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Gaia Beyond News

Update 0.13.1

Gaia Beyond is 25% off! (Offer ends November 10 at 5PM Pacific Time)

This is a small update – more content is on the way with the next update



Steam Cloud support
Automatically synchronizes savegames with the Steam servers





Story
  • Some dialog corrections and optimizations


Scripting
  • All repair dialogs use a blend animation now
  • Rajid equips the thruster on the player ship


World
  • Allow collecting stacked items partly if the cargo is full
  • Ship landing sound
  • In-space Memorial: parallax background asteroid added




  • Some emitter performance fixes
  • npc_rufus.nut "Sleeping Pods for Three, No Pets!" script crash
  • Savegame upgrade for Simon Boswell can crash
  • npc_rufus.nut script can crash
  • AA_Damokles_Station: Data version is broken
  • Possible Lorca_Player_Left_Landable() crash fix
  • Short range laser graphic is drawn incorrectly
  • Inspace-triggered fight music with neutral npc doesn't stop
  • Landable music can be played in space if land+leave is very quick
  • Some shields shouldn't be spawned
  • Stop fight music when docked and no ship is directly targeting the player anymore
  • Fighting music only triggered during 1st Pluto pirate wave
  • Do not handle player message requests when dead
  • Defend state holding and moving_back can switch around endlessly
  • Some behavior pos_target_reached fixes
  • Autopilot Is_Weapon_Target_In_Range() is broken
  • Ship garage: hide credits and cost
  • Do not save in loading screens
  • Do not play space sounds when loading
  • Memorial collision geometry fix





Let's have a chat on Discord:



Learn more & stay tuned!

Pumpkin Revenge (Update 0.13)





Traveler,

It's me again, Count Ixua. The Wicked have returned. But at least that gives you the opportunity to snatch one of those special halloween rewards. Send those pumpkin fanatics back to the land of the dead and have a look at my pumpkin full of presents!








The ancient curse has reappeared!

It looked like the creatures from the wicked dimension had been banished forever, but due to a magical coincidence, new portals allow them to spread all over the solar system AGAIN! Destroy them, cut the link between the two worlds – and unlock some exclusive content:

  • Pumpkin Shredder
    A dangerous new weapon straight from the wicked dimension, coming with custom sounds and a fancy skull turret!
  • Mysterious Ghost Ship
    Scare the 🎃 out of your enemies with a vessel of the undead!


Weapon qualities
  • First stage of randomized weapon qualities
  • Six new quality levels (3 weaker / 3 stronger)

    More improvements coming soon!


New sidequests & events
  • Escort the tyrant or kill him
  • Helping the Isaac Family to get their place on Earth has new content
  • Visit new locations like SMD Woodrow or Damokles Station


Atlantic Rebels
  • Own faction logo
  • New ships & faction spawner



SFX
  • Quick travel sound effect
  • Sound is played when Lt. Devi pushes you into the corner the first time you visit Caduceus Station




  • Autopilot with target selection double click
  • Weapon upgrade HUD: Show the weapon changes
  • FoW should fully hide unexplored areas
  • A lot station sizes were increased, giving them a more station-like feel!



  • Mine spawners - pirate fortresses look even more inviting with decorative mine fields around them!
  • Display and compare Laser dps on tooltips
  • Ship Trade HUD: increase linked rendering fps to 60
  • Landable HUD: Support rendering Emitter
  • Menu: Draw the FoW
  • Map Mode: Show the player ship radar range
  • Neptune visual improvements





  • Autopilot evasion with big sprites fail
  • Engine emitter are sometimes drawn over the ship
  • "E" dialog skip does not work sometimes
  • Fix the "The Scheherazade Embargo"
  • Limit the text width of in-space quest info tooltips
  • Do not draw quest target icons for respawning ships
  • Auxilium "Hey! Where are you going?" can still endless loop if Auxilium reached his target pos
  • Menu ships lose emitter after a while
  • Draw area spawner geometry over the FoW
  • Menu ships can collide with the player ship
  • Asteroid impact emitter scaling broken
  • Do not autosave when the script crashed
  • Low texture quality breaks fonts
  • "Simon Boswell" without "teal_visit" respawns when the cad station explodes
  • Savegame upgrade: Create_Simon_Boswell() can be called when the caduceus_station does not exist anymore
  • "Devi's Datacube" dialog can repeat endlessly after savegame load
  • "Can't Chat. Enemies are nearby." should not happen if low affinity ships are nearby but not attacking
  • Save upgrade: Cad station is not unlocked if "Crash Course" has ended
  • "Asuka Langley" script crash
  • Venturas has a wrong identifier
  • A message request calling the fail_callback with a null person crashes the script




Coming up next
  • SKYju's and Nookrium's first quests!
  • More sidequests
  • Let us know what you would like to see


Let's have a chat on Discord:



Learn more & stay tuned!

Update Highlights




Dear SPACE PEOPLE,

We are moving closer towards the 1.0 release, so we've got all hands full of stuff to do – and a few announcements to make. Scroll down to see the current status of the game and what has changed during Early Access! Join the adventure NOW and become part of the growing Gaia Beyond community.





🐄 Latest update: 'Holy Cow!' (0.12)

A brand-new content update that has become pretty big, check out the trailer and patch note!
[previewyoutube][/previewyoutube]


Get into the Action!
  • Explore an immersive and dynamic version of our solar system in the future
  • Discover the hidden background story about a war fought not too long ago
  • Dive into the Caduceus storyline with 10 missions and discover the truth behind the Ganymede Flu
  • Find and solve around 40 individual sidequests (more coming!)
  • Decision-making & consequences - influence the fate of characters in the world
  • Fight pirates, hidden alien ships and bosses!
  • Mine dozens of raw materials, upgrade your ship with devices, defensive shields and powerful weapons and turrets
  • Buy OR build yourself over 50 new spacecrafts
  • More storylines, sidequests, equipable stuff, ships and features are incoming - prepare yourself!











Story content


  • Reworked beginning 💯
  • More action, more speed, more decisions
  • More NPCs with improved dialog flow
  • Overall decision-making & consequences
  • Bosses and secrets!

    📺 Watch gameplay videos



Original Soundtrack

Miguel has finalized the official Gaia Beyond soundtrack, check it out! Also, meet him in the game at Bartholdy's Bar. ;)


Gameplay features:


  • Hacking
    Currently used on freight containers, this feature is to be expanded in the future.

  • Ship Crafting
    You no longer have to rely solely on ship dealers to expand your fleet - get new blueprints, collect the materials you need and craft them yourself, right in Rajid's garage!

  • Carrier load of ships and weapons!
    • 50 purchasable ships and 40 craftable blueprints
    • Capital ships are now in the game (carrier functionality planned)
    • Upgradable weapons, growing weapon variety
    • Passive devices






Game World
  • Locations
    We added more locations and moons to discover, got rid of a lot of placeholder images 🖼 and polished what was there from the start. A quick compilation:



    Also, you will find more of the following:
    • Local NPCs & traders, asteroid fields, plasma fields, war memorials, hackable containers, hidden chests & threats!


Controls
  • Gamepad Support (steady improvements but working)
  • Improved mapping options


Steam achievements








📆 Release: Q2 / 2020

The schedule was moved to the second quarter of 2020 – as we recognize a lot of community requests and want to make sure everything is right for 1.0! This is going to be only a part of the full vision (still a 'finished' game) and our post-release goal is to keep working on it for as long as possible. As you can read from this schedule, we see our game in an advanced state, it just hasn't reached all our goals for the full release yet.


🎃 Spooky things
The Halloween event is going to be activated any midnight now - take your chance to grab the special content this year!


🐢 Warp Turtle
We're proud to announce that we finally founded a company! After more than a year appearing on the store page with our real names, we felt like it was time for a little burocracy...






Let's have a chat on Discord:



Learn more & stay tuned!

"Holy Cow!" (Update 0.12)



Originally posted by Instructor
🐄 No cows were harmed for the development of this update - actually it has nothing to do with cows at all.



Be praised, travelers!


It's been a while this time due to exceptional circumstances - like a team member's XXL relocation (ทักทาย from Thailand!), including re-establishing our workflows and communicating straight through the globe at 5 different time zones! :D Expect future updates in the usual frequency again.

Anyway, nothing was left untouched - actually we've created a big pile of new content, bringing the game a good step closer to the 1.0 vision (and everything Beyond). Also, scroll down to the end to see what is currently happening and what are the next steps.

Special thanks to some people that have shown epic support lately - 8ByteGaming, Hakimodo, IndieGameLover, the USMCsky discord community and many more. Thanks to all of you for playing and supporting!

Note: Since 32-bit binaries with their memory limitations are becoming increasingly difficult to support, we will switch to 64-bit with one of the next updates.


But now showtime :)

https://youtu.be/lBeHKpc2jlU







📜 Story Content
  • The Caduceus arc now has an additional mission, new events and dialog
  • The Seraphim got their first station populated with NPCs, new locations, background story and sidequests
  • Added the pirate leaders in game
  • Support dialog camera targets



🛠️ Ship Crafting


Yeah! 40+ awesome ships can now be built at Rajid's Garage once the location is unlocked. Some of the new ships are exclusive for crafting and can NOT be purchased anywhere else. Where to get blueprints:
  • Random NPC ships have a small chance to drop their blueprint when destroyed!
  • Purchase them from traders



🔫 Weapons




  • Plasma, Photon and Nuke Torpedoes
  • Atlantic, J12, Sphere and Seraphim Projectile Turrets
  • Dual Missile turrets
  • Drone Launcher
  • Scattergun & Mine Shotguns
  • Holy Mines

  • Mining Lasers: newly-balanced, can now be upgraded to be more powerful
  • Shock Cannons: newly-balanced, the regular one can be upgraded

  • Random Weapon Qualities - hey NormireX ;)
    (This feature is almost done, but still in progress and will be enabled soon!)



💎 Celebrities!


To thank our earliest and most loyal supporters from streamers to press, we've just implemented them as ingame NPCs. Meet Nookrium, USMCsky, Leon from Red Event Games and DannyDSC in the Gaia Beyond universe!



The current state is more or less just an introduction of the characters - the basic setup for a whole quest arc. Stay tuned for the crazy stuff that is going to happen here until 1.0!



🌇 Locations
  • Jupiter J12 Colony
  • Caduceus HQ & Nexus
  • Bar: Zion & Atlantic
  • Seraphim 'Hall of Prayers'
  • Doomsday Fortress
  • Seraphim Hospital & Workshop



🚀 New Ships & Stations


Purchasable:
  • Atlantic Destroyer "Aries"
  • Zeraph
  • J12 small attack Ship
  • 2 Sphere civil ships


Others:
  • Stolen Caduceus Guard (bad paintjob - will they trick you? :D)
  • The old "Seraphim Station" was converted into a faction-spawned battleship (Mercia) and will soon be available!



🎭 Portraits
  • 2 new Player portraits!
  • New Seraphim males
  • Old Seraphim male updated & back in game
  • J12 male variations
  • Various 'crowd' portraits
  • Statue


💬 UI
  • Controller button images
  • Show the bullet weapon range in tooltips
  • Remember the map zoom z position
  • Savegame the last camera zoom positions
  • Container hacking levels displayed in analysis


🔊 Sound
  • All new weapons come with custom fire and hit sounds
  • Projectile non-hit explosion sounds added
  • Custom mine explosion sounds
  • Custom spam weapon sound
  • Repair sound added to dialogs
We are currently reviewing and organizing new libraries - these are some first introductions, expect more to be added!


✨ FX
  • Customized mine explosion emitters
  • Astronaut cargo item
  • Heat effect for new Seraphim weapons






Story
  • A lot of NPC script and dialog improvements


Ships
  • Caduceus: Guards, Hunters & Heimwehr's ship polishing
  • Reduce the autopilot speed based on distance to target pos
  • Waechter animated lights
  • Tyrell Wharf visual improvements
  • CoC & FTA Transporters were slower than their loaded versions


World
  • General performance improvements
  • Improved background starfield
  • Earth texture: structure added
  • Nebula edge & pixelation fixes
    (thx to 8ByteGaming for ploughing through all the pirate hordes twice to find them!)
  • Greenhouse location pic details added
  • Bar location pics polishing and faction-related details
  • Rajid's Garage: sky added
  • Bokaj Lab minor changes
  • Turret Platform respawn time increased
  • Some spawners added


UI
  • Loading Screen: Hide the mouse cursor
  • Loading Screen: Visualize the early level loading progress
  • Side notifications (tutorial hints) centered
  • Player portrait selection: temporary layout change
  • Weapon comparison: DPS should be at the top


Portraits
  • More updates on all player portraits
  • Fancy backgrounds added on a lot of portraits, more to come
  • Harrison Cruise polishing
  • McKenzie polishing and leg version
  • Some reassignments


FX
  • Particle emitter performance improvements
  • Main menu background improved
  • Customized projectile explosions, more to come!
  • 2-framed emitters optimized
  • Projectile improvements




  • Rare crash when loading "coll_geometry convex_polygon" settings
  • Savegames: Mission Target can be lost
  • Ship slot tooltips can stay indefinitely
  • Flickering HUD emitter
  • Some weapon volume fixes
  • HUD auto pause should not override dialog auto pause
  • Character HUD: Crash when leveling up from the script
  • If a person with a ship is docked on a station and then moved to a new location, the location change HUD event can fail
  • Enemy ships with the behavior set to autopilot are not considered for the fight music check (No auto fighting music during The Cure battle)
  • Add an error when the active person dialog block changes while a dialog is still active (and don't crash)
  • Support changing the player docked location when a dialog ends
  • Crash when unloading a level with an active message request
  • Landable news text breaks if one entry is too long
  • Locked Caduceus HQ dialog returns you to Distribution Hall
  • Laser scale could be too small
  • Elisha dialog block 1_1 stage 2 can break (Albatross)
  • Do not treat weaponless enemies as active enemies (Can't chat near Caduceus Drones)
  • Turret only ships should distance themselves with the weapon range in fights
  • Message HUD: Number keys sometimes don't work for answer confirmation (8byte)
  • All blocking HUD windows exit differently with ESC if the focus is not on the main window anymore
  • Landable HUD: Controller doesn't work
  • Shield "Init Time" comparison is broken
  • Savegame upgrades based on quest stages do not work
  • Kalypso does not enter "Atlas HQ" when "Genocide Consignment" fails
  • Eric Strong repair option broken
  • Don't crash if a weapon drawable is missing
  • A ship with a mining attack state does not defend itself when under attack (RoadsterTracker)
  • Auto-pause missing for the first dialog with Vasquez
  • Dialog repair removes less credits than displayed
  • Destroyed containers should only drop 25% of the loot
  • Persons do not restock on creation
  • Noob does not retaliate on "Ambush Henderson."
  • New Game Menu: Draw the ship emitter
  • Some Auto-Pause events are triggered incorrectly
  • Weapon range doesn't recognize decel (also breaks the fight ai)
  • Emitter can miss the last emit if the last frame ends on the emitter ttl (see p_shockwave)
  • CEGUI SharedStringStream Thread fix (failed to convert attribute 'position' with value '0.0' to float)
  • Don't show a notification if a person credits change ended up becoming a 0
  • Random NPC Fighting lines often not triggered
  • Turret platforms have a wrong death sound
  • Fix the Jurgen Winters corpse description
  • Weapon comparison could have an empty "()" comparison block
  • Weapon comparison line formatting does not match with lasers/bullets
  • The small sprites mouse selection radius increase is broken
  • Default_Dialog_Handler_gac is not used
  • Reset the last camera zoom positions when starting a new game
  • The CZE_TO_MAP camera zoom event ends instantly. Should only end when near the target z
  • Ghost items in cargo ("type": 4) (not deleted on load)
  • Shizhong goes to meeting point instead of Kalypso after hacking
  • Controller: ship slots can be selected in ship crafting hud
  • Controller: landable focus elements can be selected from blocking HUD windows (limit focus to the blocking window)






NEXT GOALS
  • Random weapon qualities Hold on, NormireX! ;)
  • More sound customization As mentioned before - improving the overall impression
  • Station scales Some are a bit off - using a real scale overview to balance sizes
  • Halloween things!
    👻






Let's have a chat on Discord:



Learn more & stay tuned!

Explosive Trades (Update 0.11.0)





  • Trading NPC items now restock
  • High Harvey Mini Questline
  • McKenzie is now helping to stop the CAD transport if you got his leg first


Location images


Weapons


  • Ship Trade: Show the slot icons
  • Missile Battery
  • Med-Drone Launcher
  • Weapon turrets are colored in faction schemes now



New turret shooting 3 missiles at once

The Cure got himself a nice new drone launcher.


Portraits


  • Pirate boss Dieu-Le-Veut, Simon Krull, Mr. Gates
  • Adaptions: Vasquez' lizard own portrait, GAC male: Sun-Moon version


Other stuff
  • More neon info signs (quick travel, ship trade, cargo container, garage, bar / café)
  • Punch sounds added to various dialog scenes
  • One-hit-exploding asteroids


Not too dangerous yet, but could become salty in the future.... ;)





Ships & weapons
  • Capitals acceleration increased
  • Weapon optimization (Capital lasers and more)


Engine
  • General performance improvements
  • Renderer modernization


UI
  • Ship Trade: Show additional drawables and emitter
  • Analysis HUD: Draw items and asteroids with emitter
  • Tooltip improvements
  • Readables inspect window: vert scrollbar added


Portraits
  • Updates & polishing

    FTA random female, Atlas, J12 random military, J12 female, Mr. Shiro, Caduceus male, Supreme Court judge, FTA agent male




FX


Other stuff
  • A lot of dialog and dialog format polishing
  • Savegames: Validate shields and devices too
  • General savegame improvements



  • Savegames: docked ships loose the detail mode state
  • Controller: Cursor gone after exiting trade window with B
  • Thruster is always uncharged on savegame load
  • Possible crash when a person is deleted but still has a pending Message Request
  • Burst weapons can fail trying to finish the first recharge
  • Ship AI does not attack the Player sometimes if no friendlies are nearby
  • The Travel group waiting at destination state disables the ship target rotation (The Cure doesn't rotate during battle)
  • Auxilium cannot attack the CAD Escort
  • Crash when opening inventory (old savegame)
  • Old saves could have an invalid rajid dialog block
  • Ship selection stays after death when the respawn is delayed
  • Only show autopilot landing/leaving when a docking state is active
  • Autopilot says "landing" even if it cannot land
  • End an auto pause, on dialog end, only when it came from the dialog
  • Show the Cooldown HUD when a laser is bursting
  • Minimum energy required for laser should be based on the p_ttl
  • Remove the unused "Zion Farm" ship data





Let's have a chat on Discord:



Learn more & stay tuned!