v8.22g
v8.22g - May 14th, 2025
-Added 3 new interactions to both gift delivery events
-Made A LOT of internal optimizations that shouldn't change anything visually for you, but may have introduced new bugs
-Added some new combinations of backgrounds tinting against certain monster battles for better contrast
-Bug fix: Some of Molten Veyeral's event options did not preview the change to the temperature bar correctly
-In Voltage Veyeral's event the "Take Burden" option will only appear if you are in an area that aligns with Voltage's desires. This avoids very specific and incorrect looking outcomes with the amount of charge gained or lost by taking a burden.
-Bug Fix: In the endless shop, the price of gifts for the 3 main shot types increased faster than intended
-In the endless shop, the price of gifts will now increase even more if you go above 105% love power
-Fixed several typos
This one was a little late, but I spent most of the week finally knocking out a big optimization that I've been putting off for a while. Without getting super technical, I rewrote how the game draws plain color boxes. This was usually done using a built in function of gamemaker, but it can be very inefficient. Examples of this are black squares insides of void walls during battles, and drawing screen sized rectangles to tint the backgrounds. This was also the reason I changed the yellow safety bubbles in the last patch. Those were using gamemaker's default circles instead. But this time, nothing should look any different as long as I didn't mess any of it up!
The new gift interactions are for Dot, Vitrea, and Vibrant Veyeral. This leaves only 3 glyphs and 3 veyerals to give interactions to. There are actually still a few more than that, but those are for the monsters that don't have their own events yet. Those interactions will be added later!
I want to get a few other things done on this schedule, so I'm going to split all the remaining stuff into 2 more patches before returning to the regular schedule. I won't put a date on the next patch, but it will be soon!
-Added 3 new interactions to both gift delivery events
-Made A LOT of internal optimizations that shouldn't change anything visually for you, but may have introduced new bugs
-Added some new combinations of backgrounds tinting against certain monster battles for better contrast
-Bug fix: Some of Molten Veyeral's event options did not preview the change to the temperature bar correctly
-In Voltage Veyeral's event the "Take Burden" option will only appear if you are in an area that aligns with Voltage's desires. This avoids very specific and incorrect looking outcomes with the amount of charge gained or lost by taking a burden.
-Bug Fix: In the endless shop, the price of gifts for the 3 main shot types increased faster than intended
-In the endless shop, the price of gifts will now increase even more if you go above 105% love power
-Fixed several typos
This one was a little late, but I spent most of the week finally knocking out a big optimization that I've been putting off for a while. Without getting super technical, I rewrote how the game draws plain color boxes. This was usually done using a built in function of gamemaker, but it can be very inefficient. Examples of this are black squares insides of void walls during battles, and drawing screen sized rectangles to tint the backgrounds. This was also the reason I changed the yellow safety bubbles in the last patch. Those were using gamemaker's default circles instead. But this time, nothing should look any different as long as I didn't mess any of it up!
The new gift interactions are for Dot, Vitrea, and Vibrant Veyeral. This leaves only 3 glyphs and 3 veyerals to give interactions to. There are actually still a few more than that, but those are for the monsters that don't have their own events yet. Those interactions will be added later!
I want to get a few other things done on this schedule, so I'm going to split all the remaining stuff into 2 more patches before returning to the regular schedule. I won't put a date on the next patch, but it will be soon!