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  3. Voidentines Day Special - Update #96 + Updated Roadmap

Voidentines Day Special - Update #96 + Updated Roadmap

[h2]Anniversary[/h2]
Happy 7th Birthday to The Void Rains Upon Her Heart! Seven years and a little bit of scope creep later, and the game is much bigger than I had envisioned at the start. We are currently in the middle of version 8 which is likely to be the largest one, at least in terms of time it takes for me to build it all. Down below I'll be detailing the rest of the plans for Version 8.

For today, I've added 2 new events to the towers. I know I've been saying there would be an event themed around removing a burden effect from yourself, but it somehow turned into something completely different. It's a perfect event for Valentines Day! It involves a lot of garbage and dumpster diving. The event host has a lovely personality too, you'll see.

All the newest monsters added since The Towers were introduced have also gained their Blessings and Burdens now. A lot of their burdens have silly new effects, so good luck with that!

Early Access updated game version to v8.20

[h2]Content Added[/h2]

  • 2 new events for the towers (Total: 61)
  • 4 new dreams to fulfill (Total: 738)
  • 8 new Blessings (Total: 130)
  • 8 new Burdens (Total: 120)

[h2]Updates and tweaks[/h2]

  • Flip Flap's Burden has a new effect
  • Sentinel 0x's Burden has a new effect
  • Added a few more detailed hints for undiscovered gifts in the collection
  • The Attributes page details now explain what happens when crit rates go above 100% better
  • Dot has a new reaction to reaching max mood, and the event will end early if her mood is maxed before time runs out
  • Falling Star and Shooting Star gifts are buffed
  • The Star Shower gift is now unlocked by a dream again
  • Switched around several unlock dreams for some gifts and Syncron's event

[h2]Bug Fixes[/h2]

  • None this time


[h2]Version 8 plans[/h2]

[h3]Monster Events[/h3]
First, I plan to finish all the remaining monster events. There are 9 monsters left to make events for. These are not in order, but I do want to finish them all before moving on to the Tower Bosses. Fortunately for me, most of these will involve variants of minigames that are already finished, so it will be all the dialog writing that takes the most time now.

  • Sandrome
  • Voladrome
  • Shanx
  • Dendrohai
  • Lavalin
  • Chionotoh
  • Ventra
  • Storm Veyeral
  • Blizzard Veyeral


[h3]Quickplay Beta[/h3]
Ever since I updated Endless Stress mode with the Love Power calculator, I realized the same sort of formula could be used in Quickplay mode to help balance it out better. The star system has a lot of flaws and the starting power that each heart has is impossible to balance. I was also very restricted when designing power gifts because of how they would affect Quickplay balancing. A simple example is how I could never make any 1 star gifts that give you a single stock denial shield, because it would instantly invalidate the Denial gift in quickplay. But if every shield filled in the same amount of quickplay power, then this situation could be avoided.

Sometime during the making of all the monster events, there will be a beta for these quickplay changes. There is a possibility that this idea doesn't go well, but if that happens I'll just scrap the idea.

[h3]Tower Bosses[/h3]
I want to release all these bosses close together, so I'll be working on them all consecutively after all the events are done.

  • Shamble Tower Boss
  • Guardian Tower Boss
  • Glyph Tower Boss
  • Zaramech Tower Boss
  • Glass Flora Tower Boss
  • Veyeral Tower Boss


[h3]Endless Towers[/h3]
After all the bosses are done, I'll finally add in the last endless mode. This is also where I'll add the event I had planned for Endless Stress too.

[h3]Minigames Mode[/h3]
If you've ever found yourself wanting to play the all the bonding time minigames outside of story events, then I have good news for you. There will be a sort of quickplay mode for each minigame. It will probably involve earning high scores and medals too.

[h3]Final Adjustments[/h3]
This is where I want to go through all the content in the game and make sure everything is where I want it to be. There's a lot that could go into this section, but most of it is just vague ideas to solve problems I have written down. It's mostly miscellaneous fixes to tiny problems that I've meant to get to for a long time. Basically, I want to clear out the "To Do" checklist right here.

[h3]A Little Bit of Story[/h3]
Finally, I'll be adding a small amount of the missing story. First Defect's fake early access ending will be replaced by the real one. Her Heart and Defect (and their alters) will get their intros and ending scenes for Altered Story mode. There might also be a few extra bits added here and there. This should help me gauge how long it will take to finish all the story in Version 9!

The next update will be on March 7th with another monster event.

Happy Voidentines Day!
ːradiantheartː ːradiantheartː ːradiantheartː