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Gaia Beyond News

Mini Update 0.10.1



  • Automatically switch the UI shortcut hints when using a controller
  • Show the customized shortcuts instead of the default ones where possible
  • Capital ships balancing (thanks deymoslex)



  • Add missing prices to some ships who still have the default pricing
  • Savegame upgrade for "Simon Boswell" can crash the script if the cad station is destroyed
  • Recreate persons that sell stuff for capital ships
  • Don't compare the same equipped item multiple times in tooltips
  • When large tooltips go out of screen they should check on which side the cutoff is less
  • First free slot is not used on auto equip
  • A very rare Landable HUD Player_Leaves() crash





Let's have a chat on Discord:



Learn more & stay tuned!

Capital Commanders (Update 0.10.0)







  • New ships
    • Capital ships are available now!

      Each one is coming with a unique big type weapon slot (click for video).

      The capitals were added in dialog with the community – due to your wishes to actually fly these things, we revised our first plan to hold them back until the carrier feature arrives. We will just add more of the big guys as it gets implemented. Have fun!

    • Higher-level Mosura versions are also available!
      (Top level comes with FIVE weapon slots)



  • Quests
    • Crash Course has been changed to include a pirate wave defense segment
    • New escort sidequest
    • New Rajid pirate bounty hunt mission



  • Portraits
    • Because that last guy was just a placeholder (to re-appear as Jack Sperrholz), here is the real Vasquez - coming with a badass robo lizard!
      Captain Vasquez, new CoC random male


  • UI
    • Map mode: Non-discovered quest targets selectable for auto pilot
    • Add a key shortkut "0" to re-center the camera to the player in map mode
    • Custom icon for readable items
    • Plasma field map icons
      (known bug: icons should not be visible from the start)








  • Quests
    • Many dialog improvements and formatting fixes


  • Ships / Stations
    • Ship movement prediction improvements
    • Wächter & Caduceus Station size increased
    • FTA Hub polishing
    • FTA Hub open version (placed only once for now, at FTA Nexsen)
    • Essex Wreck full res polishing
    • Zion farms: lights animation
    • J12 Capital overall edge-fixing
    • Shuttle: turret slots swapped

      Note: CoC Mining Stations are not landable anymore.




  • Weapons
    • Shock weapons are burst weapons now
    • More weapon upgrades and some minor balancing
    • Added 3 big weapons for capital ships


  • World
    • J12 & GAC colony pics updated
    • New kind of Nebula spawner at Zion Station
    • Some Pluto nebula gradient smoothing


  • UI
    • Origin menu re-layout, ship preview added
    • Added Autopilot text status "following", "landing", or "leaving"
    • Journal sorting: Sort by Main/Side/Finished Quests
    • Hide invalid slots when a drag-and-drop event starts
    • Analysis HUD: Show distance
    • Add a location person list "Visitors" sub-header
    • Freight hacking: show "Hack failed" (red) and "Hacked" (green)
    • Inventory: ship stats re-layout (turn rate + view range added, cargo moved to list)
    • Make RESUME the first main menu button
    • Inventory HUD: Replace the first matching weapon/shield/device slot by double clicking or on controller select
    • Inventory HUD: Remove "Boost" if it is the same value
    • Ship Trade HUD: Add turn rate, radar range, view range and layout improvements
    • Inspect-item window responsive layout

      HUD emitters are only animated with auto-pause off.


  • Portraits
    • Kouji polishing
    • ISA male polishing
    • Quick-polishing / backgrounds updated: Player #5, Bobby Cliff, Noob Henderson, Cram Bokaj, Teal, GAC Soldier x3, Zion female 1, Visitor
    • CoC male 2 added to random pool
    • James Lancaster -> Xander pic


Space Cake (Update 0.9.8)




Gaia Beyond took off into the steam universe one year ago. 🎂🚀

We've hunted mutations, been chased by bats, fixed broken legs, found treasures in wrecks - and sure been grinding the hell out of those asteroids!

Time flew by like nothing (possible evidence for dimension shift... gonna check that later, let's focus on making this a great indiegame for now!) A big thanks to the awesome people who supported us during the last year and to the new fans!!

Anniversary discount running until tomorrow, April 1st!






  • New pirate portraits
    • Dr. Rick
    • Colonel Hintz
    • Captain Jack Sperrholz


  • "Resume game" button added to main menu








  • Ships
    • Mosura -> 3 different versions (purchasable soon!)
    • Create a "human_dropped" emitter on player death


  • World
    • Ship radar and detailed mode upgrade to include landed ships and add radar gain/loss events
    • Right-side world: Pirate spawners & Fortress
    • One Hard Day of Work quest improvements
    • New trashfields & asteroid spawners
    • Overall nebula parallax improvements (detailed nebulas slower, blurred ones remain)
    • Distance between station turret platforms doubled
    • Repair sign redesign + animation
    • Nebula polishing / some artifact smoothing / final edge fixes


    • Callisto got an atmosphere (+slight texture improvement)


  • UI
    • Add a free giveaway option if the trader doesn't have enough money
    • Ship trade hud: add credits info / overall layout cleanup
    • Character main: XP progress bar
    • Loading screen hints: key map update, quicksave info added
    • Show the patch notes when clicking on the version text


  • Portrait updates
    • 3rd Zion male added to random spawner
    • Seraphim male replaced by Applicator pic
    • Ursa portrait switch
    • Overall assignment updates + some very old pics removed
    • Pirate default male polishing




  • Some small JSON loading improvements



  • Waechter hacking: The leaving ships are broken
  • Detail range collision category can be overwritten when leaving (O Dog collision state is broken)
  • Unicode crash when the Russian thousands separator is used
  • Font getTextExtent() rare crash
  • Text Box Popup: typing A+D keys fire focus events
  • Atlas could have a nonexistent "7_1" dialog block
  • Noob Henderson: Ignore the Pre-destroy callback when he is far away (is ignored)
  • Auxi is now too fast out of range in the Tutorial stage
  • Quest arrow draw can crash in map mode if the target has no map drawable set
  • Use link_to_scale_is_instant for all engine/light/fan/sign emitter
  • Savegames: When a docked parent of a ship is not available anymore the physics state is broken
  • An empty analysis HUD is shown when a save is loaded with the Analysis HUD visible
  • Map mode shows ships that shouldn't be visible
  • AI: Don't mine or try to collect cargo if there is no cargo space
  • Radar awareness improvements
  • Hud: Radar elements can leave visual circle boundaries
  • Different types of decimal point and thousands separator formatting
  • fix an UnicodeStringException
  • If a ship slot is clicked or controller activated the tooltip is lost
  • Mouse cursor default image should be different in HUD windows
  • When allow_target_loss_on_events is disabled don't retaliate when attacked
  • Player turrets don't stop shooting when target is dead
  • Trade HUD: Show the actual 'after trade credits' if one side doesn't have enough credits
  • Handle message answer unicode strings correctly when animating (use the code point lengths)
  • When allow_target_loss_on_events is disabled don't join fights on request
  • Particle emitter data: Add the missing emitter_iteration_interval entries
  • Input text: backspace repeat not working
  • Tooltip comparison with lasers sometimes does not use the dps
  • Add_Weapon_Cargo()/Add_Shield_Cargo()/Add_Device_Cargo() crashes when the element is not found
  • Cancel the ship leaving state if the target distance is too big
  • Never start the collision evasion when landing/leaving
  • Pirates should not talk
  • Ship data without a drawable set crashes the inventory HUD
  • Landable HUD does not call the the hud window Enter/Leave event
  • Old config files: The right mouse button could have 2 assignments
  • Credits screen is broken if logic hz is over ~70
  • Correctly unlink and delete Trade HUD cargo equipped links
  • Devices are sometimes not deleted (memory leaks)





Let's have a chat on Discord:



Learn more & stay tuned!

THE MUTATO (Update 0.9.0)




Hey aliens,

Hope everyone had a kickstart-2K19. This update brings you a big bunch of new features and maybe even some outer-world experiences. As promised, we polished a pile of features, such as ships (including the community favorite 'Wing Fighter'), and also brought you some new ones. Looking at the new quests, this would have also made a great Halloween update ;)

Because this patch note is going to be a bit more comprehensive, we've decided to give it an own video summary!

https://youtu.be/f2HkjfznOPk

Also, the Original Soundtrack is fully released now and available on iTunes, Amazon, Spotify, Bandcamp and Soundcloud - check it out!

Alright now, LET'S GO!!









New sidequests
  • The Mutation
    Cram Bokaj first sidequest arc finishable (includes 2 new hidden sidequests)

  • "We Can't Stop Here..."
    Introducing O-Dog's secret sideques

  • Level of Subsistence
    A miniquest about stolen air filters on an ISA research station


Equipable devices
  • Here is a new way to modify all of your ships - the passive device feature is done! The thruster feature has been bound to equips as well, which allows higher-tier thrusters - meaning more speeeed for your vessel!


New ships

And suddenly, it's just there - equipped with a new kind of laser weapon. Pro tip: If you encounter it, quicksave before waking it up. ;)





New weapons
  • Zion weapons: Bucky, Matic, Betta Gun
  • Jodorowsky Zapper
  • Mining Tool
  • More weapon upgrades
  • New spotlight turret

    Spotlights are purchasable now, yet totally useless. ;)


UI
  • Unique weapon icons for the turret class, spam, and shock weapons
  • New trade icons
  • Lab location icon


New achievements





Ships
  • Overall ship speed balancing
  • AI ship movement improvements
  • J12 ships polishing
  • The Waechter polishing
  • Improve the ship landing behavior
  • Add an option to switch to the ship after buying one
  • Improve the weapon target is in range checks
  • CoC transporters (resolution x2, turret fix, minor details - overview)
  • CoC Mining Station small restructuring
  • Some station sizes increased (more to come)


World
  • Background vs. foreground wrecks: depth effect & parallax improvements*
  • More Zion Farms (including more Trash selling opportunity)
  • Randomly position the asteroid cargo drops inside the collision geometry
  • Prometheus wreck station polishing
  • New GAC ship wreck site added
  • Faction spawner added to CoC Stargard
  • Drones slightly highlighted
  • Cliff Farm / Zion Farms small changes

  • There is a known bug slowing down the parallax movement of background wrecks when zoomed-out - which looks wrong :D Should be fixed in one of the next patches


Dialogs
  • New origin selection texts
  • Intro dialog cuts (Auxilium, Shiro / Henderson)
  • Many dialog corrections & improvements


Portraits
  • 3 Zion dudes
  • FTA female, Atlantic female
  • Cram Bokaj small corrections


FX
  • Dynamic foreground stars effect (higher-speeds feedback)
  • Front thruster emitters for all ships
  • Regular thruster FX improved
  • Shuttle signal lights improved
  • Neon signs (it's a sci-fi game after all!)
  • Airlock "spaced" animation visibility & duration improved
  • "Repeater" / echo effect, used on bats
  • FX improvements on some projectiles (wip)
  • Main menu background & animation improvements



General
  • OpenGL rendering updates and performance improvements
  • Safer game initialization
  • Add a info.json for the level version info (also useful for modding)
  • Add a savegame "version info not found" state
  • Error logging improvements


UI
  • Ship control instructions updated in tutorial & HUD hints
  • Wei Xiu, Akihiko, Chin-Mae, Frakes, Getty, Huang Feihung, Marley, and Werner now use the Ship HUD
  • Improve the Inventory HUD Cargo Tooltip
  • Item comparison: hovered item is now highlighted
  • Item data cleanup (icons assignments, descriptions & more)
  • Inventory ship viewport expanded
  • Fully integrate the quickbar when the Landable HUD is open
  • Updated the GUI Renderer
  • Add an "Inspect" button for items with text
  • Sidequest icons are smaller
  • Location info textbox expanded


With the full release of the soundtrack, all the mastered music tracks by Miguel Johnson have been upgraded to high-quality audio files.


  • Shield does not regen when landed
  • Trade amount window can't be closed with Esc
  • Stationary Traders on planets and stations need more cargo space
  • Unselectable answers can be selected with a controller
  • Correctly restore the disabled_color for controller selected answers
  • Changing music volume ingame from low to high does not work (it is clamped to the start volume)
  • Burst firing is disabled on weapon equip or a forced stop fire event
  • Mining NPC are stuck when they use mines as weapon
  • Inventory HUD: Damage type in slot tooltips is widened
  • Background stars z ordering is broken
  • Location name can be behind the quest target icon
  • Ship damage from asteroid collision is too low
  • Radar window clashes with the notification window
  • Mathilde shuttle can be owned by randoms
  • Cooldown bars freeze when the map camera moves a certain distance
  • Setup the player radar range state instantly on spawn (mainly for bullets)
  • Old savegames: Recreate Bartholdys station if it's missing
  • Hide the selection_info if the Landable HUD is visible
  • A physics engine div by zero fix
  • Show item received/removed notifications longer if on a landable
  • Don't update the Radar HUD when it's not visible
  • Turret lasers don't stop shooting after target was destroyed
  • Bullet speed is displayed on laser tooltips
  • Journal HUD: text lines vertical padding is missing
  • Remove some possible spammy error logging
  • Asteroid nitrogen debris emitter missing
  • Character HUD: XP color is missing
  • Ring spawner: asteroids missing at the arc end on savegame load
  • Assign_Shield(): Initially charged shields can crash if the slot does not match
  • AI: Max distance for shooting ignores the shield radius
  • Firing is still enabled while bursting
  • "Default drops" group added to gemstone asteroids (more drops)
  • Some weapon slot positions and collision fixes
  • Low turn rate ships can circle around landables infinitely
  • Rename the "Decrease Velocity" shortcut key to "Reverse Velocity"
  • Support modifying person savegame json data before loading starts
  • Level_Savegame_Sprite_Json_Loaded() is sometimes not called
  • Horizontal Map Crosshairs missing on lower resolutions
  • Ambient 1 music track ending cut-off
  • Henderson: The Pre_Destroy callback should not be active from the start
  • ship_damage_lightning_1 emitter_iteration_interval is not set
  • Fix Get_Primary_Shield() can return the wrong shield
  • Shield bars blinking when only the second shield slot is equipped
  • Planet rotations: more "authentic" speed and direction improvements
  • Opaque glow removed from GAC ships
  • Quest Item Counter does not display merged stacks correctly
  • Script Get_Cargo_Amount() crashes
  • Item data corrections
  • Ship slot & assignment corrections
  • Glyph missing (long hyphen not supported)
  • Wreck station #5 collision fix
  • Zion Farms have 2 shield slots (Medium + Big)



Snowball Cannons have been removed with this update. If you got them, they will stay with the savegame, though!




Let's have a chat on Discord:



Learn more & stay tuned!

Update 0.8.14







🔥 Weapon Upgrades

    Some weapons can now be upgraded with the loot from asteroids and other resources.


Support old Intel drivers
Mine location image
Neptune got a continent!



  • Court location icon



  • Target prediction
    • Predict the target future pos for turret weapons
    • Include projectile speed max when calculating the weapon target lead


  • Pluto characters: New-Year's-polishing ✨
    click for hi-res


  • Explosion FX tuning
  • Sort fixed weapons first in lists
  • Analysis HUD: Show the cargo item count
  • Add a big text window for books/papers (Caduceus Brochure)
  • Savegame Menu: Load the selected item with the controller select button
  • Small performance improvements (~2%)
  • OpenGL init improvements
  • Spotlights for space memorial turrets
  • J12 station resize (x2.25)
  • Increase spotlight decay / blur out
  • Increase the respawn time for some cad station ships
  • Small Lashkar Gah surrounding improvements


  • Zopa late game dialog crashes
  • Zopa "sleeping_pod_lie" dialog crash
  • Script crash when "Xentron Revealed" is finished
  • Skill icons are missing after video options are changed
  • Crash when ship.Attack() target is null
  • Old Savegames: player id should not be modifiable (fixes the Kalypso Waechter Guards)
  • Tiled background star drawable flickers
  • Lasers don't hit missiles
  • Revealed Hokucho map icon disappears
  • Laser does not hit affinity enemies
  • Smoke emitter placement is defined by the shield size
  • Controller Button A selection breaks if the mouse select button was changed
  • Savegames: Healthbar can be visible when a ship is dead
  • Double "active_focus_frame" window crash
  • Asteroid ring bg image are hidden too early when rotated
  • Emitter could be hidden too early if particles are rotated
  • Smoke emitter placement defined by shield size
  • Savegames: Ghost turret platforms until they respawn
  • Item cargo could be set with a null item from asteroid drops
  • Set "CAD Guard Ally" to gaia and add affinity for the cad_transport quest
  • Inventory HUD: Support equipping items and opening text items with the controller
  • Controller: Support the exit button in the Question Box
  • Popup Boxes: Select the default focus window (fixes the select button in the amount window)
  • Trade HUD: Can't select merchant items with the controller
  • Exiting the savegames/options menu with the controller does not show the logo again
  • Sun/Saturn ring is spawned with each savegame load
  • Inventory HUD: remove the item comparison text





Let's have a chat on Discord:



Learn more & stay tuned!