
Hey aliens,
Hope everyone had a kickstart-2K19. This update brings you a big bunch of new features and maybe even some outer-world experiences. As promised, we polished a pile of features, such as ships (including the community favorite 'Wing Fighter'), and also brought you some new ones. Looking at the new quests, this would have also made a great Halloween update ;)
Because this patch note is going to be a bit more comprehensive, we've decided to give it an own
video summary!
https://youtu.be/f2HkjfznOPk
Also, the Original Soundtrack is fully released now and available on iTunes, Amazon, Spotify, Bandcamp and Soundcloud -
check it out!
Alright now, LET'S GO!!


New sidequests
- The Mutation
Cram Bokaj first sidequest arc finishable (includes 2 new hidden sidequests)
- "We Can't Stop Here..."
Introducing O-Dog's secret sideques
- Level of Subsistence
A miniquest about stolen air filters on an ISA research station
Equipable devices
- Here is a new way to modify all of your ships - the passive device feature is done! The thruster feature has been bound to equips as well, which allows higher-tier thrusters - meaning more speeeed for your vessel!
New ships

And suddenly, it's just there - equipped with a new kind of laser weapon. Pro tip: If you encounter it, quicksave
before waking it up. ;)
New weapons
- Zion weapons: Bucky, Matic, Betta Gun
- Jodorowsky Zapper
- Mining Tool
- More weapon upgrades
- New spotlight turret
Spotlights are purchasable now, yet totally useless. ;)
UI
- Unique weapon icons for the turret class, spam, and shock weapons
- New trade icons
- Lab location icon
New achievements


Ships
- Overall ship speed balancing
- AI ship movement improvements
- J12 ships polishing
- The Waechter polishing
- Improve the ship landing behavior
- Add an option to switch to the ship after buying one
- Improve the weapon target is in range checks
- CoC transporters (resolution x2, turret fix, minor details - overview)
- CoC Mining Station small restructuring
- Some station sizes increased (more to come)
World
- Background vs. foreground wrecks: depth effect & parallax improvements*
- More Zion Farms (including more Trash selling opportunity)
- Randomly position the asteroid cargo drops inside the collision geometry
- Prometheus wreck station polishing
- New GAC ship wreck site added
- Faction spawner added to CoC Stargard
- Drones slightly highlighted
- Cliff Farm / Zion Farms small changes
- There is a known bug slowing down the parallax movement of background wrecks when zoomed-out - which looks wrong :D Should be fixed in one of the next patches
Dialogs
- New origin selection texts
- Intro dialog cuts (Auxilium, Shiro / Henderson)
- Many dialog corrections & improvements
Portraits
- 3 Zion dudes
- FTA female, Atlantic female
- Cram Bokaj small corrections
FX
- Dynamic foreground stars effect (higher-speeds feedback)
- Front thruster emitters for all ships
- Regular thruster FX improved
- Shuttle signal lights improved
- Neon signs (it's a sci-fi game after all!)
- Airlock "spaced" animation visibility & duration improved
- "Repeater" / echo effect, used on bats
- FX improvements on some projectiles (wip)
- Main menu background & animation improvements
General
- OpenGL rendering updates and performance improvements
- Safer game initialization
- Add a info.json for the level version info (also useful for modding)
- Add a savegame "version info not found" state
- Error logging improvements
UI
- Ship control instructions updated in tutorial & HUD hints
- Wei Xiu, Akihiko, Chin-Mae, Frakes, Getty, Huang Feihung, Marley, and Werner now use the Ship HUD
- Improve the Inventory HUD Cargo Tooltip
- Item comparison: hovered item is now highlighted
- Item data cleanup (icons assignments, descriptions & more)
- Inventory ship viewport expanded
- Fully integrate the quickbar when the Landable HUD is open
- Updated the GUI Renderer
- Add an "Inspect" button for items with text
- Sidequest icons are smaller
- Location info textbox expanded
With the full release of the soundtrack, all the mastered music tracks by Miguel Johnson have been upgraded to high-quality audio files.
- Shield does not regen when landed
- Trade amount window can't be closed with Esc
- Stationary Traders on planets and stations need more cargo space
- Unselectable answers can be selected with a controller
- Correctly restore the disabled_color for controller selected answers
- Changing music volume ingame from low to high does not work (it is clamped to the start volume)
- Burst firing is disabled on weapon equip or a forced stop fire event
- Mining NPC are stuck when they use mines as weapon
- Inventory HUD: Damage type in slot tooltips is widened
- Background stars z ordering is broken
- Location name can be behind the quest target icon
- Ship damage from asteroid collision is too low
- Radar window clashes with the notification window
- Mathilde shuttle can be owned by randoms
- Cooldown bars freeze when the map camera moves a certain distance
- Setup the player radar range state instantly on spawn (mainly for bullets)
- Old savegames: Recreate Bartholdys station if it's missing
- Hide the selection_info if the Landable HUD is visible
- A physics engine div by zero fix
- Show item received/removed notifications longer if on a landable
- Don't update the Radar HUD when it's not visible
- Turret lasers don't stop shooting after target was destroyed
- Bullet speed is displayed on laser tooltips
- Journal HUD: text lines vertical padding is missing
- Remove some possible spammy error logging
- Asteroid nitrogen debris emitter missing
- Character HUD: XP color is missing
- Ring spawner: asteroids missing at the arc end on savegame load
- Assign_Shield(): Initially charged shields can crash if the slot does not match
- AI: Max distance for shooting ignores the shield radius
- Firing is still enabled while bursting
- "Default drops" group added to gemstone asteroids (more drops)
- Some weapon slot positions and collision fixes
- Low turn rate ships can circle around landables infinitely
- Rename the "Decrease Velocity" shortcut key to "Reverse Velocity"
- Support modifying person savegame json data before loading starts
- Level_Savegame_Sprite_Json_Loaded() is sometimes not called
- Horizontal Map Crosshairs missing on lower resolutions
- Ambient 1 music track ending cut-off
- Henderson: The Pre_Destroy callback should not be active from the start
- ship_damage_lightning_1 emitter_iteration_interval is not set
- Fix Get_Primary_Shield() can return the wrong shield
- Shield bars blinking when only the second shield slot is equipped
- Planet rotations: more "authentic" speed and direction improvements
- Opaque glow removed from GAC ships
- Quest Item Counter does not display merged stacks correctly
- Script Get_Cargo_Amount() crashes
- Item data corrections
- Ship slot & assignment corrections
- Glyph missing (long hyphen not supported)
- Wreck station #5 collision fix
- Zion Farms have 2 shield slots (Medium + Big)
Snowball Cannons have been removed with this update. If you got them, they will stay with the savegame, though!
Let's have a chat on
Discord:

Learn more & stay tuned!