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Chapter 2 - Alternative Route

[p]Hey space traveler,[/p][p][/p][p]while we're working on the third chapter, the alternative route for the Sphere arc is now finally ready to be revealed. This is a reward for those who - on top of siding with Caduceus - are strictly loyal to Mr. Shiro. Hopefully you gave the right answers during the job interview! This will now have heavy consequences for the Sphere storyline, e.g. you can now switch over to Lord Furui and work for the Loyalist side. If you remember how to ally yourself with Mr. Shiro, it's worth giving it a try! :D [/p][p][/p][p]There will be more improvements, including some new achievements, for Story Arc 1 and 2 coming soon and the next big update is going to be the new story chapter. We're already far into development and this update kind of serves as a framework for what's to come. Be prepared for big changes and twists! ;)[/p][p][/p][p]In addition, brand new mining equipment is waiting for you![/p][p][/p][p]As always, if you find any bugs, please report them in the forum so we can continue to improve the game as much as possible! Many thanks to everyone who has already done so—bug reports, translations, or simply playing the game help us a lot! [/p][p][/p][p]Keep on rockin', space travelers![/p][p][/p][p][/p][p][/p][p][/p][h2]Exclusive Story Content[/h2][p]As usual, the alternative route comes with unique content - such as special locations, NPCs and events that are otherwise hidden from the regular path. Gain access to highly-restricted areas of the Hokucho and explore your criminal energy to sabotage the plot![/p][p][/p][carousel][/carousel][h3]New Missions[/h3]
  • [p]Play the second storyline from a different perspective, with completely new missions and an alternative version of old missions and events. We have a total of 10 new story missions for you![/p][p][/p]
[h3]New Hokucho Locations[/h3]
  • [p]Imperial Engine - where all the power is generated to get the big boy moving![/p]
  • [p]Prison Cells - originally a privilege to the worst of the worst, now you can enjoy a glimpse too![/p][p][/p]
[h3]Now you're among the enemies[/h3]
  • [p]Find out what makes Lord Furui tick and maybe even get a taste of his berries![/p]
  • [p]Discover Miataru's secret![/p]
  • [p]Dive deeper into the mind of Major Vikram, the most loyal of the Loyalists![/p]
[p] [/p][h2]Mining Machines[/h2][p]An exciting new feature we've been cooking on the side for a while – and we're thrilled to finally introduce it to you: automatic mining devices! Just place them near asteroids, sit back and watch them do the grind for you! We also plan to make these upgradeable in the future to further boost their efficiency, just as is possible with deployable turret platforms.[/p][p][/p][p][/p]
  • [p]Automatically collects raw materials from all asteroids in range[/p]
  • [p]Can be placed or moved at any time[/p]
  • [p]Active/full status indication[/p]
[p][/p][h2]Audio[/h2][p]We've added new sound effects to a number of story scenes – mainly to the new alternative route, but also to the regular one.[/p][p][/p][p][/p][p] [/p][h2]Weapons[/h2]
  • [p]Improved drone behavior for D2-Launcher, Sinbuster, and Lightning Swarm (kept weak homing for Med-Drones)[/p]
  • [p]Junkun: fixed weird projectile fadeout[/p]
  • [p]Engetsu Gun: bigger, finetuned projectile glow[/p]
  • [p]Amplified VFX for radiated projectiles[/p]
[p] [/p][h2]UI[/h2]
  • [p]Support repairing the player companion[/p]
  • [p]Improved the portrait scan line shader[/p]
[p][/p][h2]Localization[/h2]
  • [p]Corrections and general updates in the German translation[/p]
[p]

[/p]
  • [p]Rare crash when the planet person list is adding a new visitor person[/p]
  • [p]Companion ships don't teleport with the player
    [/p]
[p]
[/p][p][/p][p]Let's have a chat on Discord: [/p][p][/p]

Halloween Update

[h2]🎃 Trick or treat, traveler? 🎃[/h2][p][/p][p]Have no fear – it's just the usual "humanity on the brink of destruction and everything being haunted by supernatural beings" scenario that's typical for this time of year - which doesn't mean you'll survive. [/p][p]We'd like to take advantage of the unpleasant situation of the undead taking over the universe to remind you of our upcoming releases: The alternative path of the Sphere Arc is almost complete and will be released in the coming weeks! Immediately after that - hopefully still this year - the J-12 Arc (Chapter 3) will follow.[/p][p]If you not only shred pumpkins and pulverize skeleton bones, but also speak Portuguese or Russian, we have some good news for you: With this update, a completely new translation - Brazilian Portuguese - is being released, and the Russian version has been updated again![/p][p]Many thanks to our fearless translators José Roberto (PT-BR) and SeGAD (RU), you guys did an amazing job, and of course - thank you all for playing and the great support![/p][p][/p][p]See you soon with the next update, folks! 🚀[/p]

The upcoming Arc

[p][/p][p]166 AM, 120 Sol[/p][p]Central Dogma, Ceres[/p][p][/p][p]Prof. Helios: Damn it! The evaluation process is taking too long! The Council's decision-making has been lacking recently. Are you sure there isn't anything wrong with one of the segments?[/p][p]Assistant: The analysts are currently conducting an additional diagnostic procedure. The Cermark segment has been exhibiting irregularities on occasion.[/p][p]Prof. Helios: Where are the replacement parts? We need them yesterday.[/p][p]Assistant: New components are scheduled to arrive in the near future.[/p][p]Prof. Helios: How soon? I need a number! Days, weeks?[/p][p]Assistant: A few... months, professor?[/p][p]Prof. Helios: Are you kidding me? What is the military even doing? The Sphere has recently experienced a civil war, and we are missing the window of opportunity.[/p][p]Assistant: A messenger has been dispatched. This should expedite the process.[/p][p]Prof. Helios: What about the new carrier? The order was designated as a top priority by the Council![/p][p]Assistant: Nearing completion, Professor Helios. I can present you a preview on the big screen:[/p][p][/p][p][/p][p]Prof. Helios: Looks... almost finished? At least with this project there could be no delays...[/p][p]Assistant: The vessel has been equipped with fighter bays and is armed with sufficient turrets to neutralize any opponents of the Council.[/p][p]Prof. Helios: Excellent! I'm looking forward to its first flight.[/p][p][/p][hr][/hr][p][/p][p]Hey travelers, [/p][p]It's been a while - but the upcoming main story arc is well underway and can be expected later this year! In it, you'll be able to take on the role of a soldier in the J-12 military. Also, the existing Sphere arc will be expanded with an alternative route and new locations, while exciting new features are being tested...[/p][p]Enjoy the summertime! ☀️🚀[/p][p][/p][p][/p][p]
Let's have a chat on Discord:[/p][p] [/p]

Update 1.13

Happy Halloween, space folks!

The annual horror show has begun. For those who haven't had a chance yet, it's time to defeat the Bonelord (and steal his mighty ship!), close the portals to the Wicked Dimension or equip the Spectre ghost ship with some devastating pumpkin weapons. Of course, everyone else is invited to mash pumpkins, too!

Also, we've finally completed the German translation once again and are happy to present some progress on the user interface, as well as a bunch of fixes.

Stay safe in this haunted universe! ✌️🐢🚀





[h2]The horror is back[/h2]
All hell is loose once again - skeleton bosses, eyeballs, pumpkins... You know the deal!




[h2]DE Translation[/h2]
With the latest dialog translation, the full German version is now back to 100%! ✅ There have also been improvements to the old parts of the german translation. We will continue to improve the quality of the translations as much as we can.


[h2]Mining Laser Turrets[/h2]
Made for very large ships like carriers, with improved range stats etc. (can be bought at most CoC Stations, availability increases after the first story arc)





[h2]UI[/h2]
While overall UI improvements are in progress, we can already release a first bunch of details that are safe to go:
  • Improve 4:3 and ultra wide resolution support
  • Basic window: slight updates while we work on a completely new, alternative version
  • Add a custom companion map icon
  • Multiple UI performance improvements
  • Map: optimized ship icon legibility on various backgrounds
  • Improved S.O.S. signal layout and custom icon


Other reworked elements: radar frame, upgrade arrow, quickbar level-up indicator highlight/glow, background gradient element (main menu), landable name box

There is not much to see of the ongoing tooltip changes yet - the main reason is a major update to the UI framework, which has set us back a bit and brought new bugs to fix. However, these have now been fixed so that we can continue with the clean-up and improvement of the tooltips and their stats.



  • Tooltip update crash
  • Kiara repair laser doesn't repair the player
  • Pirate spawner ships should not fly to distant stations
  • Person affinity should only change from an attack if the player is involved
  • Noob Henderson should now force-attack the player, if he leaves the route during the journey to Caduceus, even when out of radar range
  • Some traders use cargo_initial instead of cargo_service, which results in faulty restocks and maximum amounts for their stored items (thx @Oji on discord)
  • If Lord Uesugi is persuaded, the dialog during Atlas HQ will reflect on it correctly (thx @Curse on discord)
  • Removed quick access trading/repair and ship trading icons from Jiraiya in some instances (thx @Rjdanil on discord)
  • Typos and grammar mistakes (thx @GDUBMX on discord)
  • Instances in which the term 'Kuiper Belt' was used wrong
  • A missing dialog block switch at the end of the Caduceus storyline, which opened up the possibility of repeating and then softlocking 'The Sheherazade Embargo'
  • "Sphere Launch Bay 2" (a test item) was available for loot and purchase
  • Don't show a destroyed favorite with 0 destroyed ships
  • Analysis window is too big in 4:3
  • GUI: Crash when pasting with a file/image in the clipboard buffer
  • Nebula 10 has a gray line
  • "cargo_initial" is always added with each savegame load
  • Leaving a blocking HUD draws the mouse at a wrong pos
  • Mission HUD: up/down keys don't work
  • Mission HUD: First mission is not auto selected
  • Invalid warning: "Borderless mode could not be set"
  • Save Upgrade: "Lord Furui" 'Set_Person_Affinity_Min' does not exist





Let's have a chat on Discord:



Learn more & stay tuned!

Update 1.12

Heya space travelers,

It's time for another update! Since the last major update, we've been focusing on bug fixes and quality of life improvements. While the groundwork is already being laid for the next expansion of the story, we managed to check off a lot of older tasks, be it fixes, improvements or even some practical features - and finally a first step towards expanding the skill tree.

Have fun and safe travels!





[h2]New Skills[/h2]


...are joining the tree! Some are connected to new features (like scanning or mining advantages) while others just tweak existing stats. The tree is to be expanded further, but this update introduces the first batch:
  • Express Reveal - speed up the scan process
  • Spatial Scan - increase scan range in 3 steps
  • Equipment Scan - reveal weapons and shields
  • Cargo Scan - scan NPC cargo
  • Deep Scan - display combat-relevant stats
  • Core Mapping - increase mining yield
  • Ore Filter - extract rare materials
  • Velocity Control - faster ship deceleration
Note: although the skill tree was slightly rearranged, your already unlocked skills will remain active. This may result in a somewhat strange looking tree constellation, but unlocked progress comes first. :)


[h2]UI[/h2]

[h3]Service Insights[/h3]
With this new feature, you finally get a quick in-space overview of the services offered at a landable location (once you have unlocked the associated scan skill) - and no longer have to click through the various locations to get this information.



[h3]Damage Type & Producer Icons[/h3]
As part of some overarching tooltip changes, we're introducing a first batch of icons for the producer and damage type information. Layout and usage may still change in the course of general tooltip changes.



[h3]Other[/h3]
  • "Hack" mission target icon


[h2]Weapons[/h2]
  • Engetsu Gun - slightly-homing Loyalist weapon with unique projectile design
  • Carriers: stats-improved launch bay versions added for the player


[h2]Localization[/h2]
  • DE interface (statistics, info, descriptions) are back to 100%
  • DE tooltip optimizations and abbreviations for clarity
  • Note: The dialog and story content are currently not at 100%, but we will address this as a top priority.


[h2]In Progress[/h2]

[h3]Asteroid mining nerf[/h3]
With this update, the damage that regular weapons cause to asteroids will be significantly reduced (-50% compared to the previous value). The reason for this is to further increase the advantage of mining weapons. As this is only a part of a larger project to fine-tune the weapons, expect more changes in the future!

[h3]Interface[/h3]
As you might notice, there is still more UI stuff going on, with a focus on:
  • Item tooltips: how information is communicated (both visually and content-wise), the screen fill issue and comparison clarity
  • General: reduction of the overall window "weight" impression





[h2]Ships[/h2]
  • Add a temporary autopilot mode when an NPC ship is attacked from outside its radar range
  • Add a 5% chance for an NPC ship engine failure (max speed) if below 10% health


[h2]Equipment[/h2]
  • Preferred weapon & shield groups (re-)created and assigned
  • Added producers to weapons, items and devices that had none
  • "Wave" weapon stats improvements and cleanup
  • Some shields added


[h2]World[/h2]
  • Improved Hacking tutorial later at Shizhong
  • A new (hidden) quest stage for the Lorca story
  • Additional dialog lines for various npcs added
  • Added a quest counter and progress switch after receiving new Testament for 'Religion Upgrade!'
  • Improved the 'Scheherazade Embargo' sidequest
  • Descriptions for Poems and Flowers added
  • Improved the 'Fernandez' sidequest
  • Changed Elzo Fartrader's aggro behaviour during the escort sidequest
  • Noob Henderson now gets assigned suspicion affinity on the player, after the player decides to ignore him (also distributed some more suspicion settings to other npcs)


[h2]UI[/h2]
  • Options Menu: Show the primary display name
  • Add a "stations visited" statistic
  • Tutorial now makes use of quickbar highlighting for better orientation (also some more explanations were added)
  • Inventory HUD: Highlight the selected slot
  • Skill tree: Highlight the active path
  • Skill tree: show the skill level number even if not skilled yet



  • A progression reset for 'The Sphere' story mission
  • Vex's Note has now been marked as quest item and won't spawn randomly anymore
  • Distance Callback for Kalypso inserted during 'Let Sleeping Docs Lie' story mission to remove the possibility of triggering the "...waiting" dialog more than once
  • Jurgen Winters should now be removed from the player's cargo at the correct moment
  • Player should not be able to loot cargo chests anymore if at full cargo capacity.
  • Devil's Fruit should now only be obtainable once
  • Broken dialog for 'Border Patrol' story mission, when the player decides to lie to the Loyalist forces
  • Dr. Cram Bokaj should now leave Caduceus station before the end of the first storyline, not only if his sidequest was finished before
  • A possibility of Noob Henderson dying after the player has persuaded and/or ignored him
  • The 'Fernandez'-sidequest doesn't reset progress anymore, in case the player decides to switch routes during the quest
  • Ultra wide (3840x1080) resolutions are broken
  • Loading a game resets active device cooldowns
  • Not enough free cargo space to switch the loadout
  • Repair laser should only hit an enemy when it's selected
  • Items received from cargo crates inside wrecks don't check cargo capacity
  • The Schwarzschild Singularity: "Infinite Machines" dying from collisions
  • Using the thruster/weapon for the first time doesn't show the Cooldown HUD
  • Editing a map marker removes the name
  • Target cursor image offset is not centered
  • FTA Samson is the only place where the cargo container is a separate person
  • Display groups for freight containers
  • Monitor refresh rate detection fails if we use a windowed mode resolution that is larger than the display supports
  • Some possibilities in which Kouji dialog still appeared after she died.
  • Removed a perma notification during an encounter with Mr Shiro way earlier
  • Zopa's wrong dialog on one route due to story variables for the Early Siege Break sequence
  • The weapon slot for the Bengal carrier
  • Removed some trade/repair quick access icons from npcs (for example: dead npcs)
  • 'Profit Loses Seldom' now ignores the double dialog switch for Pgt. Decimus
  • Scan amount for the Javelot fixed
  • A sequence in which Callisto did not correctly unlock for the player during the 2nd storyline, softlocking the route for the player
  • Missing dialog switches for Auxilium on some routes
  • 'Corporate Retreat' (Nookrium sidequest) ending fixed
  • Final dialog fixed for the Musashi sidequest
  • The possibility of 'Crash Course' breaking and softlocking the player in one route, after destroying the first three Caduceus drones at a much later moment
  • Some weapon and slot assignments
  • A sequence in which Chondros' death would result in a bugged state of the fight at Lashkar Gah
  • A possibility of restarting 'Building a Barrier' at Jiraiya
  • Some dialog blocks and switches of minor npcs
  • Possibility of the Supreme Court still being locked for the player one some routes later on
  • Removed the possibility of Delga and Nobunaga's death dialog spawning at a much later moment
  • Guard Pommern and Guard Endsor now only get move orders during 'The Tale of Lost Luggage' if they're still alive
  • The three Caduceus transports during 'Genocide Arrest' should now correctly stop and return to their origin places after the player has defeated the guards.
  • The Cure, Anti and Dote won't cause error reports anymore after being killed
  • Auxilium doesn't auto-talk to the player anymore after the Caduceus transport has been stopped during 'Genocide Consignment'
  • McKenzie doesn't lose respawn during 'Genocide Consignment'
  • Missing exp rewards added to some missions
  • Missing exp_death rewards added to some rare ships and stations





Let's have a chat on Discord:



Learn more & stay tuned!