v8.22d
v8.22d - April 20th, 2025
-2 new dreams to fulfill (Total: 740)
-Added 10 new interactions to both gift delivery events
-Collision with the main body of many monsters will now bump you away (This includes most Shambles, Veyerals, Newborns, and Gems. The rest will be added later.)
-All "void walls" of any element will now bump you away if you touch them, and if you warp into them with the Boundless effect, it will kick you back to the other side
-Lowered the requirement for one of Echo's dreams now that she can push you away
-Changed the requirement for one of Veyeral Quartet's dreams
-Revamped the system for setting damage and defense values on objects. This should not have any noticeable changes yet, but it may have introduced some bugs
-Bug Fix: During a screen flipped battle, pausing after the battle ends would keep the screen flipped during the results screen
The new delivery interactions are for: All 6 gem monsters, Pearl, Kiwi, Voltage Veyeral, and Venom Veyeral
The attack value system has been adjusted to allow me to add bleeding damage types to monster attacks. Right now all bleeding effects are exclusive to burdens, and some events. I want to add these effects directly to certain monster bullets. For an easy example, it makes sense for blood bullets to cause bleeding damage. None of this is implemented yet, but it will be in the future!
There are now less than 20 interactions with available monsters left, so next update will be whatever I get done by next week.
-2 new dreams to fulfill (Total: 740)
-Added 10 new interactions to both gift delivery events
-Collision with the main body of many monsters will now bump you away (This includes most Shambles, Veyerals, Newborns, and Gems. The rest will be added later.)
-All "void walls" of any element will now bump you away if you touch them, and if you warp into them with the Boundless effect, it will kick you back to the other side
-Lowered the requirement for one of Echo's dreams now that she can push you away
-Changed the requirement for one of Veyeral Quartet's dreams
-Revamped the system for setting damage and defense values on objects. This should not have any noticeable changes yet, but it may have introduced some bugs
-Bug Fix: During a screen flipped battle, pausing after the battle ends would keep the screen flipped during the results screen
The new delivery interactions are for: All 6 gem monsters, Pearl, Kiwi, Voltage Veyeral, and Venom Veyeral
The attack value system has been adjusted to allow me to add bleeding damage types to monster attacks. Right now all bleeding effects are exclusive to burdens, and some events. I want to add these effects directly to certain monster bullets. For an easy example, it makes sense for blood bullets to cause bleeding damage. None of this is implemented yet, but it will be in the future!
There are now less than 20 interactions with available monsters left, so next update will be whatever I get done by next week.