @Eckman Jones from steam community for bugreport)


World
  • During the 4K optimization process, a lot of location images have been improved and polished to look fancy in the new resolution as well.
  • Jupiter texture color optimization
  • J-12 Station polishing and new lights
  • Trash spawner around Earth
  • Pluto clouds enabled


Balancing
  • Added new big shields (thx @HALOSHOCK from steam community for suggestions)
  • Some ship & weapon balancing


Portrait polishing
Mr. Shiro, Kingston, Jerome, Dr. Cram Bokaj, Nortnex burning



  • Landable HUD: Hide the Exit button when on a location
  • Use the passive AI profile for planets and some stations leading persons
  • Keyboard focus index fixes
  • Trade HUD: support multi selection with the keyboard too
  • Show the supported resolutions of the selected primary display
  • AI: Friendly ship detection is only working partially
  • Person sort key is not used when the drawable is missing
  • Destroy the MultiColumnList custom tooltip correctly
  • Update the MultiColumnList item tooltip when scrolling
  • MultiColumnList page up/down should actually move a page
  • MultiColumnList generic key handler can crash (rare)
  • newsticker_group can have a 1 pixel gap/overlap
  • Location quest person target on the same location is not updated instantly if they have a ship
  • Options Menu: Show the correct shortcut type default assignment
  • Improve the TabButton imageset sizes
  • Change the TabButton Hovered/Pushed/Selected color
  • Crash Course: if you already have the 9 Aluminium the quest counter should instantly trigger
  • scripts: parse all files as utf-8 by default
  • Savegame the message queue
  • Savegame the perma noti state (tutorial info is lost)
  • Options menu reload triggers the logo animation
  • AI lands on the gate
  • Get the correct image dimension if an image settings base is set
  • Controller: Skills HUD focus order is broken
  • Controller: pressing B in the main menu breaks it
  • Loading hints formatting fixes
  • Added some missing quest markers for special cases
  • Some broken dialog (Kingston, Borg Johnson "Devi" question, Heimwehr and more)









Let's have a chat on Discord:



Learn more & stay tuned!

Update 0.14.0 - Gaia Beyond





What's up everyone,

Take off your winter boots, slip into something comfy, turn up the heater and dive into the next update of Gaia Beyond. Also – we are on a 21% discount during the Steam Winter Sale!


Happy Holidays!








Over 15 new sidequests!
  • Collect blueprints for the ISA
  • Find and rescue the forgotten spacemen!
  • Visit Nookrium on the Euphoria station
    ...and much more!



Skill Tree udates
  • Multiple skill trees available
  • New 'Kalypso tree' including new skills
  • Lines showing skill dependencies


Active Devices
  • When equipped, activate it with the F key or controller button X


New Thrusters
  • Short range, long range and High tech Thruster
  • These new thruster types allow the available energy to be portioned


New Sphere ship: Akaei
Now available at your local Sphere ship dealer!


Weapons
  • 3 different kinds of Double Lasers
  • Shell Breaker turret upgrade visualization



Portraits
  • Shin portraits
  • 2 ISA females
  • Another J-12 male, coming with a lot of variations!


World
  • Harrison Cruise movie posters
    (Can be found in various location images)



Sound
  • New sounds: Shield restore (small / medium / big), upgrade weapon, nanobot device, radar device


Automatic saves after some time
  • Either after 5 minutes on events or after 10 minutes when no autosave event was triggered


New Achievement
  • "No Tutorial for Old Men" – NPCs have feelings too!






Quests
  • A lot of fixed and improved dialog
  • Many old sidequests have been improved


Ships
  • View and radar range balancing
  • Dostavka visual fixes & improvements
  • Aries boost animation for all 4 engines


Weapons
  • Some further balancing and upgrade options


World
  • Wreck 4 polishing



UI
  • Outer Space radiation warning
  • Device Tooltips
  • Weapon upgrade HUD improvements
  • Change the Ship Hold key to X
  • The cargo tooltip description size is now dynamic
  • Crash Course: Quest-target item counter improvements
  • Cargo-sorting improvements for devices and thrusters


Portraits
  • A lot of polishing and updated backgrounds
  • More random NPC variations
  • Sphere & J-12 military portraits added to random portraits
  • J-12 portrait randomizer refined – how it works now:
    1. pick gender
    2. pick base portrait
    3. pick variations (if available)
Sound
  • Overall FX volume balancing and corrections
  • Assignment corrections


Performance
  • Save a separate info file for savegames (improves load performance)


  • Savegames: Equipped weapon quality resets
  • Double dialog bugs with the back button
  • Rookie trade mission can delete the Pilot mission person
  • Pilot trade missions are broken
  • Zooming in/out of Map mode shows out of radar range sprites for 1 frame
  • Player loses camera link when moving before camera target animation is finished
  • 'A Letter for Jurgen' can now be finished at Xiao (FINALLY!)
  • If the Character HUD is open the game crashes rarely when gaining XP
  • Ship Is_Friendly() can crash
  • Noob player-lock doesn't work anymore if you talk to another ship while locked
  • Savegame size reduced a little bit
  • After finishing Scheherazade Embargo, people on that station talk again
  • A lot of cargo types had no light emitters assigned
  • Some emitter time to live fixes
  • Ship Trade HUD: Crafting: flickering when hovering a craft requirement icon
  • Ship Trade HUD: random stray craft requirement icon at the top left
  • Ship Trade HUD: ship name is over the ship render and can block icon tooltips (e.g. with Guardian)
  • Landing sound appears to be "next to" Player (should be centered)
  • Reduce the projectile hit sound max distance
  • Ship engine volume is out of range when boosted
  • Dostavka XP values (loaded/unloaded version) were swapped
  • Physical shield damage should not be transferred over to the hull (H3L10S)
  • Dialog pause with cam move can hide the player ship
  • Weapon tooltip: comparing laser damage with a bullet type should use the dps
  • Weapon tooltip: do not compare speed with lasers
  • Weapon tooltip: do not show speed_initial_max when it's the same as speed_initial_min
  • Weapon tooltip: compare initial speed (min/max) as one block
  • Inventory HUD: Ship Landing/Leaving alpha should not be used
  • Inventory HUD: Ship add_drawables positioned incorrectly
  • Landable HUD: emitter rotation is based on in-space rotation
  • The weapon tooltip data entry spacing for turret vs non-turret is off
  • Don't start a FoW reveal for ships (only stations)
  • Devices and shields don't use cargo emitters
  • Cooldown HUD: Item counter is not shown if the new amount is over the max amount
  • Ben Lilly: Wrong credits amount is shown when selling trash
  • Don't draw lasers if out of radar range
  • start_angular_vel is not set (stations/turrets do not constantly rotate)
  • Error report: data/pixmaps/location_images/placeholder.settings.dds does not exist
  • Shield pos is not set as collision offset
  • Ship hull regen could go a little bit over max hull
  • Correctly error log the json line number for large files
  • Auxilium's restocking weapons should not have random quality
  • Savegame Menu: Remove logger warning "Load_From_File: No Savegame found ..." if the "New Savegame" entry is selected
  • Logging: Show if the person doesn't exist with the "Could not create Person" error messages





Let's have a chat on Discord:



Learn more & stay tuned!